X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0005.html-inc;h=706ea537074945bb91e1162b2494c72640b80ed3;hb=c8ad4fe9f211e727310a1ce6d23ffb1d7822d71f;hp=51a18a506ef1d304b1a7b3b2c674dde9b22b3783;hpb=d502f71f4cb7e6073e2629cdba69f20e7001b721;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0005.html-inc b/pages/blog-0005.html-inc index 51a18a5..706ea53 100644 --- a/pages/blog-0005.html-inc +++ b/pages/blog-0005.html-inc @@ -1,6 +1,77 @@

-Once in a while .... (set_event_filter) +SDL RC 2.5 decides to play with PDL

-

Once in a while
Things just work!



So I have been hacking for a while on SDL::Events::set_event_filter. The code below is an example usage. The magic behind this is here

 1 #!/usr/bin/perl -w
2
use strict;
3 use warnings;
4 use SDL v2.3; #Require the redesign branch
5
use SDL::Video;
6 use SDL::Event;
7 use SDL::Events;
8
9 SDL::init(SDL_INIT_VIDEO);
10 my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
11 my $event = SDL::Event->new();
12
13 #This filters out all ActiveEvents
14
my $filter = sub {
15 my ($e, $type) = ($_[0], $_[0]->type);
16 if($type == SDL_ACTIVEEVENT){ return 0 }
17 elsif($type == SDL_MOUSEBUTTONDOWN && $e->button_button == 1){ return 0 }
18 else { return 1; }
19 };
20
21 SDL::Events::set_event_filter($filter);
22
23 while(1)
24 {
25
26 SDL::Events::pump_events();
27 if(SDL::Events::poll_event($event))
28 {
29
30 if( $event->type == SDL_ACTIVEEVENT)
31 {
32 print "Hello Mouse!!!\n" if ($event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
33 print "Bye Mouse!!!\n" if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
34 }
35 if( $event->type == SDL_MOUSEBUTTONDOWN)
36 {
37 my ($x, $y, $but ) = ($event->button_x, $event->button_y, $event->button_button);
38 warn "$but CLICK!!! at $x and $y \n";
39 }
40
41 last if($event->type == SDL_QUIT);
42 }
43 }
44 SDL::quit()
 
 
Tinker with $filter and look at perldoc lib/SDL/pods/Event.pod. 
 
Have fun,
--yapgh
\ No newline at end of file +PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
+You can use PDL and SDL together to create real-time,
+responsive animations and simulations.
+In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries.
-- David Mertnes
+
+
+

Creating a SDL Surface piddle


+PDL's core type is a piddle.
+Once a piddle is provided to PDL it can go do a numerous amounts of things.
+Please see the example in 'examples/cookbook/pdl.pl' in github.
+
+

Creating a simple piddle


+First lets get the right modules.
+
+
  use PDL;
+  use SDL::Rect;
+  use SDL::Video;
+  use SDL::Surface;
+  use SDL::PixelFormat;
+

+Suppose you want a surface of size (200,400) and 32 bit (RGBA).
+
+
my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );
+

+Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;
+
+
my $piddle  = zeros( byte, $bytes_per_pixel, $width, $height );
+

+Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.
+
+
my $pointer = $piddle->get_dataref();
+

+Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.
+
+
my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
+        $width * $bytes_per_pixel );
+

+Using the same dimensions we create the surface using SDL::Surface->new_form(). The $width * $Bpp is the scanline (pitch) of the surface in bytes.
+
+
warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
+   return ( $piddle, $surface );
+

+Finally make sure that the surface acutally has the correct dimensions we gave.
+
+NOTE: $surface->format->BytesPerPixel must return 1,2,3,4. !!
+
+Now you can blit and use the surface as needed; and do PDL operations as required.
+
+

Operating on the Surface safely


+To make sure SDL is in sync with the data. You must call SDL::Video::lock before doing PDL operations on the piddle.
+
+
SDL::Video::lock_surface($surface);
+ 
+    $piddle ( :, 0 : rand(400), 0 : rand(200) ) .=   pdl( rand(225), rand(225), rand(255), 255 );
+

+After that you can unlock the surface to blit.
+
+
SDL::Video::unlock_surface($surface);
+

+

Errors due to BPP at blitting


+When blitting the new surface check for the return value to see if there has been a problem.
+
+
my $b = SDL::Video::blit_surface(
+        $surface,  SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
+        $app, SDL::Rect->new(  ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
+       );
+ 
+    die "Could not blit: " . SDL::get_error() if ( $b == -1 );
+

+If the error message is 'Blit combination not supported' that means that the BPP is incorrect or incosistent with the dimensions. After that a simple update_rect will so your new surface on the screen.
+


+

\ No newline at end of file