X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0003.html-inc;h=b1abc1d15ace99fb968ddcc0866bb1101ddb8cbf;hb=c8ad4fe9f211e727310a1ce6d23ffb1d7822d71f;hp=83a05ba23c0e352fd270773c2f64bbc88ba2ff59;hpb=769d193e7a4b5eeebd1f248a084ae4f2495df071;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0003.html-inc b/pages/blog-0003.html-inc index 83a05ba..b1abc1d 100644 --- a/pages/blog-0003.html-inc +++ b/pages/blog-0003.html-inc @@ -1,6 +1,23 @@

-Hello Mouse? An Example of the New Event Code +Huge World Maps in less then 100 lines

-
Any code that is not marketed is dead code
--mst


You need the new code from the redesign branch to use this .

#!/usr/bin/env perl

use SDL;
use SDL::Events;
use SDL::Event;
use SDL::Video;

SDL::init(SDL_INIT_VIDEO);

my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
my $event = SDL::Event->new();

while(1)
{
SDL::Events::pump_events();

if(SDL::Events::poll_event($event) && $event->type == SDL_ACTIVEEVENT)
{
print "Hello Mouse!!!\n" if ($event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
print "Bye Mouse!!!\n" if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
}

exit if($event->type == SDL_QUIT);
}
\ No newline at end of file +

+Hello folks,
+
+Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
+
+
+UPDATE: with some help, and newcomer jtpalmer's help we have added Link
+ 
+
+

+
+
+
+

+
+--caio yapgh
+


+

\ No newline at end of file