X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0005.html-inc;h=a69f1fc6a4cffd3c930442914f225f1fc4036078;hb=f595079bbeec2057346aa7431c981fcccb49c3ba;hp=e295b19ebe66ac23b74bf18e7816eff486d39462;hpb=350668cfb612b30b27493abedcd1464b764a9b02;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0005.html-inc b/pages/blog-0005.html-inc index e295b19..a69f1fc 100644 --- a/pages/blog-0005.html-inc +++ b/pages/blog-0005.html-inc @@ -1,6 +1,6 @@ -
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-Thanks nothingmuch, and updates -

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struggle,
live,
cease,
die

After a struggling with XS and opaque C structs in the experimental SDL::Rect for a long time. Nothingmuch comes along and solves my problem with this beautiful module XS::Object::Magic. So I will start moving my ugly XS to Magic Land.

SDL Perl Tutorials

This past week I have been working on the sorry state of SDL Perl tutorials. Currently I am working on a Tetris Clone. I am hoping to have it done by next Thrusday for TPM meeting. This tutorial is a mix of several tutorials I found online. Another Lunar Lander tutorial has been submitted by Nelson Ferraz.

If anyone has any really good tutorials for game development (regardless of language) or even request of tutorials. Send it my way I will look into them.

New SDL Perl site

Also we have begin work on a new site. It is still needs work. New Site.

--yapgh


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+The Future and Beyond! +

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+
I do not think about awesomeness...
I just am awesomeness
n.n
--KatrinaTheLamia


Updates

Since the last post SDL Perl has seen an increase of interest to both use and contribute to SDL Perl. Before I dig into the updates, I would like to acknowledge them.

Core Development

Acme (Leon Brocard): Has started to work on the Redesign Effort with me. The help is much appreciated! Enjoy your vacation.

Website and Windows Testing

FROGGS (Tobias Leich): Came in as a new user to SDL Perl. And after breaking the redesigned SDL Perl in as many ways possible he has decided to help out on the new site.


Last Legacy Release


Ok! Now this weekend hopefully we will release our last legacy release, after this we move on! This release will focus on showing of SDL + Perl possibilities.

Pong + SDL::Game::Rect

garu has been working on making SDL object extensions that provide a more perly way to use and play with the SDL bindings. To demonstrate the benefits of this SDL::Tutorial::Pong is done and being polished up. SDL::Game::Rect is a peek in to the design and vision we have for SDL down the road.

Design

The design we have settled on for future release for SDL Perl can be broken in to two layers, SDL::* and SDL::Game::*. Previously the SDL Perl library tried to provide C bindings and provide Perl Idiomatic access. This was messy in regards to the single responsibility principle (do one thing and do it well).

We have decided to separate these two focuses into the two name spaces SDL::* and SDL::Game::*. SDL::* will provide straight access to SDL's C API, nothing less and nothing more. SDL::Game::* will extend and make pretty unicorns for Perl.

This design has already begin to pay of. One major benefit been in the XS readability. Moreover since structs are treated as objects, Perl manages their destruction, and deliver less memory leaks.
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