$surfMidWidth*.25,$surfMidHeight*.10,255,255,0,255);
# pie slices
- SDL::GFXFilledpieRGBA($surf,$surfMidWidth,$surfMidHeight, $surfMidWidth*.1,
+ SDL::GFXFilledPieRGBA($surf,$surfMidWidth,$surfMidHeight, $surfMidWidth*.1,
0,90,0,0,255,255);
- SDL::GFXFilledpieRGBA($surf,$surfMidWidth,$surfMidHeight, $surfMidWidth*.1,
+ SDL::GFXFilledPieRGBA($surf,$surfMidWidth,$surfMidHeight, $surfMidWidth*.1,
180,270,0,0,255,255);
# polygons