/* sv.c
*
* Copyright (C) 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,
- * 2000, 2001, 2002, 2003, 2004, by Larry Wall and others
+ * 2000, 2001, 2002, 2003, 2004, 2005, by Larry Wall and others
*
* You may distribute under the terms of either the GNU General Public
* License or the Artistic License, as specified in the README file.
mg->mg_moremagic = SvMAGIC(sv);
SvMAGIC(sv) = mg;
- /* Some magic sontains a reference loop, where the sv and object refer to
- each other. To prevent a reference loop that would prevent such
- objects being freed, we look for such loops and if we find one we
- avoid incrementing the object refcount.
+ /* Sometimes a magic contains a reference loop, where the sv and
+ object refer to each other. To prevent a reference loop that
+ would prevent such objects being freed, we look for such loops
+ and if we find one we avoid incrementing the object refcount.
Note we cannot do this to avoid self-tie loops as intervening RV must
have its REFCNT incremented to keep it in existence.
See C<sv_magicext> (which C<sv_magic> now calls) for a description of the
handling of the C<name> and C<namlen> arguments.
+You need to use C<sv_magicext> to add magic to SvREADONLY SVs and also
+to add more than one instance of the same 'how'.
+
=cut
*/
return Nullsv;
}
new_SV(sv);
- if (SvTEMP(old)) {
- SvTEMP_off(old);
- sv_setsv(sv,old);
- SvTEMP_on(old);
- }
- else
- sv_setsv(sv,old);
+ /* SV_GMAGIC is the default for sv_setv()
+ SV_NOSTEAL prevents TEMP buffers being, well, stolen, and saves games
+ with SvTEMP_off and SvTEMP_on round a call to sv_setsv. */
+ sv_setsv_flags(sv, old, SV_GMAGIC | SV_NOSTEAL);
return sv;
}
{
IO* io;
GV* gv;
- STRLEN n_a;
switch (SvTYPE(sv)) {
case SVt_PVIO:
Perl_croak(aTHX_ PL_no_usym, "filehandle");
if (SvROK(sv))
return sv_2io(SvRV(sv));
- gv = gv_fetchpv(SvPV(sv,n_a), FALSE, SVt_PVIO);
+ gv = gv_fetchsv(sv, FALSE, SVt_PVIO);
if (gv)
io = GvIO(gv);
else
{
GV *gv = Nullgv;
CV *cv = Nullcv;
- STRLEN n_a;
if (!sv)
return *gvp = Nullgv, Nullcv;
else if (isGV(sv))
gv = (GV*)sv;
else
- gv = gv_fetchpv(SvPV(sv, n_a), lref, SVt_PVCV);
+ gv = gv_fetchsv(sv, lref, SVt_PVCV);
*gvp = gv;
if (!gv)
return Nullcv;
Perl_sv_reftype(pTHX_ SV *sv, int ob)
{
if (ob && SvOBJECT(sv)) {
- if (HvNAME(SvSTASH(sv)))
- return HvNAME(SvSTASH(sv));
- else
- return "__ANON__";
+ char *name = HvNAME(SvSTASH(sv));
+ return name ? name : "__ANON__";
}
else {
switch (SvTYPE(sv)) {
(including, but not limited to, SVs with a UTF-8 PV formatted with %s,
and characters >255 formatted with %c), the original SV might get
upgraded to UTF-8. Handles 'get' magic, but not 'set' magic. See
-C<sv_catpvf_mg>.
+C<sv_catpvf_mg>. If the original SV was UTF-8, the pattern should be
+valid UTF-8; if the original SV was bytes, the pattern should be too.
=cut */
#endif
char esignbuf[4];
- U8 utf8buf[UTF8_MAXLEN+1];
+ U8 utf8buf[UTF8_MAXBYTES+1];
STRLEN esignlen = 0;
char *eptr = Nullch;
goto string;
case '_':
+#ifdef CHECK_FORMAT
+ format_sv:
+#endif
/*
* The "%_" hack might have to be changed someday,
* if ISO or ANSI decide to use '_' for something.
/* INTEGERS */
case 'p':
+#ifdef CHECK_FORMAT
+ if (left) {
+ left = FALSE;
+ if (!width)
+ goto format_sv; /* %-p -> %_ */
+ precis = width;
+ has_precis = TRUE;
+ width = 0;
+ goto format_sv; /* %-Np -> %.N_ */
+ }
+#endif
if (alt || vectorize)
goto unknown;
uv = PTR2UV(args ? va_arg(*args, void*) : argsv);
PL_dirty = proto_perl->Tdirty;
PL_localizing = proto_perl->Tlocalizing;
-#ifdef PERL_FLEXIBLE_EXCEPTIONS
- PL_protect = proto_perl->Tprotect;
-#endif
PL_errors = sv_dup_inc(proto_perl->Terrors, param);
PL_hv_fetch_ent_mh = Nullhe;
PL_modcount = proto_perl->Tmodcount;
return ret;
}
+/*
+ * Local variables:
+ * c-indentation-style: bsd
+ * c-basic-offset: 4
+ * indent-tabs-mode: t
+ * End:
+ *
+ * vim: shiftwidth=4:
+*/