OUTPUT:
RETVAL
+#ifdef HAVE_SDL_IMAGE
+
SDL_Surface *
-CreateRGBSurface (flags, width, height, depth, Rmask, Gmask, Bmask, Amask )
- Uint32 flags
- int width
- int height
- int depth
- Uint32 Rmask
- Uint32 Gmask
- Uint32 Bmask
- Uint32 Amask
+IMG_Load ( filename )
+ char *filename
CODE:
- RETVAL = SDL_CreateRGBSurface ( flags, width, height,
- depth, Rmask, Gmask, Bmask, Amask );
- OUTPUT:
+ char* CLASS = "SDL::Surface";
+ RETVAL = IMG_Load(filename);
+ OUTPUT:
RETVAL
+#endif
+
+=for comment
+
+Comment out for now as it does not compile
SDL_Surface *
CreateRGBSurfaceFrom (pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask )
OUTPUT:
RETVAL
-#ifdef HAVE_SDL_IMAGE
-
-SDL_Surface *
-IMGLoad ( fname )
- char *fname
- CODE:
- RETVAL = IMG_Load(fname);
- OUTPUT:
- RETVAL
-
-#endif
-
SDL_Surface*
SurfaceCopy ( surface )
SDL_Surface *surface
OUTPUT:
RETVAL
+=cut
+
=for comment
Comment out for now as it does not compile
OUTPUT:
RETVAL
-=cut
-
int
MUSTLOCK ( surface )
SDL_Surface *surface
OUTPUT:
RETVAL
+=cut
HV *
VideoInfo ()
OUTPUT:
RETVAL
+SDL_Surface *
+SetVideoMode ( width, height, bpp, flags )
+
+ int width
+ int height
+ int bpp
+ Uint32 flags
+
+ CODE:
+ char *CLASS = "SDL::Surface";
+ RETVAL = SDL_SetVideoMode(width,height,bpp,flags);
+ OUTPUT:
+ RETVAL
+
+int
+Flip ( surface )
+ SDL_Surface *surface
+ CODE:
+ RETVAL = SDL_Flip(surface);
+ OUTPUT:
+ RETVAL
+
+int
+BlitSurface ( src, src_rect, dest, dest_rect )
+ SDL_Surface *src
+ SDL_Surface *dest
+ SDL_Rect *src_rect
+ SDL_Rect *dest_rect
+ CODE:
+ RETVAL = SDL_BlitSurface(src,src_rect,dest,dest_rect);
+ OUTPUT:
+ RETVAL
+
+Uint32
+MapRGB ( pixel_format, r, g, b )
+ SDL_PixelFormat *pixel_format
+ Uint8 r
+ Uint8 g
+ Uint8 b
+ CODE:
+ RETVAL = SDL_MapRGB(pixel_format,r,g,b);
+ OUTPUT:
+ RETVAL
+
+void
+UpdateRect ( surface, x, y, w ,h )
+ SDL_Surface *surface
+ int x
+ int y
+ int w
+ int h
+ CODE:
+ SDL_UpdateRect(surface,x,y,w,h);
+
+SDL_Surface *
+DisplayFormat ( surface )
+ SDL_Surface *surface
+ CODE:
+ char* CLASS = "SDL::Surface";
+ RETVAL = SDL_DisplayFormat(surface);
+ OUTPUT:
+ RETVAL
+
+SDL_Surface *
+DisplayFormatAlpha ( surface )
+ SDL_Surface *surface
+ CODE:
+ char* CLASS = "SDL::Surface";
+ RETVAL = SDL_DisplayFormatAlpha(surface);
+ OUTPUT:
+ RETVAL
+
+void
+UpdateRects ( surface, ... )
+ SDL_Surface *surface
+ CODE:
+ SDL_Rect *rects;
+ int num_rects,i;
+ if ( items < 2 ) return;
+ num_rects = items - 1;
+ rects = (SDL_Rect *)safemalloc(sizeof(SDL_Rect)*items);
+ for(i=0;i<num_rects;i++) {
+ rects[i] = *(SDL_Rect *)SvIV((SV*)SvRV( ST(i + 1) ));
+ }
+ SDL_UpdateRects(surface,num_rects,rects);
+ safefree(rects);
+
=for comment
Comment out for now as it does not compile
OUTPUT:
RETVAL
-=cut
+
int
VideoModeOK ( width, height, bpp, flags )
OUTPUT:
RETVAL
-void
-UpdateRect ( surface, x, y, w ,h )
- SDL_Surface *surface
- int x
- int y
- int w
- int h
- CODE:
- SDL_UpdateRect(surface,x,y,w,h);
-
-void
-UpdateRects ( surface, ... )
- SDL_Surface *surface
- CODE:
- SDL_Rect *rects, *temp;
- int num_rects,i;
- if ( items < 2 ) return;
- num_rects = items - 1;
-
- rects = (SDL_Rect *)safemalloc(sizeof(SDL_Rect)*items);
- for(i=0;i<num_rects;i++) {
- temp = (SDL_Rect *)SvIV(ST(i+1));
- rects[i].x = temp->x;
- rects[i].y = temp->y;
- rects[i].w = temp->w;
- rects[i].h = temp->h;
- }
- SDL_UpdateRects(surface,num_rects,rects);
- safefree(rects);
-
-
int
Flip ( surface )
SDL_Surface *surface
RETVAL
Uint32
-MapRGB ( surface, r, g, b )
- SDL_Surface *surface
- Uint8 r
- Uint8 g
- Uint8 b
- CODE:
- RETVAL = SDL_MapRGB(surface->format,r,g,b);
- OUTPUT:
- RETVAL
-
-Uint32
MapRGBA ( surface, r, g, b, a )
SDL_Surface *surface
Uint8 r
OUTPUT:
RETVAL
-SDL_Surface *
-DisplayFormat ( surface )
- SDL_Surface *surface
- CODE:
- RETVAL = SDL_DisplayFormat(surface);
- OUTPUT:
- RETVAL
-
-SDL_Surface*
-DisplayFormatAlpha ( surface )
- SDL_Surface *surface
- CODE:
- RETVAL = SDL_DisplayFormatAlpha(surface);
- OUTPUT:
- RETVAL
-
SDL_Surface*
ConvertRGB ( surface )
SDL_Surface * surface
OUTPUT:
RETVAL
-int
-BlitSurface ( src, src_rect, dest, dest_rect )
- SDL_Surface *src
-
- SDL_Surface *dest
-
- SDL_Rect *src_rect
-
- SDL_Rect *dest_rect
- CODE:
- RETVAL = SDL_BlitSurface(src,src_rect,dest,dest_rect);
- OUTPUT:
- RETVAL
+=cut
int
-FillRect ( dest, dest_rect, color )
+FillRect ( dest, dest_rect, pixel )
SDL_Surface *dest
-
- SDL_Color *color
-
SDL_Rect *dest_rect
-
+ Uint32 pixel
CODE:
- Uint32 pixel = SDL_MapRGB(dest->format,color->r,color->g,color->b);
RETVAL = SDL_FillRect(dest,dest_rect,pixel);
OUTPUT:
RETVAL
OUTPUT:
RETVAL
+=for comment
+
SDL_Surface*
TTFRenderTextSolid ( font, text, fg )
TTF_Font *font
OUTPUT:
RETVAL
+=cut
+
#endif
SDL_Overlay*
#ifdef HAVE_SDL_GFX
+=cut
+
SDL_Surface *
GFXRotoZoom ( src, angle, zoom, smooth)
SDL_Surface * src
OUTPUT:
RETVAL
+=cut
+
int
GFXPixelColor ( dst, x, y, color )
SDL_Surface* dst