#!/usr/bin/perl -w
use strict;
use SDL;
+use SDL::Color;
+use SDL::Surface;
use SDL::Config;
use Devel::Peek;
+use Data::Dumper;
use Test::More;
+use SDL::Rect;
-plan ( tests => 6 );
+plan ( tests => 19 );
use_ok( 'SDL::Video' );
-
-can_ok ('SDL::Video', qw/
+
+my @done =
+ qw/
get_video_surface
get_video_info
video_driver_name
- /);
+ list_modes
+ set_video_mode
+ video_mode_ok
+ update_rect
+ update_rects
+ flip
+ set_colors
+ set_palette
+ set_gamma
+ set_gamma_ramp
+ /;
+
+can_ok ('SDL::Video', @done);
#testing get_video_surface
-SDL::Init(SDL_INIT_VIDEO);
+SDL::init(SDL_INIT_VIDEO);
-my $display = SDL::SetVideoMode(640,480,32, SDL_SWSURFACE );
+my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
+
+if(!$display){
+ plan skip_all => 'Couldn\'t set video mode: '. SDL::geterror();
+ }
+
+#diag('Testing SDL::Video');
-isa_ok(SDL::Video::get_video_surface(), 'SDL::Surface', 'Checking if we get a surface ref back');
+isa_ok(SDL::Video::get_video_surface(), 'SDL::Surface', '[get_video_surface] Checking if we get a surface ref back');
-isa_ok(SDL::Video::get_video_info(), 'SDL::VideoInfo', 'Checking if we get videoinfo ref back');
+isa_ok(SDL::Video::get_video_info(), 'SDL::VideoInfo', '[get_video_info] Checking if we get videoinfo ref back');
my $driver_name = SDL::Video::video_driver_name();
-pass 'This is your driver name: '.$driver_name;
+pass '[video_driver_name] This is your driver name: '.$driver_name;
-#Dump( $driver_name);
-pass "Are we still alive?";
-=skip
- list_modes
- video_mode_ok
- set_video_mode
- update_rect
- update_rects
- flip
- set_colors
- set_palette
- set_gamma
+is( ref( SDL::Video::list_modes( $display->format , SDL_SWSURFACE )), 'ARRAY', '[list_modes] Returned an ARRAY! ');
+
+cmp_ok(SDL::Video::video_mode_ok( 100, 100, 16, SDL_SWSURFACE), '>=', 0, "[video_mode_ok] Checking if an integer was return");
+
+isa_ok(SDL::Video::set_video_mode( 100, 100 ,16, SDL_SWSURFACE), 'SDL::Surface', '[set_video_more] Checking if we get a surface ref back');
+
+
+#TODO: Write to surface and check inf pixel in that area got updated.
+
+SDL::Video::update_rect($display, 0, 0, 0, 0);
+
+#TODO: Write to surface and check inf pixel in that area got updated.
+SDL::Video::update_rects($display, SDL::Rect->new(0, 10, 20, 20));
+
+my $value = SDL::Video::flip($display);
+is( ($value == 0) || ($value == -1), 1, '[flip] returns 0 or -1' );
+
+$value = SDL::Video::set_colors($display, 0, SDL::Color->new(0,0,0));
+is( $value , 0, '[set_colors] returns 0 trying to write to 32 bit display' );
+
+$value = SDL::Video::set_palette($display, SDL_LOGPAL|SDL_PHYSPAL, 0);
+
+is( $value , 0, '[set_palette] returns 0 trying to write to 32 bit surface' );
+
+my $zero = [0,0,0,0];
+SDL::Video::set_gamma_ramp($zero, $zero, $zero); pass '[set_gamma_ramp] ran';
+
+SDL::Video::set_gamma( 1.0, 1.0, 1.0 ); pass '[set_gamma] ran ';
+
+my @b_w_colors;
+
+for(my $i=0;$i<256;$i++){
+ $b_w_colors[$i] = SDL::Color->new($i,$i,$i);
+ }
+my $hwdisplay = SDL::Video::set_video_mode(640,480,8, SDL_HWSURFACE );
+
+if(!$hwdisplay){
+ plan skip_all => 'Couldn\'t set video mode: '. SDL::geterror();
+ }
+
+$value = SDL::Video::set_colors($hwdisplay, 0);
+is( $value , 0, '[set_colors] returns 0 trying to send empty colors to 8 bit surface' );
+
+$value = SDL::Video::set_palette($hwdisplay, SDL_LOGPAL|SDL_PHYSPAL, 0);
+
+is( $value , 0, '[set_palette] returns 0 trying to send empty colors to 8 bit surface' );
+
+
+$value = SDL::Video::set_colors($hwdisplay, 0, @b_w_colors);
+is( $value , 1, '[set_colors] returns '.$value );
+
+$value = SDL::Video::set_palette($hwdisplay, SDL_LOGPAL|SDL_PHYSPAL, 0, @b_w_colors );
+
+is( $value , 1, '[set_palette] returns 1' );
+
+
+
+
+
+my @left = qw/
get_gamma_ramp
- set_gmmma_ramp
map_RGB
map_RGBA
get_RGB
lock_YUV_overlay
unlock_YUV_overlay
display_YUV_overlay
- /);
+ /;
+
+my $why = '[Percentage Completion] '.int( 100 * $#done / ($#done + $#left) ) ."\% implementation. $#done / ".($#done+$#left);
+
+TODO:
+{
+ local $TODO = $why;
+ pass "\nThe following functions:\n".join ",", @left;
+}
+ diag $why;
+
+pass 'Are we still alive? Checking for segfaults';