X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2Fblog-0002.html-inc;h=33ffb482ef71429a15a435965c42ca5ef0b1b757;hb=6b580206fb43261fb235c1071cee5fea29fdac79;hp=bdf8c943171934678012135f98afb59a5caacb0b;hpb=f060e594ff77e262c6f1e29a23acb092a1bb7ae2;p=sdlgit%2FSDL-Site.git diff --git a/pages/blog-0002.html-inc b/pages/blog-0002.html-inc index bdf8c94..33ffb48 100644 --- a/pages/blog-0002.html-inc +++ b/pages/blog-0002.html-inc @@ -1,31 +1,20 @@

-Quick Game for Toronto Perl Mongers +SDL 2.511 + Using SDL for quick visualizations

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-
Beep ... Boop
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+SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. http://search.cpan.org/~kthakore/SDL-2.511/

-So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
+ Moreover we are seeing more varied users of SDL Perl.

-I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
+John.O Writes:
+

+This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.

-Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.
+Our company is http://smartfield.com.

-To play this game you need the following:
+John O.

-
-I will put up binaries soon-ish.
-
-It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
-
-I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas. -


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