X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2FSDL-Tutorial.html-inc;h=5b8e725a91e3bf468c41910a15736d15b4ac63f7;hb=c8ad4fe9f211e727310a1ce6d23ffb1d7822d71f;hp=7a047683a6ec73448a367b284e59795fb0094963;hpb=60f74f6f8f641636a03bd789ede09bebe208108b;p=sdlgit%2FSDL-Site.git diff --git a/pages/SDL-Tutorial.html-inc b/pages/SDL-Tutorial.html-inc index 7a04768..5b8e725 100644 --- a/pages/SDL-Tutorial.html-inc +++ b/pages/SDL-Tutorial.html-inc @@ -35,7 +35,7 @@
	# to read this tutorial
 	$ perldoc SDL::Tutorial
 
-	# to create a bare-bones SDL app based on this tutorial
+	# to run this tutorial 
 	$ perl -MSDL::Tutorial -e 1
 
 
@@ -45,7 +45,7 @@

SDL, the Simple DirectMedia Layer, is a cross-platform multimedia library. These are the Perl 5 bindings. You can find out more about SDL at -http://www.libsdl.org/.

+http://www.libsdl.org/. You can find out more about SDL perl at http://sdl.perl.org.

Creating an SDL application with Perl is easy. You have to know a few basics, though. Here's how to get up and running as quickly as possible.

@@ -53,7 +53,7 @@ though. Here's how to get up and running as quickly as possible.

Surfaces

All graphics in SDL live on a surface. You'll need at least one. That's what -SDL::App provides.

+SDLx::App provides.

Of course, before you can get a surface, you need to initialize your video mode. SDL gives you several options, including whether to run in a window or take over the full screen, the size of the window, the bit depth of your @@ -63,11 +63,11 @@ something really simple.

Initialization

-

SDL::App makes it easy to initialize video and create a surface. Here's how to +

SDLx::App makes it easy to initialize video and create a surface. Here's how to ask for a windowed surface with 640x480x16 resolution:

-
	use SDL::App;
+
	use SDLx::App;
 
-	my $app = SDL::App->new(
+	my $app = SDLx::App->new(
 		-width  => 640,
 		-height => 480,
 		-depth  => 16,
@@ -77,9 +77,9 @@ ask for a windowed surface with 640x480x16 resolution:

You can get more creative, especially if you use the -title and -icon attributes in a windowed application. Here's how to set the window title of the application to My SDL Program:

-
	use SDL::App;
+
	use SDLx::App;
 
-	my $app = SDL::App->new(
+	my $app = SDLx::App->new(
 		-height => 640,
 		-width  => 480,
 		-depth  => 16,
@@ -95,8 +95,8 @@ surface.  That's a bit more complicated, but see the -name paramete
 

Working With The App

Since $app from the code above is just an SDL surface with some extra sugar, -it behaves much like SDL::Surface. In particular, the all-important blit -and update methods work. You'll need to create SDL::Rect objects +it behaves much like SDL::Surface. In particular, the all-important blit +and update methods work. You'll need to create SDL::Rect objects representing sources of graphics to draw onto the $app's surface, blit them there, then update the $app.

Note: "blitting" is copying a chunk of memory from one place to another.

@@ -106,30 +106,28 @@ them there, then update the $app.

SEE ALSO

Top

-
SDL::Tutorial::Drawing
+
SDL::Animation
-

basic drawing with rectangles

+

basic rectangle drawing and animation

-
SDL::Tutorial::Animation
+
SDL::Tutorial::LunarLander
-

basic rectangle animation

-
-
SDL::Tutorial::Images
-
-

image loading and animation

+

basic image loading and animation

AUTHOR

Top

-

chromatic, <chromatic@wgz.org>.

+

chromatic, <chromatic@wgz.org>.

+

nelson ferraz, <nferraz@cpan.org>.

+

Updated by kthakore and garu.

Written for and maintained by the Perl SDL project, http://sdl.perl.org/.

COPYRIGHT

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