scripts added from old sdlpl to generate constants
[sdlgit/SDL_perl.git] / scripts / opengl_words.txt
diff --git a/scripts/opengl_words.txt b/scripts/opengl_words.txt
new file mode 100644 (file)
index 0000000..c2bfb1b
--- /dev/null
@@ -0,0 +1,423 @@
+GL_COLOR_BUFFER_BIT
+GL_DEPTH_BUFFER_BIT
+GL_ACCUM_BUFFER_BIT
+GL_STENCIL_BUFFER_BIT
+GL_POINTS
+GL_LINES
+GL_LINE_STRIP
+GL_LINE_LOOP
+GL_TRIANGLES
+GL_TRIANGLE_STRIP
+GL_TRIANGLE_FAN
+GL_QUADS
+GL_QUAD_STRIP
+GL_POLYGON
+GL_LINE_STIPPLE
+GL_FRONT
+GL_BACK
+GL_POINT
+GL_LINE
+GL_FILL
+GL_CCW
+GL_CW
+GL_FRONT_AND_BACK
+GL_CULL_FACE
+GL_POLYGON_STIPPLE
+GL_NORMALIZE
+GL_RESCALE_NORMAL
+GL_VERTEX_ARRAY
+GL_COLOR_ARRAY
+GL_INDEX_ARRAY
+GL_NORMAL_ARRAY
+GL_TEXTURE_COORD_ARRAY
+GL_EDGE_FLAG_ARRAY
+GL_BYTE
+GL_UNSIGNED_BYTE
+GL_SHORT
+GL_UNSIGNED_SHORT
+GL_INT
+GL_UNSIGNED_INT
+GL_FLOAT
+GL_DOUBLE
+GL_V2F
+GL_V3F
+GL_C4UB_V2F
+GL_C4UB_V3F
+GL_C3F_V3F
+GL_N3F_V3F
+GL_C4F_N3F_V3F
+GL_T2F_V3F
+GL_T4F_V4F
+GL_T2F_C4UB_V3F
+GL_T2F_C3F_V3F
+GL_T2F_N3F_V3F
+GL_T2F_C4F_N3F_V3F
+GL_T4F_C4F_N3F_V4F
+GL_ALL_ATTRIB_BITS
+GL_CURRENT_BIT
+GL_ENABLE_BIT
+GL_EVAL_BIT
+GL_FOG_BIT
+GL_HINT_BIT
+GL_LIGHTING_BIT
+GL_LINE_BIT
+GL_LIST_BIT
+GL_PIXEL_MODE_BIT
+GL_POINT_BIT
+GL_POLYGON_BIT
+GL_POLYGON_STIPPLE_BIT
+GL_SCISSOR_BIT
+GL_TEXTURE_BIT
+GL_TRANSFORM_BIT
+GL_VIEWPORT_BIT
+GL_CLIENT_PIXEL_STORE_BIT
+GL_CLIENT_VERTEX_ARRAY_BIT
+GL_ALL_CLIENT_ATTRIB_BITS
+GL_MODELVIEW
+GL_PROJECTION
+GL_TEXTURE
+GL_SMOOTH
+GL_FLAT
+GL_LIGHT0
+GL_LIGHT1
+GL_LIGHT2
+GL_LIGHT3
+GL_LIGHT4
+GL_LIGHT5
+GL_LIGHT6
+GL_LIGHT7
+GL_AMBIENT
+GL_DIFFUSE
+GL_AMBIENT_AND_DIFFUSE
+GL_SPECULAR
+GL_SHININESS
+GL_EMISSION
+GL_COLOR_INDEXES
+GL_POSITION
+GL_SPOT_DIRECTION
+GL_SPOT_EXPONENT
+GL_SPOT_CUTOFF
+GL_CONSTANT_ATTENUATION
+GL_LINEAR_ATTENUATION
+GL_QUADRATIC_ATTENUATION
+GL_LIGHT_MODEL_AMBIENT
+GL_LIGHT_MODEL_LOCAL_VIEWER
+GL_LIGHT_MODEL_TWO_SIDE
+GL_LIGHT_MODEL_COLOR_CONTROL
+GL_FALSE
+GL_TRUE
+GL_SINGLE_COLOR
+GL_ZERO
+GL_ONE
+GL_DST_COLOR
+GL_SRC_COLOR
+GL_ONE_MINUS_DST_COLOR
+GL_ONE_MINUS_SRC_COLOR
+GL_SRC_ALPHA
+GL_ONE_MINUS_SRC_ALPHA
+GL_SRC_ALPHA_SATURATE
+GL_CONSTANT_COLOR
+GL_ONE_MINUS_CONSTANT_COLOR
+GL_CONSTANT_ALPHA
+GL_ONE_MINUS_CONSTANT_ALPHA
+GL_POINT_SMOOTH_HINT
+GL_LINE_SMOOTH_HINT
+GL_POLYGON_SMOOTH_HINT
+GL_FOG_HINT
+GL_PERSPECTIVE_CORRECTION_HINT
+GL_EXP
+GL_EXP2
+GL_FOG_MODE
+GL_LINEAR
+GL_FOG_DENSITY
+GL_FOG_START
+GL_FOG_END
+GL_FOG_COLOR
+GL_POLYGON_OFFSET_LINE
+GL_POLYGON_OFFSET_FILL
+GL_POLYGON_OFFSET_POINT
+GL_COLOR_INDEX
+GL_RGB
+GL_RGBA
+GL_BGR
+GL_BGRA
+GL_RED
+GL_GREEN
+GL_BLUE
+GL_ALPHA
+GL_LUMINANCE
+GL_LUMINANCE_ALPHA
+GL_STENCIL_INDEX
+GL_DEPTH_COMPONENT
+GL_BITMAP
+GL_UNSIGNED_BYTE_3_3_2
+GL_UNSIGNED_BYTE_2_3_3_REV
+GL_UNSIGNED_SHORT_5_6_5
+GL_UNSIGNED_SHORT_5_6_5_REV
+GL_UNSIGNED_SHORT_4_4_4_4
+GL_UNSIGNED_SHORT_4_4_4_4_REV
+GL_UNSIGNED_SHORT_5_5_5_1
+GL_UNSIGNED_SHORT_1_5_5_5_REV
+GL_UNSIGNED_INT_8_8_8_8
+GL_UNSIGNED_INT_8_8_8_8_REV
+GL_UNSIGNED_INT_10_10_10_2
+GL_UNSIGNED_INT_2_10_10_10_REV
+GL_UNPACK_SWAP_BYTES
+GL_PACK_SWAP_BYTES
+GL_UNPACK_LSB_FIRST
+GL_PACK_LSB_FIRST
+GL_UNPACK_ROW_LENGTH
+GL_PACK_ROW_LENGTH
+GL_UNPACK_SKIP_ROWS
+GL_PACK_SKIP_ROWS
+GL_UNPACK_SKIP_PIXELS
+GL_PACK_SKIP_PIXELS
+GL_UNPACK_ALIGNMENT
+GL_PACK_ALIGNMENT
+GL_UNPACK_IMAGE_HEIGHT
+GL_PACK_IMAGE_HEIGHT
+GL_UNPACK_SKIP_IMAGES
+GL_PACK_SKIP_IMAGES
+GL_MAP_COLOR
+GL_MAP_STENCIL
+GL_INDEX_SHIFT
+GL_INDEX_OFFSET
+GL_RED_SCALE
+GL_GREEN_SCALE
+GL_BLUE_SCALE
+GL_ALPHA_SCALE
+GL_DEPTH_SCALE
+GL_RED_BIAS
+GL_GREEN_BIAS
+GL_BLUE_BIAS
+GL_ALPHA_BIAS
+GL_DEPTH_BIAS
+GL_POST_CONVOLUTION_RED_SCALE
+GL_POST_CONVOLUTION_GREEN_SCALE
+GL_POST_CONVOLUTION_BLUE_SCALE
+GL_POST_CONVOLUTION_ALPHA_SCALE
+GL_POST_CONVOLUTION_RED_BIAS
+GL_POST_CONVOLUTION_GREEN_BIAS
+GL_POST_CONVOLUTION_BLUE_BIAS
+GL_POST_CONVOLUTION_ALPHA_BIAS
+GL_POST_COLOR_MATRIX_RED_SCALE
+GL_POST_COLOR_MATRIX_GREEN_SCALE
+GL_POST_COLOR_MATRIX_BLUE_SCALE
+GL_POST_COLOR_MATRIX_ALPHA_SCALE
+GL_POST_COLOR_MATRIX_RED_BIAS
+GL_POST_COLOR_MATRIX_GREEN_BIAS
+GL_POST_COLOR_MATRIX_BLUE_BIAS
+GL_POST_COLOR_MATRIX_ALPHA_BIAS
+GL_PIXEL_MAP_I_TO_I
+GL_PIXEL_MAP_S_TO_S
+GL_PIXEL_MAP_I_TO_R
+GL_PIXEL_MAP_I_TO_G
+GL_PIXEL_MAP_I_TO_B
+GL_PIXEL_MAP_I_TO_A
+GL_PIXEL_MAP_R_TO_R
+GL_PIXEL_MAP_G_TO_G
+GL_PIXEL_MAP_B_TO_B
+GL_PIXEL_MAP_A_TO_A
+GL_TEXTURE_1D
+GL_TEXTURE_2D
+GL_TEXTURE_3D
+GL_PROXY_TEXTURE_2D
+GL_ALPHA4
+GL_ALPHA8
+GL_ALPHA12
+GL_ALPHA16
+GL_LUMINANCE4
+GL_LUMINANCE8
+GL_LUMINANCE12
+GL_LUMINANCE16
+GL_LUMINANCE4_ALPHA4
+GL_LUMINANCE6_ALPHA2
+GL_LUMINANCE8_ALPHA8
+GL_LUMINANCE12_ALPHA4
+GL_LUMINANCE12_ALPHA12
+GL_LUMINANCE16_ALPHA16
+GL_INTENSITY
+GL_INTENSITY4
+GL_INTENSITY8
+GL_INTENSITY12
+GL_INTENSITY16
+GL_R3_G3_B2
+GL_RGB4
+GL_RGB5
+GL_RGB8
+GL_RGB10
+GL_RGB12
+GL_RGB16
+GL_RGBA2
+GL_RGBA4
+GL_RGB5_A1
+GL_RGBA8
+GL_RGB10_A2
+GL_RGBA12
+GL_RGBA16
+GL_MAX_TEXTURE_SIZE
+GL_TEXTURE_BASE_LEVEL
+GL_TEXTURE_MAX_LEVEL
+GL_TEXTURE_MAX_LOD
+GL_TEXTURE_MIN_LOD
+GL_TEXTURE_ENV_MODE
+GL_TEXTURE_ENV_COLOR
+GL_DECAL
+GL_REPLACE
+GL_MODULATE
+GL_BLEND
+GL_TEXTURE_WRAP_S
+GL_TEXTURE_WRAP_T
+GL_TEXTURE_WRAP_R
+GL_TEXTURE_MAG_FILTER
+GL_TEXTURE_MIN_FILTER
+GL_TEXTURE_BORDER_COLOR
+GL_TEXTURE_PRIORITY
+GL_CLAMP
+GL_CLAMP_TO_EDGE
+GL_REPEAT
+GL_NEAREST
+GL_NEAREST_MIPMAP_NEAREST
+GL_NEAREST_MIPMAP_LINEAR
+GL_LINEAR_MIPMAP_NEAREST
+GL_LINEAR_MIPMAP_LINEAR
+GL_S
+GL_T
+GL_R
+GL_Q
+GL_TEXTURE_GEN_MODE
+GL_OBJECT_PLANE
+GL_EYE_PLANE
+GL_EYE_LINEAR
+GL_OBJECT_LINEAR
+GL_SPHERE_MAP
+GL_LEFT
+GL_RIGHT
+GL_FRONT_LEFT
+GL_FRONT_RIGHT
+GL_BACK_LEFT
+GL_BACK_RIGHT
+GL_NONE
+GL_SCISSOR_TEST
+GL_NEVER
+GL_ALWAYS
+GL_LESS
+GL_LEQUAL
+GL_EQUAL
+GL_GEQUAL
+GL_GREATER
+GL_NOTEQUAL
+GL_KEEP
+GL_INCR
+GL_DECR
+GL_INVERT
+GL_CLEAR
+GL_COPY
+GL_NOOP
+GL_SET
+GL_COPY_INVERTED
+GL_AND_REVERSE
+GL_OR_REVERSE
+GL_AND
+GL_OR
+GL_NAND
+GL_NOR
+GL_XOR
+GL_EQUIV
+GL_AND_INVERTED
+GL_OR_INVERTED
+GL_LOAD
+GL_RETURN
+GL_ADD
+GL_MULT
+GL_ACCUM
+GL_MAP1_VERTEX_3
+GL_MAP1_VERTEX_4
+GL_MAP1_INDEX
+GL_MAP1_COLOR_4
+GL_MAP1_NORMAL
+GL_MAP1_TEXTURE_COORD_1
+GL_MAP1_TEXTURE_COORD_2
+GL_MAP1_TEXTURE_COORD_3
+GL_MAP1_TEXTURE_COORD_4
+GL_MAP2_VERTEX_3
+GL_MAP2_VERTEX_4
+GL_MAP2_INDEX
+GL_MAP2_COLOR_4
+GL_MAP2_NORMAL
+GL_MAP2_TEXTURE_COORD_1
+GL_MAP2_TEXTURE_COORD_2
+GL_MAP2_TEXTURE_COORD_3
+GL_MAP2_TEXTURE_COORD_4
+GL_AUTO_NORMAL
+GL_LIGHTING
+GL_DEPTH_TEST
+GL_COLOR_TABLE
+GL_POST_CONVOLUTION_COLOR_TABLE
+GL_POST_COLOR_MATRIX_COLOR_TABLE
+GL_PROXY_COLOR_TABLE
+GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
+GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
+GL_CONVOLUTION_1D
+GL_CONVOLUTION_2D
+GL_SEPARABLE_2D
+GL_CONVOLUTION_BORDER_MODE
+GL_CONVOLUTION_FILTER_SCALE
+GL_CONVOLUTION_FILTER_BIAS
+GL_REDUCE
+GL_CONSTANT_BORDER
+GL_REPLICATE_BORDER
+GL_HISTOGRAM
+GL_PROXY_HISTOGRAM
+GL_MINMAX
+GL_MIN
+GL_MAX
+GL_FUNC_ADD
+GL_FUNC_SUBTRACT
+GL_FUNC_REVERSE_SUBTRACT
+GL_COLOR_TABLE_SCALE
+GL_READ_BUFFER
+GL_FEEDBACK
+GL_SELECT
+GL_RENDER
+GLU_DISPLAY_MODE
+GLU_NURBS_MODE
+GLU_CULLING
+GLU_SAMPLING_METHOD
+GLU_SAMPLING_TOLERANCE
+GLU_PARAMETRIC_TOLERANCE
+GLU_U_STEP
+GLU_V_STEP
+GLU_AUTO_LOAD_MATRIX
+GLU_FILL
+GLU_OUTLINE_POLYGON
+GLU_OUTLINE_PATCH
+GLU_NURBS_RENDERER
+GLU_NURBS_TESSELLATOR
+GLU_PATH_LENGTH
+GLU_DOMAIN_DISTANCE
+GLU_OBJECT_PATH_LENGTH
+GLU_OBJECT_PARAMETRIC_ERROR
+GLU_NURBS_ERROR
+GLU_NURBS_BEGIN
+GLU_NURBS_BEGIN_DATA
+GLU_NURBS_TEXTURE_COORD
+GLU_NURBS_TEXTURE_COORD_DATA
+GLU_NURBS_COLOR
+GLU_NURBS_COLOR_DATA
+GLU_NURBS_NORMAL
+GLU_NURBS_NORMAL_DATA
+GLU_NURBS_VERTEX
+GLU_NURBS_VERTEX_DATA
+GLU_NURBS_END
+GLU_NURBS_END_DATA
+GLU_MAP1_TRIM_2
+GLU_MAP1_TRIM_3
+GLU_TESS_BOUNDARY_ONLY
+GLU_TESS_TOLERANCE
+GLU_TESS_WINDING_RULE
+GLU_TESS_WINDING_ODD
+GLU_TESS_WINDING_NONZERO
+GLU_TESS_WINDING_POSITIVE
+GLU_TESS_WINDING_NEGATIVE
+GLU_TESS_WINDING_ABS_GEQ_TWO