}
if (SvTYPE(sv) < SVt_RV)
sv_upgrade(sv, SVt_RV);
+ if (SvPVX(sv)) {
+ (void)SvOOK_off(sv); /* backoff */
+ if (SvLEN(sv))
+ Safefree(SvPVX(sv));
+ SvLEN(sv)=SvCUR(sv)=0;
+ }
SvRV(sv) = (SV*)gv;
SvROK_on(sv);
SvSETMAGIC(sv);
PL_op->op_private & HINT_STRICT_REFS)
DIE(aTHX_ PL_no_usym, "a symbol");
if (ckWARN(WARN_UNINITIALIZED))
- report_uninit();
+ report_uninit(sv);
RETSETUNDEF;
}
sym = SvPV(sv,len);
PL_op->op_private & HINT_STRICT_REFS)
DIE(aTHX_ PL_no_usym, "a SCALAR");
if (ckWARN(WARN_UNINITIALIZED))
- report_uninit();
+ report_uninit(sv);
RETSETUNDEF;
}
sym = SvPV(sv, len);
else preferring IV has introduced a subtle behaviour change bug. OTOH
relying on floating point to be accurate is a bug. */
- if (SvIOK(TOPs)) {
+ if (!SvOK(TOPs))
+ SETu(0);
+ else if (SvIOK(TOPs)) {
if (SvIsUV(TOPs)) {
UV uv = TOPu;
SETu(uv);
/* This will cache the NV value if string isn't actually integer */
IV iv = TOPi;
- if (SvIOK(TOPs)) {
+ if (!SvOK(TOPs))
+ SETu(0);
+ else if (SvIOK(TOPs)) {
/* IVX is precise */
if (SvIsUV(TOPs)) {
SETu(TOPu); /* force it to be numeric only */
SP = ORIGMARK;
else if (gimme == G_SCALAR) {
MARK = ORIGMARK;
- *++MARK = *SP;
+ if (SP > MARK)
+ *++MARK = *SP;
+ else
+ *++MARK = &PL_sv_undef;
SP = MARK;
}
}
if (TOPs && !make_mortal)
sv_2mortal(TOPs);
iters--;
- SP--;
+ *SP-- = &PL_sv_undef;
}
}