X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0003.html-inc;h=33ffb482ef71429a15a435965c42ca5ef0b1b757;hb=a05e5d4499fb58198e463162d0385e8a156e1f03;hp=b1abc1d15ace99fb968ddcc0866bb1101ddb8cbf;hpb=c8ad4fe9f211e727310a1ce6d23ffb1d7822d71f;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0003.html-inc b/pages/blog-0003.html-inc index b1abc1d..33ffb48 100644 --- a/pages/blog-0003.html-inc +++ b/pages/blog-0003.html-inc @@ -1,23 +1,20 @@

-Huge World Maps in less then 100 lines +SDL 2.511 + Using SDL for quick visualizations

-

-Hello folks,
+SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. http://search.cpan.org/~kthakore/SDL-2.511/

-Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above.  The code is at http://gist.github.com/478440. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of  'Simple Games Easy. Complex Games Possible.' 
+ Moreover we are seeing more varied users of SDL Perl.

+John.O Writes:
+

+This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.

-UPDATE: with some help, and newcomer jtpalmer's help we have added Link
- 
+Our company is http://smartfield.com.

-

+John O.

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---caio yapgh -


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