X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0003.html-inc;h=b1abc1d15ace99fb968ddcc0866bb1101ddb8cbf;hb=c8ad4fe9f211e727310a1ce6d23ffb1d7822d71f;hp=62c9b48e46a035704cd9f9040770d6c95d786447;hpb=d502f71f4cb7e6073e2629cdba69f20e7001b721;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0003.html-inc b/pages/blog-0003.html-inc index 62c9b48..b1abc1d 100644 --- a/pages/blog-0003.html-inc +++ b/pages/blog-0003.html-inc @@ -1,6 +1,23 @@

-SDL Perl Documentation: Reviewers need +Huge World Maps in less then 100 lines

-

The written word,
survives;
the tests of Time,
the fires of Hades,
and wrath of Pluto.


Documentation

In an effort to learn from past versions of SDL Perl and improve. We have been writing lots of documentation for our users. Of course since this is the first time we have been providing documentation we need your help. Please review our docs, at sdl.perl.org and give us some feed back. Send us the feeback at sdl-devel@mail.org or join us at #sdl irc.perl.org


--yapgh
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+Hello folks,
+
+Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
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+
+UPDATE: with some help, and newcomer jtpalmer's help we have added Link
+ 
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+

+
+--caio yapgh
+


+

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