OUTPUT:
RETVAL
+
+SDL_Surface *
+video_set_video_mode ( width, height, bpp, flags )
+ int width
+ int height
+ int bpp
+ Uint32 flags
+ PREINIT:
+ char* CLASS = "SDL::Surface";
+ CODE:
+ RETVAL = SDL_SetVideoMode(width,height,bpp,flags);
+ OUTPUT:
+ RETVAL
+
+
void
video_update_rect ( surface, x, y, w ,h )
SDL_Surface *surface