X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?a=blobdiff_plain;f=lib%2Fdocs%2FTTFont.pod;fp=lib%2Fdocs%2FTTFont.pod;h=d7bbae0257d2adea2b714b2106deee49dbc33e14;hb=896b04ee008898e1c1edbdd432bedaa8643400dc;hp=0000000000000000000000000000000000000000;hpb=b3cdeb39a431b026168c4060bf74001fcee07493;p=sdlgit%2FSDL_perl.git diff --git a/lib/docs/TTFont.pod b/lib/docs/TTFont.pod new file mode 100644 index 0000000..d7bbae0 --- /dev/null +++ b/lib/docs/TTFont.pod @@ -0,0 +1,122 @@ +=head1 NAME + +SDL::TTFont - a SDL perl extension + +=head1 SYNOPSIS + + $font = SDL::TTFont->new( -name => "Utopia.ttf", -size => 18 ); + +=head1 DESCRIPTION + +L<< SDL::TTFont >> is a module for applying true type fonts to L<< SDL::Surface >>. + +=head1 METHODS + +=head2 new + +Instanciates a new font surface. It accepts the following parameters: + +=head3 -name + +=head3 -n + +The font filename (possibly with proper path) to be used. B<< This options is mandatory >>. + +=head3 -size + +=head3 -s + +The font size (height, in pixels) to be used. B<< This option is mandatory >>. + +=head3 -foreground + +=head3 -fg + +Foreground color for the font surface (i.e. the actual font color). It expects a +SDL::Color value. If omitted, black is used as font color. + +=head3 -background + +=head3 -bg + +Background color for the font surface (i.e. the font background color). It expects +a SDL::Color value. If omitted , white is used for the background. + +=head3 -mode + +=head3 -m + +Font mode. If omitted, SDL::TEXT_SHADED is used. Note that this class provides +human friendly accessors for setting different modes, so you should probably use +them instead. See below for further details. + +=head2 Text Modes + +The SDL::TTFont accepts three different types (shaded, solid, blended) for +three different encodings (text, utf8, unicode). + + $font->text_shaded; # sets mode to SDL::TEXT_SHADED + $font->text_solid; # sets mode to SDL::TEXT_SOLID + $font->text_blended; # sets mode to SDL::TEXT_BLENDED + + $font->utf8_shaded; # sets mode to SDL::UTF8_SHADED + $font->utf8_solid; # sets mode to SDL::UTF8_SOLID + $font->utf8_blended; # sets mode to SDL::UTF8_BLENDED + + $font->unicode_shaded; # sets mode to SDL::UNICODE_SHADED + $font->unicode_solid; # sets mode to SDL::UNICODE_SOLID + $font->unicode_blended; # sets mode to SDL::UNICODE_BLENDED + +=head2 Text Style + +You may also smoothly change your font style by calling any of the following +methods: + + $font->normal; # resets font styling, making text "normal" + $font->bold; # sets bold style for font + $font->italic; # sets italic style for font + $font->underline; # sets underline style for font + + +=head2 Ascent/Descent values + +Ascent is the number of pixels from the font baseline to the top of the font, while +descent is the number of pixels from the font baseline to the bottom of the font. + + $font->ascent; # height in pixels of the font ascent + $font->descent; # height in pixels of the font descent + +=head2 height + + my $height = $font->height; + +Returns the height, in pixels, of the actual rendered text. This is the +average size for each glyph in the font. + +=head2 width(@text) + + my $width = $font->width("Choose your destiny"); + +Returns the dimensions needed to render the text. This can be used to help +determine the positioning needed for text before it is rendered. It can also +be used for wordwrapping and other layout effects. + +Be aware that most fonts - notably, non-monospaced ("ms") ones - use kerning +which adjusts the widths for specific letter pairs. For example, the width +for "ae" will not always match the width for "a" + "e". + +=head2 print ($surface, $top, $left, @text) + +Directly draws text to an existing surface. Receives the target L<< SDL::Surface >> +object and the relative top (y) and left (x) coordinates to put the text in. +The last parameter may be a string or an array or strings with the text to be +written. + + +=head1 AUTHOR + +David J. Goehrig + +=head1 SEE ALSO + +L, L, L<< SDL::Surface >>