Simplyify SDL::Rect to be just an XS wrapper, add a few methods to SDL::Game::Rect
[sdlgit/SDL_perl.git] / t / intergation1.t
index e0d2426..7b71d66 100644 (file)
@@ -36,7 +36,7 @@ BEGIN {
 use strict;
 use SDL;
 use SDL::Config;
-#use SDL::Rect;
+use SDL::Rect;
 use SDL::Game::Rect;
 use SDL::Color;
 use Test::More;
@@ -62,27 +62,37 @@ can_ok ('SDL::App', qw/
 
 my $app  = SDL::App->new(-title => "Test", -width => 640, -height => 480, -init => SDL_INIT_VIDEO);
 
-       my $rect = SDL::Game::Rect->new( 0,0, 10, 20);
+       my $rect = SDL::Rect->new( 0,0, $app->width, $app->height);
 
        my $blue = SDL::Color->new(
-               -r => 0x00,
-               -g => 0x00,
-               -b => 0xff,
+               0x00,
+               0x00,
+               0xff,
        );
 
        my $col = SDL::Color->new( 
-               -r => 0xf0,
-               -g => 0x00,
-               -b => 0xff,
+               0xf0,
+               0x00,
+               0x33,
        );
 
 
-       my $grect = SDL::Game::Rect->new(10, 10, 30, 5);
+       my $grect = SDL::Game::Rect->new(10, 10, 30, 35);
+       foreach(0..80)
+       {
+
+       
+       $grect->x($_ ); 
+       $grect->centery($_ * 3); 
+       $grect->size( ($_ / 40) * $_, ($_/38) * $_ );
        $app->fill($rect, $blue);
        $app->fill($grect, $col);
+
+
        $app->update($rect);
        $app->update($grect);
+       $app->sync;
+       }
 
-        $app->sync;
          sleep(1);