=cut
int
-FillRect ( dest, dest_rect, color )
+FillRect ( dest, dest_rect, pixel )
SDL_Surface *dest
-
- SDL_Color *color
-
SDL_Rect *dest_rect
-
+ Uint32 pixel
CODE:
- Uint32 pixel = SDL_MapRGB(dest->format,color->r,color->g,color->b);
RETVAL = SDL_FillRect(dest,dest_rect,pixel);
OUTPUT:
RETVAL