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-Grant Progess Reports 1-3: Sept - Nov +SDL Perl Game Contest - week 1 roundup

-As you know I have received a TPF grant to write a SDL Perl Manual.
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-http://news.perlfoundation.org/2010/08/2010q3-grant-proposal-manual-f.html
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-http://news.perlfoundation.org/2010/08/accepted-grants-for-2010q3.html
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-I have been a bit busy with that and not been able to update my blog. Anyway here are some of the back dated Grant Updates. These updates where also posted on http://news.perlfoundation.org/
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REPORT 1: Sept 2010

-Progress: 2.75 chapters / 11 chapters = approx 25%
-Kartik's work can be followed at:
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REPORT 2: October 2010

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Since last time:
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  • We have released SDL 2.518
    • Game Loop support completed
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Chapters:
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  • 2nd Drafts for:
    • Preface to Game Loop ( Chapter 0 - Chapter 04)
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  • Chapters completed: 5/11 => 45%
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Extra:
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  • cfedde has made a script to extract code listings for readers to try examples with out having to retype them.
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Coments:
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  • I am receiving a lot more help from the community, most notable from cfedde for proofreading.
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  • I will be fleshing out the next 6 chapters shortly and work will begin on them soon
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  • I am pleased with the progress so far, and I feel the quality is improving due to the pacing.
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Our work can be seen at:
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REPORT 3: November 2010

-This is the progress so far:
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-- SDL 2.523 Releases:
-        - Adds stability and better memory management for the game loop
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-- 2 chapters have been completed
-        - Pong Chapter (Contributed by garu)
-        - Additional Modules
-- 1 extra chapter has been added
-        - Puzz(le) Chapter (Contributed by Blaizer)
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-- 2 Chapters are in the Works
-        - Tetris Code has been mostly done (contributed by FROGGS)
-                - Needs to be fixed
-                - Needs write up
-        - Sound and Music Effects code is done
-                - Needs to be fixed
-                - Needs write up
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-Our work can be seen at:
http://sdlperl.ath.cx/releases/SDL_Manual.pdf
http://sdlperl.ath.cx/releases/SDL_Manual.html
http://github.com/PerlGameDev/SDL_Manual

-Regards,
-YAPGH
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\ No newline at end of file +As you probably know, last week we started the SDL Perl Game Contest (more like a Game Challenge, as people pointed out), where you have to write one game per week throughout the entire month of March!

So far we had some awesome entries - people really stood up to the challenge! Check them out:


Solar Conflict, by JT Palmer (jtpalmer)



When JT came to #sdl in the middle of the week with some bugfixes for SDLx::Controller::Interface, we knew he was up to something. Solar Conflict is a brilliant clone of Spacewar!, one of the earliest known computer games, where two spaceships battle against each other while steering clear of a star's gravity well. This version of the game lets you play against the computer or another player, and all graphics were taken from Open Game Art. Funny fact: the initial version of the original Spacewar! game took approximately 200 hours to be created. Way to go, JT!


Asteroids, by Tobias Leich (FROGGS)



Speaking of spaceships and classic remakes, who doesn't remember Asteroids? This Atari masterpiece served as inspiration to FROGGS this week, and he provided a beautifully crafted clone, taking you back to the golden age of arcade games.


Polyzle, by Kartik Thakore (kthakore)



But enough of rethinking the past - Kartik pushed the limits of avant-garde this week and brought us Polyzle (or "Polygon Trouble"). The player is faced with several colored polygons swarming around the screen, and needs to click on them to score points - but only has 30 seconds to do it, and believe me, it's not as easy as it looks! While the game certainly doesn't fit the usual rationalities of a standard gameplay, Kartik replies that maybe his game is just too ahead of its time. What do you think? Could he be the Van Gogh of game design? Only time will tell ;-)


FingerTwister, by... me =P (garu)



Last but not least, my precioussssssss.... FingerTwister! In this game, the player needs to press the keys on the keyboard as they show up on screen, and keep them pressed as new keys appear. You can only let go the keys after they disappear from the screen, and the sooner you press a key (the green bar on the bottom) the more points you get. The game also features music and sound effects from talented artists at ccMixter and FreeSound, and a highscore table. Unfortunately, as any game that requires multiple keys pressed at the same time, it suffers from key-jamming issues on regular (plain) keyboards. I tried to provide a workaround for that, but the only real solution is getting a n-key rollover keyboard like razerzone's and logitech's G15/G19.

Overall, I'm really happy about this week's roundup of games, and we're still receiving submissions! Perl coder or not, if you always wanted to write a computer game, join us on the SDL Perl Game Contest, and we'll help you take it out of your TODO list and into the glory it deserves!

See you next week =)
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