-Getting people to use SDL Perl: Docs, API, and Distribution
+A new Box2D Perl Demo!
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The road so far
-Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
+So since the last 2 days, Abram Hindle has made an awesome physics demo.
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Getting people to use SDL Perl
-After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
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Tutorials/Documentation
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We have more docs now on http://sdl.perl.org but they suck
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What type of tutorials do you think will be good for beginners?
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A project start to finish?
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Individual tutorials for various topics?
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What needs to go in SDL::CookBook?
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API sweetness
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SDL Perl depends on distinct C libraries
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This makes naming conventions, data formats different the SDL:: namespaces
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How do people design this stuff?
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We are hackers and we just go do stuff but I think this needs some prior thought
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Any takers?
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Distribution
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If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
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One way is a Wx::Perl::Packer clone
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Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games?
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If anyone wants to help in these areas please talk to us on sdl-devel@perl.org.
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+You can get the script from the github repo.
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+Things are getting interesting :)
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