OUTPUT:
RETVAL
-int
-surface_blit ( src, src_rect, dest, dest_rect )
- SDL_Surface *src
- SDL_Surface *dest
- SDL_Rect *src_rect
- SDL_Rect *dest_rect
+SDL_PixelFormat *
+surface_format ( surface )
+ SDL_Surface *surface
CODE:
- RETVAL = SDL_BlitSurface(src,src_rect,dest,dest_rect);
+ char* CLASS = "SDL::PixelFormat";
+ RETVAL = surface->format;
OUTPUT:
RETVAL
-int
-surface_fill_rect ( dest, dest_rect, color )
- SDL_Surface *dest
- SDL_Color *color
- SDL_Rect *dest_rect
- CODE:
- Uint32 pixel = SDL_MapRGB(dest->format,color->r,color->g,color->b);
- RETVAL = SDL_FillRect(dest,dest_rect,pixel);
- OUTPUT:
- RETVAL
-
void
surface_update_rect ( surface, x, y, w ,h )
SDL_Surface *surface