Clean up files that could mess up merge
[sdlgit/SDL_perl.git] / test / OpenGL / tutorial / lesson04.sdlpl
diff --git a/test/OpenGL/tutorial/lesson04.sdlpl b/test/OpenGL/tutorial/lesson04.sdlpl
deleted file mode 100644 (file)
index 82e0d3a..0000000
+++ /dev/null
@@ -1,179 +0,0 @@
-#!/usr/bin/env perl
-#
-# lesson04.pl
-#
-# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
-#
-# ------------------------------------------------------------------------------
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2.1 of the License, or (at your option) any later version.
-# 
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-# Lesser General Public License for more details.
-# 
-# You should have received a copy of the GNU Lesser General Public
-# License along with this library; if not, write to the Free Software
-# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
-#
-# ------------------------------------------------------------------------------
-#
-# Please feel free to send questions, suggestions or improvements to:
-#
-#      David J. Goehrig
-#      dgoehrig@cpan.org
-#
-
-use strict;
-use Getopt::Long;
-use SDL;
-use SDL::App;
-use SDL::OpenGL;
-use SDL::Event;
-
-my $arg_screen_width =640;
-my $arg_screen_height=512;
-my $arg_fullscreen=0;
-my $delay=30;
-
-GetOptions(
-          "width:i"        => \$arg_screen_width,
-          "height:i"       => \$arg_screen_height,
-          "fullscreen!"    => \$arg_fullscreen,
-          "delay:i"        => \$delay,
-         ) or die <<USAGE;
-Usage $0 -w 800 -h 600 -d 10 --fullscreen 
-USAGE
-
-#/* rotation angle for the triangle. */
-my $rtri = 0.0;
-
-#/* rotation angle for the quadrilateral. */
-my $rquad = 0.0;
-
-
-main();
-exit;
-
-
-sub main
-  {  
-   my $done=0;
-   my $app = new SDL::App ( -title => "Jeff Molofee's GL Code Tutorial ... NeHe '99", 
-                           -icon => "icon.png",
-                           -width => $arg_screen_width,
-                           -height =>$arg_screen_height,
-                           -gl => 1,
-                         );
-   $app->fullscreen() if $arg_fullscreen;
-   
-   SDL::ShowCursor(0);   
-   
-   my $event = new SDL::Event;
-   $event->set(SDL_SYSWMEVENT,SDL_IGNORE);#
-   
-
-
-   InitGL($arg_screen_width, $arg_screen_height);
-
-   while ( ! $done ) {
-
-    DrawGLScene();
-
-    $app->sync();
-    $app->delay($delay);
-   
-    $event->pump;
-    $event->poll;
-    
-    
-    if ( $event->type == SDL_QUIT ) {
-     $done = 1;
-    }
-
-    if ( $event->type == SDL_KEYDOWN ) {
-     if ( $event->key_sym == SDLK_ESCAPE ) {
-      $done = 1;
-     }
-    }
-   }
-  }
-
-
-
-
-
-
-#########################################################################
-#Pretty much in original form, but 'Perlised' 
-
-
-
-
-
-sub InitGL
-  {
-   my ($Width, $Height)=@_;
-
-   glViewport(0, 0, $Width, $Height);
-   glClearColor(0.0, 0.0, 0.0, 0.0);                           # This Will Clear The Background Color To Black
-   glClearDepth(1.0);                                          # Enables Clearing Of The Depth Buffer
-   glDepthFunc(GL_LESS);                                       # The Type Of Depth Test To Do
-   glEnable(GL_DEPTH_TEST);                                    # Enables Depth Testing
-   glShadeModel(GL_SMOOTH);                                    # Enables Smooth Color Shading
-   
-   glMatrixMode(GL_PROJECTION);
-   glLoadIdentity();                                           # Reset The Projection Matrix
-   
-   gluPerspective(45.0, $Width/$Height, 0.1, 100.0);           # Calculate The Aspect Ratio Of The Window
-   
-   glMatrixMode(GL_MODELVIEW);
-  }
-
-
-
-# The main drawing function.
-sub DrawGLScene
-  {
-   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);         # Clear The Screen And The Depth Buffer
-   glLoadIdentity();                                           # Reset The View
-   
-   glTranslate(-1.5,0.0,-6.0);         # Move Left 1.5 Units And Into The Screen 6.0
-       
-  glRotate($rtri,0.0,1.0,0.0);         # Rotate The Triangle On The Y axis 
-  # draw a triangle (in smooth coloring mode)
-  glBegin(GL_POLYGON);                         # start drawing a polygon
-  glColor(1.0,0.0,0.0);                        # Set The Color To Red
-  glVertex( 0.0, 1.0, 0.0);            # Top
-  glColor(0.0,1.0,0.0);                        # Set The Color To Green
-  glVertex( 1.0,-1.0, 0.0);            # Bottom Right
-  glColor(0.0,0.0,1.0);                        # Set The Color To Blue
-  glVertex(-1.0,-1.0, 0.0);            # Bottom Left   
-  glEnd();                                     # we're done with the polygon (smooth color interpolation)
-
-  glLoadIdentity();                            # make sure we're no longer rotated.
-  glTranslate(1.5,0.0,-6.0);           # Move Right 3 Units, and back into the screen 6.0
-       
-  glRotate($rquad,1.0,0.0,0.0);                # Rotate The Quad On The X axis 
-  # draw a square (quadrilateral)
-  glColor(0.5,0.5,1.0);                        # set color to a blue shade.
-  glBegin(GL_QUADS);                           # start drawing a polygon (4 sided)
-  glVertex(-1.0, 1.0, 0.0);            # Top Left
-  glVertex( 1.0, 1.0, 0.0);            # Top Right
-  glVertex( 1.0,-1.0, 0.0);            # Bottom Right
-  glVertex(-1.0,-1.0, 0.0);            # Bottom Left   
-  glEnd();                                     # done with the polygon
-
-  $rtri+=15.0;                                 # Increase The Rotation Variable For The Triangle
-  $rquad-=15.0;                                        # Decrease The Rotation Variable For The Quad 
-   
-  }
-
-
-
-