Uint8 **pixels;
Uint32 hw_overlay:1;
} SDL_Overlay;
-}
+
=cut
+SDL_Overlay *
+overlay_new(CLASS, width, height, format, display)
+ char* CLASS
+ int width
+ int height
+ Uint32 format
+ SDL_Surface *display;
+ CODE:
+ RETVAL = SDL_CreateYUVOverlay(width, height, format, display);
+ OUTPUT:
+ RETVAL
+
+void
+overlay_DESTROY(overlay)
+ SDL_Overlay *overlay
+ CODE:
+ SDL_FreeYUVOverlay(overlay);
+
+