X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2FSDL-Tutorial-Animation.html-inc;h=df5b3fb1dc91da7a8b268cdae63f16dce189ca7b;hb=0b221bb4fce84647a6cb9d7343de7330fb561c71;hp=2f15476828d7b9620bc8f05b874b84ce6b203a24;hpb=31b111c7e105fcfe4dd42992b9a3c6246a098205;p=sdlgit%2FSDL-Site.git
diff --git a/pages/SDL-Tutorial-Animation.html-inc b/pages/SDL-Tutorial-Animation.html-inc
index 2f15476..df5b3fb 100644
--- a/pages/SDL-Tutorial-Animation.html-inc
+++ b/pages/SDL-Tutorial-Animation.html-inc
@@ -63,7 +63,7 @@ every frame. Given a SDLx::A
a SDL::Color $color
, you only have to create a new SDL::Rect $bg
,
representing the whole of the background surface and a new mapped color
$bg_color
, representing the background color. The colors need to be mapped
-to the format of the current display. This is done by SDL::Video::map_RGB.
my $color = SDL::Video::map_RGB ( $app->format,