X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0003.html-inc;h=ad8658d454d00eb1845b64d84737b676bd9c6eef;hb=6855e5615bff699e656bdd67be71ac965fc77f54;hp=b1abc1d15ace99fb968ddcc0866bb1101ddb8cbf;hpb=c8ad4fe9f211e727310a1ce6d23ffb1d7822d71f;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0003.html-inc b/pages/blog-0003.html-inc index b1abc1d..ad8658d 100644 --- a/pages/blog-0003.html-inc +++ b/pages/blog-0003.html-inc @@ -1,23 +1,18 @@

-Huge World Maps in less then 100 lines +SDL 2.518 Released: Neverhood Clone

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-Hello folks,
+So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.

-Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
+Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages.

+The documentation for Controller has also been improved considerably.

-UPDATE: with some help, and newcomer jtpalmer's help we have added Link
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+http://sdl.perl.org/SDLx-Controller.html

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+Finally here is a video of the neverhood clone so far

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---caio yapgh -


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