X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0002.html-inc;h=bb24c576ae01fe29406cc5888c536079d122cc51;hb=e785862422f3e827a242fc244bd57b23443887ce;hp=ad8658d454d00eb1845b64d84737b676bd9c6eef;hpb=1d5d4d44a3acf89f7820195b5016f4ebc4489250;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0002.html-inc b/pages/blog-0002.html-inc index ad8658d..bb24c57 100644 --- a/pages/blog-0002.html-inc +++ b/pages/blog-0002.html-inc @@ -1,18 +1,70 @@

-SDL 2.518 Released: Neverhood Clone +The SDL Perl Game Contest!

-So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.
+

Let's get a Party Started


+Sure, you know what SDL is, right? Well, SDL has very nice Perl
+bindings
that let you use the power and flexibility of Perl to write
+awesome games in no time!

-Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages.
+There's even a manual to help you get started, including full game
+tutorials and a list of free/open-source resources for your games,
+like sprites, sound effects and music.

-The documentation for Controller has also been improved considerably.
+

The Premise


+Everyone know that by far the Coolest Game Ever™ is the one *you*
+write, from that silly idea you had the other day to a playable game
+you and your friends can enjoy.

-http://sdl.perl.org/SDLx-Controller.html
+This march, the SDL Perl team is going to help you take that project
+out of your dusty drawer of "TODO"s and turn it into a reality, with
+the "SDL Perl Game Contest!"

-Finally here is a video of the neverhood clone so far
+The rules are simple, and much like the Perl Ironman contest:

- -


-

\ No newline at end of file +"One game per week. Every week of march."
+
+This means by the end of march you'll have not one, but FOUR games to
+show for. How cool is that?!
+
+In fact, you can even make your weekly game the subject of your
+Ironman posts this month, and take out two birds with one stone
+(hmm... more game ideas)!
+
+So this monday (feb. 28), start writing your game! You have until the
+following monday to make it playable ("complete") and start all over
+again with a brand new game for the next week.
+
+** But what if I miss a deadline? What if I can't start this monday?
+
+It doesn't really matter - just join the party and have some fun! Even
+if you only get to do one game, it's still a great opportunity to
+improve your skills and learn a bit about game design and development.
+
+If you need any assistance writing your game, from ideas to code, WE
+WILL HELP! Just send an email to the SDL Perl mailing list with your
+questions (you know, this one) or, better yet, join us live in #sdl
+over at irc.perl.org and we'll be more than happy to assist you and
+try your game out. If you never used irc before, please keep in mind
+people might be busy or in different timezones than you, so you may
+get instant responses or have to wait a few of hours before you get a
+reply. Be patient!
+
+It can be a game about anything. Just make sure it's doable in a week.
+Some games take years to be complete, but you might be surprised at
+how much you can accomplish in just a few hours with SDL Perl :)
+
+Oh, there's one extra rule, actually, and that's mandatory - HAVE FUN!! :)
+
+

Where to submit

Send your games code an all in an email to sdl-devel@perl.org with the
+subject "SDL Perl Game Contest #1: Submission". After a period of entries
+a voting subject will be opened. See SDL Perl Site
+on how to join the mailing list.
+
+
+Cheers,
+
+breno (garu)
+


+

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