OUTPUT:
RETVAL
-int
-surface_fill_rect ( dest, dest_rect, color )
- SDL_Surface *dest
- SDL_Color *color
- SDL_Rect *dest_rect
+SDL_PixelFormat *
+surface_format ( surface )
+ SDL_Surface *surface
CODE:
- Uint32 pixel = SDL_MapRGB(dest->format,color->r,color->g,color->b);
- RETVAL = SDL_FillRect(dest,dest_rect,pixel);
+ char* CLASS = "SDL::PixelFormat";
+ RETVAL = surface->format;
OUTPUT:
RETVAL
-
-void
-surface_update_rect ( surface, x, y, w ,h )
- SDL_Surface *surface
- int x
- int y
- int w
- int h
- CODE:
- SDL_UpdateRect(surface,x,y,w,h);
void
surface_update_rects ( surface, ... )
SDL_Surface *surface
CODE:
char* CLASS = "SDL::Surface";
- RETVAL = SDL_DisplayFormat(surface);
+
+ SDL_Surface *new_surface = SDL_DisplayFormat(surface);
+ SDL_FreeSurface(surface);
+ RETVAL = new_surface;
OUTPUT:
RETVAL
SDL_Surface *surface
CODE:
char* CLASS = "SDL::Surface";
- RETVAL = SDL_DisplayFormatAlpha(surface);
+ SDL_Surface *new_surface = SDL_DisplayFormatAlpha(surface);
+ SDL_FreeSurface(surface);
+ RETVAL = new_surface;
OUTPUT:
RETVAL