X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=pages%2FSDL-Mixer-Music.html-inc;h=0b6c7c4a02ce354d125e02d306d4070f5c0f1b25;hb=0b221bb4fce84647a6cb9d7343de7330fb561c71;hp=02cab2a2382be1e158db022b4a7f2b3797861d38;hpb=31b111c7e105fcfe4dd42992b9a3c6246a098205;p=sdlgit%2FSDL-Site.git diff --git a/pages/SDL-Mixer-Music.html-inc b/pages/SDL-Mixer-Music.html-inc index 02cab2a..0b6c7c4 100644 --- a/pages/SDL-Mixer-Music.html-inc +++ b/pages/SDL-Mixer-Music.html-inc @@ -91,9 +91,9 @@ Using a custom music player and the internal music player is not possible, the c
SDL::Mixer::Music::hook_music_finished( 'main::callback' );-
This callback is called when music called by e.g. SDL::Mixer::Music::play_music or SDL::Mixer::Music::fade_in_music stops naturally. +
This callback is called when music called by e.g. SDL::Mixer::Music::play_music or SDL::Mixer::Music::fade_in_music stops naturally. This happens when the music is over or is fading out.
-Note: If you play music via SDL::Mixer::Music::hook_music, this callback will never be called.
+Note: If you play music via SDL::Mixer::Music::hook_music, this callback will never be called.
Example:
my $music_is_playing = 0; my @music = qw(first.mp3 next.mp3 other.mp3 last.mp3); @@ -122,7 +122,7 @@ This happens when the music is over or is fading out.my $position = SDL::Mixer::Music::get_music_hook_data();-Returns the
+position
(first) parameter that will be passed to SDL::Mixer::Music::hook_music's callback.Returns the
position
(first) parameter that will be passed to SDL::Mixer::Music::hook_music's callback.play_music
@@ -148,7 +148,7 @@ Passing -1 to$loops
will loop the music infinitely.my $music = SDL::Mixer::Music::fade_in_music( $mix_music, $loops, $ms );-Same as SDL::Mixer::Music::play_music but you can specify the fade-in time by
+$ms
.Same as SDL::Mixer::Music::play_music but you can specify the fade-in time by
$ms
.fade_out_music
@@ -242,7 +242,7 @@ Passing zero is similar to rewinding the song.
Jumps to position seconds from the current position in the stream. -So you may want to call SDL::Mixer::Music::rewind_music before this. +So you may want to call SDL::Mixer::Music::rewind_music before this. Does not go in reverse... negative values do nothing.