X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2FSDLx-Sprite-Animated.html-inc;h=6b183558a64ec825f5406dd8b1535559ddf28548;hb=d6a8ee088684c80264483be3fe6c8d5654d0328b;hp=1cb7575d4a2b2cf439dd8785218529a475522701;hpb=285d0cd289790209bcd9d141d63fd6fce74a2ee4;p=sdlgit%2FSDL-Site.git diff --git a/pages/SDLx-Sprite-Animated.html-inc b/pages/SDLx-Sprite-Animated.html-inc index 1cb7575..6b18355 100644 --- a/pages/SDLx-Sprite-Animated.html-inc +++ b/pages/SDLx-Sprite-Animated.html-inc @@ -139,7 +139,7 @@ If you care, please join the discussion on the #sdl IRC channel in
SDLx::Sprite::Animated is a subclass of SDLx::Sprite, inheriting +
SDLx::Sprite::Animated is a subclass of SDLx::Sprite, inheriting all its attributes and methods. Please refer to that module's documentation for information on those.
The one difference in behavior is that, while a standard SDLx::Sprite uses
@@ -337,18 +337,12 @@ automatically for you every time ->draw()
is called
If you want to restart autoplay from the initial frame, just do:
$sprite->reset->start; - - -
Jeffrey T. Palmer <jeffrey.t.palmer at gmail.com>
Dustin Mays, <dork.fish.wat@gmail.com>
Breno G. de Oliveira, <garu at cpan.org>
Kartik thakore <kthakore at cpan.org>
See /SDL.html#AUTHORS.