OUTPUT:
RETVAL
-SDL_Surface *
-CreateRGBSurface (flags, width, height, depth, Rmask, Gmask, Bmask, Amask )
- Uint32 flags
- int width
- int height
- int depth
- Uint32 Rmask
- Uint32 Gmask
- Uint32 Bmask
- Uint32 Amask
- CODE:
- RETVAL = SDL_CreateRGBSurface ( flags, width, height,
- depth, Rmask, Gmask, Bmask, Amask );
- OUTPUT:
- RETVAL
+=for comment
+Comment out for now as it does not compile
SDL_Surface *
CreateRGBSurfaceFrom (pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask )
OUTPUT:
RETVAL
+=cut
+
+=for comment
+
+Comment out for now as it does not compile
+
SDL_Color*
SurfacePixel ( surface, x, y, ... )
SDL_Surface *surface
OUTPUT:
RETVAL
+=cut
HV *
VideoInfo ()
OUTPUT:
RETVAL
-
-SDL_Color *
-NewColor ( r, g, b )
- Uint8 r
- Uint8 g
- Uint8 b
- CODE:
- RETVAL = (SDL_Color *) safemalloc(sizeof(SDL_Color));
- RETVAL->r = r;
- RETVAL->g = g;
- RETVAL->b = b;
- OUTPUT:
- RETVAL
-
-Uint8
-ColorR ( color, ... )
- SDL_Color *color
- CODE:
- if (items > 1 ) color->r = SvIV(ST(1));
- RETVAL = color->r;
- OUTPUT:
- RETVAL
-
-Uint8
-ColorG ( color, ... )
- SDL_Color *color
- CODE:
- if (items > 1 ) color->g = SvIV(ST(1));
- RETVAL = color->g;
- OUTPUT:
- RETVAL
-
-Uint8
-ColorB ( color, ... )
- SDL_Color *color
- CODE:
- if (items > 1 ) color->b = SvIV(ST(1));
- RETVAL = color->b;
- OUTPUT:
- RETVAL
-
-
-void
-ColorRGB ( color, ... )
- SDL_Color *color
- PPCODE:
- if (items > 1 ) {
- color->r = SvIV(ST(1));
- color->g = SvIV(ST(2));
- color->b = SvIV(ST(3));
- }
- mXPUSHi( color->r );
- mXPUSHi( color->g );
- mXPUSHi( color->b );
- XSRETURN(3);
-
-void
-FreeColor ( color )
- SDL_Color *color
- CODE:
- return; safefree(color);
-
SDL_Palette *
NewPalette ( number )
int number
OUTPUT:
RETVAL
+SDL_Surface *
+SetVideoMode ( CLASS, width, height, bpp, flags )
+ char* CLASS
+ int width
+ int height
+ int bpp
+ Uint32 flags
+
+ CODE:
+ RETVAL = SDL_SetVideoMode(width,height,bpp,flags);
+ OUTPUT:
+ RETVAL
+
+int
+Flip ( surface )
+ SDL_Surface *surface
+ CODE:
+ RETVAL = SDL_Flip(surface);
+ OUTPUT:
+ RETVAL
+
+
+=for comment
+
+Comment out for now as it does not compile
+
SDL_Color *
PaletteColors ( palette, index, ... )
SDL_Palette *palette
OUTPUT:
RETVAL
+
+
int
VideoModeOK ( width, height, bpp, flags )
int width
int num_rects,i;
if ( items < 2 ) return;
num_rects = items - 1;
-
+ SDL_UpdateRects(surface,num_rects,rects);
rects = (SDL_Rect *)safemalloc(sizeof(SDL_Rect)*items);
for(i=0;i<num_rects;i++) {
temp = (SDL_Rect *)SvIV(ST(i+1));
}
SDL_UpdateRects(surface,num_rects,rects);
safefree(rects);
-
int
Flip ( surface )
OUTPUT:
RETVAL
+=cut
+
int
FillRect ( dest, dest_rect, color )
SDL_Surface *dest
OUTPUT:
RETVAL
+int
+MixSetPanning ( channel, left, right )
+ int channel
+ int left
+ int right
+ CODE:
+ RETVAL = Mix_SetPanning(channel, left, right);
+ OUTPUT:
+ RETVAL
void
MixCloseAudio ()
RETVAL = newAV();
if(TTF_SizeText(font,text,&w,&h))
{
- av_push(RETVAL,newSViv(w));
- av_push(RETVAL,newSViv(h));
- sv_2mortal((SV*)RETVAL);
+ printf("TTF error at TTFSizeText: %s \n", TTF_GetError());
+ Perl_croak (aTHX_ "TTF error \n");
}
else
{
- printf("TTF error at TTFSizeText: %s \n", TTF_GetError());
- Perl_croak (aTHX_ "TTF error \n");
-
+ av_push(RETVAL,newSViv(w));
+ av_push(RETVAL,newSViv(h));
+ sv_2mortal((SV*)RETVAL);
}
OUTPUT:
RETVAL
+=for comment
+
SDL_Surface*
TTFRenderTextSolid ( font, text, fg )
TTF_Font *font
OUTPUT:
RETVAL
+=cut
+
#endif
SDL_Overlay*
#ifdef HAVE_SDL_GFX
+=cut
+
SDL_Surface *
GFXRotoZoom ( src, angle, zoom, smooth)
SDL_Surface * src
OUTPUT:
RETVAL
+=cut
+
int
GFXPixelColor ( dst, x, y, color )
SDL_Surface* dst