OUTPUT:
RETVAL
+
+SDL_Surface *
+video_set_video_mode ( width, height, bpp, flags )
+ int width
+ int height
+ int bpp
+ Uint32 flags
+ PREINIT:
+ char* CLASS = "SDL::Surface";
+ CODE:
+ RETVAL = SDL_SetVideoMode(width,height,bpp,flags);
+ OUTPUT:
+ RETVAL
+
+
void
video_update_rect ( surface, x, y, w ,h )
SDL_Surface *surface
safefree(rects);
+int
+video_flip ( surface )
+ SDL_Surface *surface
+ CODE:
+ RETVAL = SDL_Flip(surface);
+ OUTPUT:
+ RETVAL
+
+int
+video_set_colors ( surface, start, ... )
+ SDL_Surface *surface
+ int start
+ CODE:
+ SDL_Color *colors,*temp;
+ int i, length;
+ if ( items < 3 ) { RETVAL = 0;}
+ else
+ {
+ length = items - 2;
+ colors = (SDL_Color *)safemalloc(sizeof(SDL_Color)*(length+1));
+ for ( i = 0; i < length ; i++ ) {
+ temp = (SDL_Color *)SvIV(ST(i+2));
+ colors[i].r = temp->r;
+ colors[i].g = temp->g;
+ colors[i].b = temp->b;
+ }
+ RETVAL = SDL_SetColors(surface, colors, start, length );
+ safefree(colors);
+ }
+
+ OUTPUT:
+ RETVAL
+
+int
+video_set_palette ( surface, flags, start, ... )
+ SDL_Surface *surface
+ int flags
+ int start
+
+ CODE:
+ SDL_Color *colors,*temp;
+ int i, length;
+ if ( items < 4 ) {
+ RETVAL = 0;
+ }
+ else
+ {
+ length = items - 3;
+ colors = (SDL_Color *)safemalloc(sizeof(SDL_Color)*(length+1));
+ for ( i = 0; i < length ; i++ ){
+ temp = (SDL_Color *)SvIV(ST(i+3));
+ colors[i].r = temp->r;
+ colors[i].g = temp->g;
+ colors[i].b = temp->b;
+ }
+ RETVAL = SDL_SetPalette(surface, flags, colors, start, length );
+ safefree(colors);
+ }
+ OUTPUT:
+ RETVAL
+
+int
+video_set_gamma(r, g, b)
+ float r;
+ float g;
+ float b;
+ CODE:
+ RETVAL = SDL_SetGamma(r,g,b);
+
+ OUTPUT:
+ RETVAL
+
+int
+video_set_gamma_ramp( ... )
+ CODE:
+ Uint16 *redtable, *greentable, *bluetable;
+ RETVAL = SDL_SetGammaRamp(NULL, NULL, NULL);
+ OUTPUT:
+ RETVAL
+