X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2FSDL-Tutorial.html-inc;h=5b8e725a91e3bf468c41910a15736d15b4ac63f7;hb=c8ad4fe9f211e727310a1ce6d23ffb1d7822d71f;hp=7a047683a6ec73448a367b284e59795fb0094963;hpb=60f74f6f8f641636a03bd789ede09bebe208108b;p=sdlgit%2FSDL-Site.git diff --git a/pages/SDL-Tutorial.html-inc b/pages/SDL-Tutorial.html-inc index 7a04768..5b8e725 100644 --- a/pages/SDL-Tutorial.html-inc +++ b/pages/SDL-Tutorial.html-inc @@ -35,7 +35,7 @@
# to read this tutorial $ perldoc SDL::Tutorial - # to create a bare-bones SDL app based on this tutorial + # to run this tutorial $ perl -MSDL::Tutorial -e 1@@ -45,7 +45,7 @@
SDL, the Simple DirectMedia Layer, is a cross-platform multimedia library. These are the Perl 5 bindings. You can find out more about SDL at -http://www.libsdl.org/.
+http://www.libsdl.org/. You can find out more about SDL perl at http://sdl.perl.org.Creating an SDL application with Perl is easy. You have to know a few basics, though. Here's how to get up and running as quickly as possible.
@@ -53,7 +53,7 @@ though. Here's how to get up and running as quickly as possible.All graphics in SDL live on a surface. You'll need at least one. That's what -SDL::App provides.
+SDLx::App provides.Of course, before you can get a surface, you need to initialize your video mode. SDL gives you several options, including whether to run in a window or take over the full screen, the size of the window, the bit depth of your @@ -63,11 +63,11 @@ something really simple.
SDL::App makes it easy to initialize video and create a surface. Here's how to +
SDLx::App makes it easy to initialize video and create a surface. Here's how to ask for a windowed surface with 640x480x16 resolution:
-use SDL::App; +use SDLx::App; - my $app = SDL::App->new( + my $app = SDLx::App->new( -width => 640, -height => 480, -depth => 16, @@ -77,9 +77,9 @@ ask for a windowed surface with 640x480x16 resolution:You can get more creative, especially if you use the
--title
and-icon
attributes in a windowed application. Here's how to set the window title of the application toMy SDL Program
:use SDL::App; +use SDLx::App; - my $app = SDL::App->new( + my $app = SDLx::App->new( -height => 640, -width => 480, -depth => 16, @@ -95,8 +95,8 @@ surface. That's a bit more complicated, but see the-name
parameteWorking With The App
Since
$app
from the code above is just an SDL surface with some extra sugar, -it behaves much like SDL::Surface. In particular, the all-importantblit
-andupdate
methods work. You'll need to create SDL::Rect objects +it behaves much like SDL::Surface. In particular, the all-importantblit
+andupdate
methods work. You'll need to create SDL::Rect objects representing sources of graphics to draw onto the$app
's surface,blit
them there, thenupdate
the$app
.Note: "blitting" is copying a chunk of memory from one place to another.
@@ -106,30 +106,28 @@ them there, thenupdate
the$app
.SEE ALSO
-
- SDL::Tutorial::Drawing
+- SDL::Animation
- -
-basic drawing with rectangles
+basic rectangle drawing and animation
- SDL::Tutorial::Animation
+- SDL::Tutorial::LunarLander
- -
-basic rectangle animation
-- SDL::Tutorial::Images
-- -
image loading and animation
+basic image loading and animation
AUTHOR
-chromatic, <chromatic@wgz.org>.
+chromatic, <chromatic@wgz.org>.
+nelson ferraz, <nferraz@cpan.org>.
+Updated by kthakore and garu.
Written for and maintained by the Perl SDL project, http://sdl.perl.org/.
COPYRIGHT
-Copyright (c) 2003 - 2004, chromatic. All rights reserved. This module is +
Copyright (c) 2003 - 2004, chromatic. 2009 - 2010, kthakore. All rights reserved. This module is distributed under the same terms as Perl itself, in the hope that it is useful but certainly under no guarantee.