X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0003.html-inc;h=c077315385a0413bbbfcf19723981f344aa63afa;hb=a3de848879a5553418ed11fb193c4bf286ca7120;hp=b1abc1d15ace99fb968ddcc0866bb1101ddb8cbf;hpb=c8ad4fe9f211e727310a1ce6d23ffb1d7822d71f;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0003.html-inc b/pages/blog-0003.html-inc index b1abc1d..c077315 100644 --- a/pages/blog-0003.html-inc +++ b/pages/blog-0003.html-inc @@ -1,23 +1,14 @@

-Huge World Maps in less then 100 lines +SDL 2.512 released - Layers Support added

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-Hello folks,
+The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.

-Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 

+Here is an implementation of the new Layer stuff. Solitaire.

-UPDATE: with some help, and newcomer jtpalmer's help we have added Link
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---caio yapgh -


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