PREINIT:
char* CLASS = "SDL::VideoInfo";
CODE:
- RETVAL = SDL_GetVideoInfo;
+ RETVAL = (SDL_VideoInfo *) SDL_GetVideoInfo();
OUTPUT:
- RETVAL
+ RETVAL
+
+SV *
+video_video_driver_name( )
+
+ CODE:
+ char buffer[1024];
+ if ( SDL_VideoDriverName(buffer, 1024) != NULL )
+ {
+ RETVAL = newSVpv(buffer, 0);
+ }
+ else
+ XSRETURN_UNDEF;
+ OUTPUT:
+ RETVAL
+
+AV*
+list_modes ( format, flags )
+ Uint32 flags
+ SDL_PixelFormat *format
+
+ CODE:
+ SDL_Rect **mode;
+ RETVAL = newAV();
+ mode = SDL_ListModes(format,flags);
+ if (mode == (SDL_Rect**)-1 ) {
+ av_push(RETVAL,newSVpv("all",0));
+ } else if (! mode ) {
+ av_push(RETVAL,newSVpv("none",0));
+ } else {
+ for (;*mode;mode++) {
+ av_push(RETVAL,newSViv(PTR2IV(*mode)));
+ }
+ }
+ OUTPUT:
+ RETVAL
+
+
+int
+video_video_mode_ok ( width, height, bpp, flags )
+ int width
+ int height
+ int bpp
+ Uint32 flags
+ CODE:
+ RETVAL = SDL_VideoModeOK(width,height,bpp,flags);
+ OUTPUT:
+ RETVAL
+
+
+SDL_Surface *
+video_set_video_mode ( width, height, bpp, flags )
+ int width
+ int height
+ int bpp
+ Uint32 flags
+ PREINIT:
+ char* CLASS = "SDL::Surface";
+ CODE:
+ RETVAL = SDL_SetVideoMode(width,height,bpp,flags);
+ OUTPUT:
+ RETVAL
-char *
-video_video_driver_name( maxlen )
- int maxlen
+
+void
+video_update_rect ( surface, x, y, w ,h )
+ SDL_Surface *surface
+ int x
+ int y
+ int w
+ int h
+ CODE:
+ SDL_UpdateRect(surface,x,y,w,h);
+
+void
+video_update_rects ( surface, ... )
+ SDL_Surface *surface
CODE:
- char* buffer = safemalloc( sizeof(char) * maxlen);
- char* str = SvPV( newSVpvn( buffer , maxlen), maxlen );
+ SDL_Rect *rects;
+ int num_rects,i;
+ if ( items < 2 ) return;
+ num_rects = items - 1;
+ rects = (SDL_Rect *)safemalloc(sizeof(SDL_Rect)*items);
+ for(i=0;i<num_rects;i++) {
+ rects[i] = *(SDL_Rect *)SvIV((SV*)SvRV( ST(i + 1) ));
+ }
+ SDL_UpdateRects(surface,num_rects,rects);
+ safefree(rects);
- RETVAL = SDL_VideoDriverName( str , maxlen);
- sv_2mortal(buffer);
-
+int
+video_flip ( surface )
+ SDL_Surface *surface
+ CODE:
+ RETVAL = SDL_Flip(surface);
OUTPUT:
RETVAL
+
+int
+video_set_colors ( surface, start, ... )
+ SDL_Surface *surface
+ int start
+ CODE:
+ SDL_Color *colors,*temp;
+ int i, length;
+ if ( items < 3 ) { RETVAL = 0;}
+ else
+ {
+ length = items - 2;
+ colors = (SDL_Color *)safemalloc(sizeof(SDL_Color)*(length+1));
+ for ( i = 0; i < length ; i++ ) {
+ temp = (SDL_Color *)SvIV(ST(i+2));
+ colors[i].r = temp->r;
+ colors[i].g = temp->g;
+ colors[i].b = temp->b;
+ }
+ RETVAL = SDL_SetColors(surface, colors, start, length );
+ safefree(colors);
+ }
+
+ OUTPUT:
+ RETVAL
+
+int
+video_set_palette ( surface, flags, start, ... )
+ SDL_Surface *surface
+ int flags
+ int start
+
+ CODE:
+ SDL_Color *colors,*temp;
+ int i, length;
+ if ( items < 4 ) {
+ RETVAL = 0;
+ }
+ else
+ {
+ length = items - 3;
+ colors = (SDL_Color *)safemalloc(sizeof(SDL_Color)*(length+1));
+ for ( i = 0; i < length ; i++ ){
+ temp = (SDL_Color *)SvIV(ST(i+3));
+ colors[i].r = temp->r;
+ colors[i].g = temp->g;
+ colors[i].b = temp->b;
+ }
+ RETVAL = SDL_SetPalette(surface, flags, colors, start, length );
+ safefree(colors);
+ }
+ OUTPUT:
+ RETVAL
+