X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0004.html-inc;h=f5164b6c4aa8a15edc4eb2b79002cc7281a228ce;hb=a3de848879a5553418ed11fb193c4bf286ca7120;hp=5cffcd0ebb5354305adb3abd5629757838af7273;hpb=65a973147068b3edbbb232aa50fd53a79d7daaef;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0004.html-inc b/pages/blog-0004.html-inc index 5cffcd0..f5164b6 100644 --- a/pages/blog-0004.html-inc +++ b/pages/blog-0004.html-inc @@ -1,18 +1,12 @@

-SDLpp.pl: Packaging SDL Scripts Alpha +Introducing SDLx::Controller::Object, with our good friend Mario!

-After a lot of patches and head scratching I have an alpha version of SDLpp.pl. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
+ Hi Folks

-Here is the shooter.pl packaged up:
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-
  1. win32/64
  2. -
  3. Linux 5.88
  4. -
  5. Linux 5.10
  6. -

-We are looking into testing this on a Mac Build server.
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller.

-Caio -


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Mario Demo using SDL Perl from SDLPerl on Vimeo.
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