X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0004.html-inc;h=f5164b6c4aa8a15edc4eb2b79002cc7281a228ce;hb=a3de848879a5553418ed11fb193c4bf286ca7120;hp=b877a586ebd3700312ebdd7388f082781e50f431;hpb=6b580206fb43261fb235c1071cee5fea29fdac79;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0004.html-inc b/pages/blog-0004.html-inc index b877a58..f5164b6 100644 --- a/pages/blog-0004.html-inc +++ b/pages/blog-0004.html-inc @@ -1,13 +1,12 @@

-SDL 2.503 Released! +Introducing SDLx::Controller::Object, with our good friend Mario!

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SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.


-

Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface.


-

Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org.


-The detailed changelog are provided at CPAN.
+ Hi Folks

-Kartik Thakore -


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\ No newline at end of file +This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller.
+
+
Mario Demo using SDL Perl from SDLPerl on Vimeo.
+


+

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