-Huge World Maps in less then 100 lines
+SDL 2.518 Released: Neverhood Clone
-
-Hello folks,
+So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.
-Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of 'Simple Games Easy. Complex Games Possible.'
+Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages.
+The documentation for Controller has also been improved considerably.