PROTOTYPES : DISABLE
char *
-GetError ()
+geterror ()
CODE:
RETVAL = SDL_GetError();
OUTPUT:
RETVAL
int
-Init ( flags )
+init ( flags )
Uint32 flags
CODE:
INIT_NS_APPLICATION
RETVAL
int
-InitSubSystem ( flags )
+init_subsystem ( flags )
Uint32 flags
CODE:
RETVAL = SDL_InitSubSystem(flags);
RETVAL
void
-QuitSubSystem ( flags )
+quit_subsystem ( flags )
Uint32 flags
CODE:
SDL_QuitSubSystem(flags);
void
-Quit ()
+quit ()
CODE:
QUIT_NS_APPLICATION
SDL_Quit();
int
-WasInit ( flags )
+was_init ( flags )
Uint32 flags
CODE:
RETVAL = SDL_WasInit(flags);
RETVAL
void
-Delay ( ms )
+delay ( ms )
int ms
CODE:
SDL_Delay(ms);
}
OUTPUT:
RETVAL
+=skip
SDL_Palette *
NewPalette ( number )
RETVAL->ncolors = number;
OUTPUT:
RETVAL
+=cut
int
PaletteNColors ( palette, ... )
Comment out for now as it does not compile
-SDL_Color *
-PaletteColors ( palette, index, ... )
- SDL_Palette *palette
- int index
- CODE:
- if ( items > 2 ) {
- palette->colors[index].r = SvUV(ST(2));
- palette->colors[index].g = SvUV(ST(3));
- palette->colors[index].b = SvUV(ST(4));
- }
- RETVAL = (SDL_Color *)(palette->colors + index);
- OUTPUT:
- RETVAL
-
-
-
int
VideoModeOK ( width, height, bpp, flags )
int width