X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2FSDL-Tutorial-Images.html-inc;h=c639db8f8f169889d59ff50e7b56625fa12dd2fa;hb=7f08d3b676d603652fa6bf85dca6f3ffb442f367;hp=6c9aa0129a7c8ecf59184b1c19d22c47496a13a6;hpb=6e0d970b5047980a17d230b86d5c27c49213d18c;p=sdlgit%2FSDL-Site.git diff --git a/pages/SDL-Tutorial-Images.html-inc b/pages/SDL-Tutorial-Images.html-inc index 6c9aa01..c639db8 100644 --- a/pages/SDL-Tutorial-Images.html-inc +++ b/pages/SDL-Tutorial-Images.html-inc @@ -2,7 +2,10 @@
SDL::Tutorial::Images
Tutorials
+ +# to read this tutorial @@ -47,9 +55,9 @@ need to draw the alternate image beforehand somehow.
As usual, start with an SDL::App object representing the image window. Then +
As usual, start with an SDL::App object representing the image window. Then
preload the image file. This is easy; just pass the name
parameter to the
-SDL::Surface constructor:
use SDL::Surface;
@@ -92,7 +100,7 @@ though. Assuming $app
is the SDL::App object, as usual:
-
Here we have two SDL::Rect objects which represent rectangular regions of a +
Here we have two SDL::Rect objects which represent rectangular regions of a
Surface. $frame_rect
represents the entire area of $frame
, while
$dest_rect
represents the area of the main window in which to blit the
frame. This may be clearer with more descriptive variable names:
basic SDL tutorial
non-image animation