Remove fill_rect from surface, fix SDL::FillRect
[sdlgit/SDL_perl.git] / src / Core / objects / Surface.xs
index b35484a..993a3eb 100644 (file)
@@ -45,17 +45,15 @@ surface_new (CLASS, flags, width, height, depth, Rmask, Gmask, Bmask, Amask )
        OUTPUT:
                RETVAL
 
-int
-surface_fill_rect ( dest, dest_rect, color )
-       SDL_Surface *dest
-       SDL_Color *color
-       SDL_Rect *dest_rect
+SDL_PixelFormat *
+surface_format ( surface )
+       SDL_Surface *surface
        CODE:
-               Uint32 pixel = SDL_MapRGB(dest->format,color->r,color->g,color->b);
-               RETVAL = SDL_FillRect(dest,dest_rect,pixel);
+               char* CLASS = "SDL::PixelFormat";
+               RETVAL = surface->format;
        OUTPUT:
                RETVAL
-               
+
 void
 surface_update_rect ( surface, x, y, w ,h )
        SDL_Surface *surface