=head1 DESCRIPTION
-=head2 Important Caveat
+=head2 Important Caveats
-WARNING: The implementation of Unicode support in Perl is incomplete.
+Unicode support is an extensive requirement. While perl does not
+implement the Unicode standard or the accompanying technical reports
+from cover to cover, Perl does support many Unicode features.
-The following areas need further work.
-
-=over
+=over 4
=item Input and Output Disciplines
-There is currently no easy way to mark data read from a file or other
-external source as being utf8. This will be one of the major areas of
-focus in the near future.
+A filehandle can be marked as containing perl's internal Unicode
+encoding (UTF-8 or UTF-EBCDIC) by opening it with the ":utf8" layer.
+Other encodings can be converted to perl's encoding on input, or from
+perl's encoding on output by use of the ":encoding(...)" layer.
+See L<open>.
+
+To mark the Perl source itself as being in a particular encoding,
+see L<encoding>.
=item Regular Expressions
-The existing regular expression compiler does not produce polymorphic
-opcodes. This means that the determination on whether to match Unicode
-characters is made when the pattern is compiled, based on whether the
-pattern contains Unicode characters, and not when the matching happens
-at run time. This needs to be changed to adaptively match Unicode if
-the string to be matched is Unicode.
+The regular expression compiler produces polymorphic opcodes. That is,
+the pattern adapts to the data and automatically switch to the Unicode
+character scheme when presented with Unicode data, or a traditional
+byte scheme when presented with byte data.
-=item C<use utf8> still needed to enable a few features
+=item C<use utf8> still needed to enable UTF-8/UTF-EBCDIC in scripts
-The C<utf8> pragma implements the tables used for Unicode support. These
-tables are automatically loaded on demand, so the C<utf8> pragma need not
-normally be used.
+As a compatibility measure, this pragma must be explicitly used to
+enable recognition of UTF-8 in the Perl scripts themselves on ASCII
+based machines, or to recognize UTF-EBCDIC on EBCDIC based machines.
+B<NOTE: this should be the only place where an explicit C<use utf8>
+is needed>.
-However, as a compatibility measure, this pragma must be explicitly used
-to enable recognition of UTF-8 encoded literals and identifiers in the
-source text.
+You can also use the C<encoding> pragma to change the default encoding
+of the data in your script; see L<encoding>.
=back
=head2 Byte and Character semantics
Beginning with version 5.6, Perl uses logically wide characters to
-represent strings internally. This internal representation of strings
-uses the UTF-8 encoding.
+represent strings internally.
-In future, Perl-level operations can be expected to work with characters
-rather than bytes, in general.
+In future, Perl-level operations can be expected to work with
+characters rather than bytes, in general.
-However, as strictly an interim compatibility measure, Perl v5.6 aims to
-provide a safe migration path from byte semantics to character semantics
-for programs. For operations where Perl can unambiguously decide that the
-input data is characters, Perl now switches to character semantics.
-For operations where this determination cannot be made without additional
-information from the user, Perl decides in favor of compatibility, and
-chooses to use byte semantics.
+However, as strictly an interim compatibility measure, Perl aims to
+provide a safe migration path from byte semantics to character
+semantics for programs. For operations where Perl can unambiguously
+decide that the input data is characters, Perl now switches to
+character semantics. For operations where this determination cannot
+be made without additional information from the user, Perl decides in
+favor of compatibility, and chooses to use byte semantics.
This behavior preserves compatibility with earlier versions of Perl,
which allowed byte semantics in Perl operations, but only as long as
external programs, from information provided by the system (such as %ENV),
or from literals and constants in the source text.
-If the C<-C> command line switch is used, (or the ${^WIDE_SYSTEM_CALLS}
-global flag is set to C<1>), all system calls will use the
-corresponding wide character APIs. This is currently only implemented
-on Windows.
+On Windows platforms, if the C<-C> command line switch is used, (or the
+${^WIDE_SYSTEM_CALLS} global flag is set to C<1>), all system calls
+will use the corresponding wide character APIs. Note that this is
+currently only implemented on Windows since other platforms lack an
+API standard on this area.
-Regardless of the above, the C<bytes> pragma can always be used to force
-byte semantics in a particular lexical scope. See L<bytes>.
-
-One effect of the C<utf8> pragma is that the internal UTF-8 decoding
-becomes stricter so that the character 0xFFFF (UTF-8 bytes 0xEF 0xBF
-0xBF), and the bytes 0xFE and 0xFF, start to cause warnings if they
-appear in the data.
+Regardless of the above, the C<bytes> pragma can always be used to
+force byte semantics in a particular lexical scope. See L<bytes>.
The C<utf8> pragma is primarily a compatibility device that enables
-recognition of UTF-8 in literals encountered by the parser. It may also
-be used for enabling some of the more experimental Unicode support features.
+recognition of UTF-(8|EBCDIC) in literals encountered by the parser.
Note that this pragma is only required until a future version of Perl
in which character semantics will become the default. This pragma may
then become a no-op. See L<utf8>.
Thus, character semantics for these operations apply transparently; if
the input data came from a Unicode source (for example, by adding a
character encoding discipline to the filehandle whence it came, or a
-literal UTF-8 string constant in the program), character semantics
+literal Unicode string constant in the program), character semantics
apply; otherwise, byte semantics are in effect. To force byte semantics
on Unicode data, the C<bytes> pragma should be used.
+Notice that if you concatenate strings with byte semantics and strings
+with Unicode character data, the bytes will by default be upgraded
+I<as if they were ISO 8859-1 (Latin-1)> (or if in EBCDIC, after a
+translation to ISO 8859-1). This is done without regard to the
+system's native 8-bit encoding, so to change this for systems with
+non-Latin-1 (or non-EBCDIC) native encodings, use the C<encoding>
+pragma, see L<encoding>.
+
Under character semantics, many operations that formerly operated on
-bytes change to operating on characters. For ASCII data this makes
-no difference, because UTF-8 stores ASCII in single bytes, but for
-any character greater than C<chr(127)>, the character may be stored in
-a sequence of two or more bytes, all of which have the high bit set.
-But by and large, the user need not worry about this, because Perl
-hides it from the user. A character in Perl is logically just a number
-ranging from 0 to 2**32 or so. Larger characters encode to longer
-sequences of bytes internally, but again, this is just an internal
-detail which is hidden at the Perl level.
+bytes change to operating on characters. A character in Perl is
+logically just a number ranging from 0 to 2**31 or so. Larger
+characters may encode to longer sequences of bytes internally, but
+this is just an internal detail which is hidden at the Perl level.
+See L<perluniintro> for more on this.
=head2 Effects of character semantics
=item *
-Strings and patterns may contain characters that have an ordinal value
-larger than 255.
+Strings (including hash keys) and regular expression patterns may
+contain characters that have an ordinal value larger than 255.
+
+If you use a Unicode editor to edit your program, Unicode characters
+may occur directly within the literal strings in one of the various
+Unicode encodings (UTF-8, UTF-EBCDIC, UCS-2, etc.), but are recognized
+as such (and converted to Perl's internal representation) only if the
+appropriate L<encoding> is specified.
+
+You can also get Unicode characters into a string by using the C<\x{...}>
+notation, putting the Unicode code for the desired character, in
+hexadecimal, into the curlies. For instance, a smiley face is C<\x{263A}>.
+This works only for characters with a code 0x100 and above.
+
+Additionally, if you
+
+ use charnames ':full';
-Presuming you use a Unicode editor to edit your program, such characters
-will typically occur directly within the literal strings as UTF-8
-characters, but you can also specify a particular character with an
-extension of the C<\x> notation. UTF-8 characters are specified by
-putting the hexadecimal code within curlies after the C<\x>. For instance,
-a Unicode smiley face is C<\x{263A}>.
+you can use the C<\N{...}> notation, putting the official Unicode character
+name within the curlies. For example, C<\N{WHITE SMILING FACE}>.
+This works for all characters that have names.
=item *
-Identifiers within the Perl script may contain Unicode alphanumeric
-characters, including ideographs. (You are currently on your own when
-it comes to using the canonical forms of characters--Perl doesn't (yet)
-attempt to canonicalize variable names for you.)
+If an appropriate L<encoding> is specified, identifiers within the
+Perl script may contain Unicode alphanumeric characters, including
+ideographs. (You are currently on your own when it comes to using the
+canonical forms of characters--Perl doesn't (yet) attempt to
+canonicalize variable names for you.)
=item *
Regular expressions match characters instead of bytes. For instance,
"." matches a character instead of a byte. (However, the C<\C> pattern
-is provided to force a match a single byte ("C<char>" in C, hence
-C<\C>).)
+is provided to force a match a single byte ("C<char>" in C, hence C<\C>).)
=item *
Character classes in regular expressions match characters instead of
bytes, and match against the character properties specified in the
-Unicode properties database. So C<\w> can be used to match an ideograph,
-for instance.
+Unicode properties database. So C<\w> can be used to match an
+ideograph, for instance.
=item *
-Named Unicode properties and block ranges make be used as character
-classes via the new C<\p{}> (matches property) and C<\P{}> (doesn't
-match property) constructs. For instance, C<\p{Lu}> matches any
-character with the Unicode uppercase property, while C<\p{M}> matches
-any mark character. Single letter properties may omit the brackets, so
-that can be written C<\pM> also. Many predefined character classes are
-available, such as C<\p{IsMirrored}> and C<\p{InTibetan}>.
+Named Unicode properties, scripts, and block ranges may be used like
+character classes via the new C<\p{}> (matches property) and C<\P{}>
+(doesn't match property) constructs. For instance, C<\p{Lu}> matches any
+character with the Unicode "Lu" (Letter, uppercase) property, while
+C<\p{M}> matches any character with a "M" (mark -- accents and such)
+property. Single letter properties may omit the brackets, so that can be
+written C<\pM> also. Many predefined properties are available, such
+as C<\p{Mirrored}> and C<\p{Tibetan}>.
+
+The official Unicode script and block names have spaces and dashes as
+separators, but for convenience you can have dashes, spaces, and underbars
+at every word division, and you need not care about correct casing. It is
+recommended, however, that for consistency you use the following naming:
+the official Unicode script, block, or property name (see below for the
+additional rules that apply to block names), with whitespace and dashes
+removed, and the words "uppercase-first-lowercase-rest". That is, "Latin-1
+Supplement" becomes "Latin1Supplement".
+
+You can also negate both C<\p{}> and C<\P{}> by introducing a caret
+(^) between the first curly and the property name: C<\p{^Tamil}> is
+equal to C<\P{Tamil}>.
+
+Here are the basic Unicode General Category properties, followed by their
+long form (you can use either, e.g. C<\p{Lu}> and C<\p{LowercaseLetter}>
+are identical).
+
+ Short Long
+
+ L Letter
+ Lu UppercaseLetter
+ Ll LowercaseLetter
+ Lt TitlecaseLetter
+ Lm ModifierLetter
+ Lo OtherLetter
+
+ M Mark
+ Mn NonspacingMark
+ Mc SpacingMark
+ Me EnclosingMark
+
+ N Number
+ Nd DecimalNumber
+ Nl LetterNumber
+ No OtherNumber
+
+ P Punctuation
+ Pc ConnectorPunctuation
+ Pd DashPunctuation
+ Ps OpenPunctuation
+ Pe ClosePunctuation
+ Pi InitialPunctuation
+ (may behave like Ps or Pe depending on usage)
+ Pf FinalPunctuation
+ (may behave like Ps or Pe depending on usage)
+ Po OtherPunctuation
+
+ S Symbol
+ Sm MathSymbol
+ Sc CurrencySymbol
+ Sk ModifierSymbol
+ So OtherSymbol
+
+ Z Separator
+ Zs SpaceSeparator
+ Zl LineSeparator
+ Zp ParagraphSeparator
+
+ C Other
+ Cc Control
+ Cf Format
+ Cs Surrogate (not usable)
+ Co PrivateUse
+ Cn Unassigned
+
+The single-letter properties match all characters in any of the
+two-letter sub-properties starting with the same letter.
+There's also C<L&> which is an alias for C<Ll>, C<Lu>, and C<Lt>.
+
+Because Perl hides the need for the user to understand the internal
+representation of Unicode characters, it has no need to support the
+somewhat messy concept of surrogates. Therefore, the C<Cs> property is not
+supported.
+
+Because scripts differ in their directionality (for example Hebrew is
+written right to left), Unicode supplies these properties:
+
+ Property Meaning
+
+ BidiL Left-to-Right
+ BidiLRE Left-to-Right Embedding
+ BidiLRO Left-to-Right Override
+ BidiR Right-to-Left
+ BidiAL Right-to-Left Arabic
+ BidiRLE Right-to-Left Embedding
+ BidiRLO Right-to-Left Override
+ BidiPDF Pop Directional Format
+ BidiEN European Number
+ BidiES European Number Separator
+ BidiET European Number Terminator
+ BidiAN Arabic Number
+ BidiCS Common Number Separator
+ BidiNSM Non-Spacing Mark
+ BidiBN Boundary Neutral
+ BidiB Paragraph Separator
+ BidiS Segment Separator
+ BidiWS Whitespace
+ BidiON Other Neutrals
+
+For example, C<\p{BidiR}> matches all characters that are normally
+written right to left.
+
+=back
+
+=head2 Scripts
+
+The scripts available via C<\p{...}> and C<\P{...}>, for example
+C<\p{Latin}> or C<\p{Cyrillic}>, are as follows:
+
+ Arabic
+ Armenian
+ Bengali
+ Bopomofo
+ Buhid
+ CanadianAboriginal
+ Cherokee
+ Cyrillic
+ Deseret
+ Devanagari
+ Ethiopic
+ Georgian
+ Gothic
+ Greek
+ Gujarati
+ Gurmukhi
+ Han
+ Hangul
+ Hanunoo
+ Hebrew
+ Hiragana
+ Inherited
+ Kannada
+ Katakana
+ Khmer
+ Lao
+ Latin
+ Malayalam
+ Mongolian
+ Myanmar
+ Ogham
+ OldItalic
+ Oriya
+ Runic
+ Sinhala
+ Syriac
+ Tagalog
+ Tagbanwa
+ Tamil
+ Telugu
+ Thaana
+ Thai
+ Tibetan
+ Yi
+
+There are also extended property classes that supplement the basic
+properties, defined by the F<PropList> Unicode database:
+
+ ASCIIHexDigit
+ BidiControl
+ Dash
+ Deprecated
+ Diacritic
+ Extender
+ GraphemeLink
+ HexDigit
+ Hyphen
+ Ideographic
+ IDSBinaryOperator
+ IDSTrinaryOperator
+ JoinControl
+ LogicalOrderException
+ NoncharacterCodePoint
+ OtherAlphabetic
+ OtherDefaultIgnorableCodePoint
+ OtherGraphemeExtend
+ OtherLowercase
+ OtherMath
+ OtherUppercase
+ QuotationMark
+ Radical
+ SoftDotted
+ TerminalPunctuation
+ UnifiedIdeograph
+ WhiteSpace
+
+and further derived properties:
+
+ Alphabetic Lu + Ll + Lt + Lm + Lo + OtherAlphabetic
+ Lowercase Ll + OtherLowercase
+ Uppercase Lu + OtherUppercase
+ Math Sm + OtherMath
+
+ ID_Start Lu + Ll + Lt + Lm + Lo + Nl
+ ID_Continue ID_Start + Mn + Mc + Nd + Pc
+
+ Any Any character
+ Assigned Any non-Cn character (i.e. synonym for \P{Cn})
+ Unassigned Synonym for \p{Cn}
+ Common Any character (or unassigned code point)
+ not explicitly assigned to a script
+
+For backward compatibility, all properties mentioned so far may have C<Is>
+prepended to their name (e.g. C<\P{IsLu}> is equal to C<\P{Lu}>).
+
+=head2 Blocks
+
+In addition to B<scripts>, Unicode also defines B<blocks> of characters.
+The difference between scripts and blocks is that the scripts concept is
+closer to natural languages, while the blocks concept is more an artificial
+grouping based on groups of mostly 256 Unicode characters. For example, the
+C<Latin> script contains letters from many blocks. On the other hand, the
+C<Latin> script does not contain all the characters from those blocks. It
+does not, for example, contain digits because digits are shared across many
+scripts. Digits and other similar groups, like punctuation, are in a
+category called C<Common>.
+
+For more about scripts, see the UTR #24:
+
+ http://www.unicode.org/unicode/reports/tr24/
+
+For more about blocks, see:
+
+ http://www.unicode.org/Public/UNIDATA/Blocks.txt
+
+Blocks names are given with the C<In> prefix. For example, the
+Katakana block is referenced via C<\p{InKatakana}>. The C<In>
+prefix may be omitted if there is no naming conflict with a script
+or any other property, but it is recommended that C<In> always be used
+to avoid confusion.
+
+These block names are supported:
+
+ InAlphabeticPresentationForms
+ InArabic
+ InArabicPresentationFormsA
+ InArabicPresentationFormsB
+ InArmenian
+ InArrows
+ InBasicLatin
+ InBengali
+ InBlockElements
+ InBopomofo
+ InBopomofoExtended
+ InBoxDrawing
+ InBraillePatterns
+ InBuhid
+ InByzantineMusicalSymbols
+ InCJKCompatibility
+ InCJKCompatibilityForms
+ InCJKCompatibilityIdeographs
+ InCJKCompatibilityIdeographsSupplement
+ InCJKRadicalsSupplement
+ InCJKSymbolsAndPunctuation
+ InCJKUnifiedIdeographs
+ InCJKUnifiedIdeographsExtensionA
+ InCJKUnifiedIdeographsExtensionB
+ InCherokee
+ InCombiningDiacriticalMarks
+ InCombiningDiacriticalMarksforSymbols
+ InCombiningHalfMarks
+ InControlPictures
+ InCurrencySymbols
+ InCyrillic
+ InCyrillicSupplementary
+ InDeseret
+ InDevanagari
+ InDingbats
+ InEnclosedAlphanumerics
+ InEnclosedCJKLettersAndMonths
+ InEthiopic
+ InGeneralPunctuation
+ InGeometricShapes
+ InGeorgian
+ InGothic
+ InGreekExtended
+ InGreekAndCoptic
+ InGujarati
+ InGurmukhi
+ InHalfwidthAndFullwidthForms
+ InHangulCompatibilityJamo
+ InHangulJamo
+ InHangulSyllables
+ InHanunoo
+ InHebrew
+ InHighPrivateUseSurrogates
+ InHighSurrogates
+ InHiragana
+ InIPAExtensions
+ InIdeographicDescriptionCharacters
+ InKanbun
+ InKangxiRadicals
+ InKannada
+ InKatakana
+ InKatakanaPhoneticExtensions
+ InKhmer
+ InLao
+ InLatin1Supplement
+ InLatinExtendedA
+ InLatinExtendedAdditional
+ InLatinExtendedB
+ InLetterlikeSymbols
+ InLowSurrogates
+ InMalayalam
+ InMathematicalAlphanumericSymbols
+ InMathematicalOperators
+ InMiscellaneousMathematicalSymbolsA
+ InMiscellaneousMathematicalSymbolsB
+ InMiscellaneousSymbols
+ InMiscellaneousTechnical
+ InMongolian
+ InMusicalSymbols
+ InMyanmar
+ InNumberForms
+ InOgham
+ InOldItalic
+ InOpticalCharacterRecognition
+ InOriya
+ InPrivateUseArea
+ InRunic
+ InSinhala
+ InSmallFormVariants
+ InSpacingModifierLetters
+ InSpecials
+ InSuperscriptsAndSubscripts
+ InSupplementalArrowsA
+ InSupplementalArrowsB
+ InSupplementalMathematicalOperators
+ InSupplementaryPrivateUseAreaA
+ InSupplementaryPrivateUseAreaB
+ InSyriac
+ InTagalog
+ InTagbanwa
+ InTags
+ InTamil
+ InTelugu
+ InThaana
+ InThai
+ InTibetan
+ InUnifiedCanadianAboriginalSyllabics
+ InVariationSelectors
+ InYiRadicals
+ InYiSyllables
+
+=over 4
=item *
-The special pattern C<\X> match matches any extended Unicode sequence
+The special pattern C<\X> matches any extended Unicode sequence
(a "combining character sequence" in Standardese), where the first
character is a base character and subsequent characters are mark
characters that apply to the base character. It is equivalent to
=item *
Case translation operators use the Unicode case translation tables
-when provided character input. Note that C<uc()> translates to
-uppercase, while C<ucfirst> translates to titlecase (for languages
-that make the distinction). Naturally the corresponding backslash
-sequences have the same semantics.
+when provided character input. Note that C<uc()> (also known as C<\U>
+in doublequoted strings) translates to uppercase, while C<ucfirst>
+(also known as C<\u> in doublequoted strings) translates to titlecase
+(for languages that make the distinction). Naturally the
+corresponding backslash sequences have the same semantics.
=item *
Most operators that deal with positions or lengths in the string will
-automatically switch to using character positions, including C<chop()>,
-C<substr()>, C<pos()>, C<index()>, C<rindex()>, C<sprintf()>,
-C<write()>, and C<length()>. Operators that specifically don't switch
-include C<vec()>, C<pack()>, and C<unpack()>. Operators that really
-don't care include C<chomp()>, as well as any other operator that
-treats a string as a bucket of bits, such as C<sort()>, and the
-operators dealing with filenames.
+automatically switch to using character positions, including
+C<chop()>, C<substr()>, C<pos()>, C<index()>, C<rindex()>,
+C<sprintf()>, C<write()>, and C<length()>. Operators that
+specifically don't switch include C<vec()>, C<pack()>, and
+C<unpack()>. Operators that really don't care include C<chomp()>, as
+well as any other operator that treats a string as a bucket of bits,
+such as C<sort()>, and the operators dealing with filenames.
=item *
The C<pack()>/C<unpack()> letters "C<c>" and "C<C>" do I<not> change,
since they're often used for byte-oriented formats. (Again, think
"C<char>" in the C language.) However, there is a new "C<U>" specifier
-that will convert between UTF-8 characters and integers. (It works
-outside of the utf8 pragma too.)
+that will convert between Unicode characters and integers.
=item *
The C<chr()> and C<ord()> functions work on characters. This is like
C<pack("U")> and C<unpack("U")>, not like C<pack("C")> and
C<unpack("C")>. In fact, the latter are how you now emulate
-byte-oriented C<chr()> and C<ord()> under utf8.
+byte-oriented C<chr()> and C<ord()> for Unicode strings.
+(Note that this reveals the internal encoding of Unicode strings,
+which is not something one normally needs to care about at all.)
+
+=item *
+
+The bit string operators C<& | ^ ~> can operate on character data.
+However, for backward compatibility reasons (bit string operations
+when the characters all are less than 256 in ordinal value) one should
+not mix C<~> (the bit complement) and characters both less than 256 and
+equal or greater than 256. Most importantly, the DeMorgan's laws
+(C<~($x|$y) eq ~$x&~$y>, C<~($x&$y) eq ~$x|~$y>) won't hold.
+Another way to look at this is that the complement cannot return
+B<both> the 8-bit (byte) wide bit complement B<and> the full character
+wide bit complement.
+
+=item *
+
+lc(), uc(), lcfirst(), and ucfirst() work for the following cases:
+
+=over 8
+
+=item *
+
+the case mapping is from a single Unicode character to another
+single Unicode character
+
+=item *
+
+the case mapping is from a single Unicode character to more
+than one Unicode character
+
+=back
+
+What doesn't yet work are the following cases:
+
+=over 8
+
+=item *
+
+the "final sigma" (Greek)
+
+=item *
+
+anything to with locales (Lithuanian, Turkish, Azeri)
+
+=back
+
+See the Unicode Technical Report #21, Case Mappings, for more details.
=item *
=back
+=head2 User-defined Character Properties
+
+You can define your own character properties by defining subroutines
+that have names beginning with "In" or "Is". The subroutines must be
+visible in the package that uses the properties. The user-defined
+properties can be used in the regular expression C<\p> and C<\P>
+constructs.
+
+The subroutines must return a specially formatted string: one or more
+newline-separated lines. Each line must be one of the following:
+
+=over 4
+
+=item *
+
+Two hexadecimal numbers separated by horizontal whitespace (space or
+tabulator characters) denoting a range of Unicode codepoints to include.
+
+=item *
+
+Something to include, prefixed by "+": either an built-in character
+property (prefixed by "utf8::"), for all the characters in that
+property; or two hexadecimal codepoints for a range; or a single
+hexadecimal codepoint.
+
+=item *
+
+Something to exclude, prefixed by "-": either an existing character
+property (prefixed by "utf8::"), for all the characters in that
+property; or two hexadecimal codepoints for a range; or a single
+hexadecimal codepoint.
+
+=item *
+
+Something to negate, prefixed "!": either an existing character
+property (prefixed by "utf8::") for all the characters except the
+characters in the property; or two hexadecimal codepoints for a range;
+or a single hexadecimal codepoint.
+
+=back
+
+For example, to define a property that covers both the Japanese
+syllabaries (hiragana and katakana), you can define
+
+ sub InKana {
+ return <<END;
+ 3040\t309F
+ 30A0\t30FF
+ END
+ }
+
+Imagine that the here-doc end marker is at the beginning of the line.
+Now you can use C<\p{InKana}> and C<\P{InKana}>.
+
+You could also have used the existing block property names:
+
+ sub InKana {
+ return <<'END';
+ +utf8::InHiragana
+ +utf8::InKatakana
+ END
+ }
+
+Suppose you wanted to match only the allocated characters,
+not the raw block ranges: in other words, you want to remove
+the non-characters:
+
+ sub InKana {
+ return <<'END';
+ +utf8::InHiragana
+ +utf8::InKatakana
+ -utf8::IsCn
+ END
+ }
+
+The negation is useful for defining (surprise!) negated classes.
+
+ sub InNotKana {
+ return <<'END';
+ !utf8::InHiragana
+ -utf8::InKatakana
+ +utf8::IsCn
+ END
+ }
+
=head2 Character encodings for input and output
-[XXX: This feature is not yet implemented.]
+See L<Encode>.
+
+=head2 Unicode Regular Expression Support Level
+
+The following list of Unicode regular expression support describes
+feature by feature the Unicode support implemented in Perl as of Perl
+5.8.0. The "Level N" and the section numbers refer to the Unicode
+Technical Report 18, "Unicode Regular Expression Guidelines".
+
+=over 4
+
+=item *
+
+Level 1 - Basic Unicode Support
+
+ 2.1 Hex Notation - done [1]
+ Named Notation - done [2]
+ 2.2 Categories - done [3][4]
+ 2.3 Subtraction - MISSING [5][6]
+ 2.4 Simple Word Boundaries - done [7]
+ 2.5 Simple Loose Matches - done [8]
+ 2.6 End of Line - MISSING [9][10]
+
+ [ 1] \x{...}
+ [ 2] \N{...}
+ [ 3] . \p{...} \P{...}
+ [ 4] now scripts (see UTR#24 Script Names) in addition to blocks
+ [ 5] have negation
+ [ 6] can use regular expression look-ahead [a]
+ or user-defined character properties [b] to emulate subtraction
+ [ 7] include Letters in word characters
+ [ 8] note that perl does Full casefolding in matching, not Simple:
+ for example U+1F88 is equivalent with U+1F000 U+03B9,
+ not with 1F80. This difference matters for certain Greek
+ capital letters with certain modifiers: the Full casefolding
+ decomposes the letter, while the Simple casefolding would map
+ it to a single character.
+ [ 9] see UTR#13 Unicode Newline Guidelines
+ [10] should do ^ and $ also on \x{85}, \x{2028} and \x{2029})
+ (should also affect <>, $., and script line numbers)
+ (the \x{85}, \x{2028} and \x{2029} do match \s)
+
+[a] You can mimic class subtraction using lookahead.
+For example, what TR18 might write as
+
+ [{Greek}-[{UNASSIGNED}]]
+
+in Perl can be written as:
+
+ (?!\p{Unassigned})\p{InGreekAndCoptic}
+ (?=\p{Assigned})\p{InGreekAndCoptic}
+
+But in this particular example, you probably really want
+
+ \p{Greek}
+
+which will match assigned characters known to be part of the Greek script.
+
+[b] See L</User-defined Character Properties>.
+
+=item *
+
+Level 2 - Extended Unicode Support
+
+ 3.1 Surrogates - MISSING
+ 3.2 Canonical Equivalents - MISSING [11][12]
+ 3.3 Locale-Independent Graphemes - MISSING [13]
+ 3.4 Locale-Independent Words - MISSING [14]
+ 3.5 Locale-Independent Loose Matches - MISSING [15]
+
+ [11] see UTR#15 Unicode Normalization
+ [12] have Unicode::Normalize but not integrated to regexes
+ [13] have \X but at this level . should equal that
+ [14] need three classes, not just \w and \W
+ [15] see UTR#21 Case Mappings
+
+=item *
+
+Level 3 - Locale-Sensitive Support
+
+ 4.1 Locale-Dependent Categories - MISSING
+ 4.2 Locale-Dependent Graphemes - MISSING [16][17]
+ 4.3 Locale-Dependent Words - MISSING
+ 4.4 Locale-Dependent Loose Matches - MISSING
+ 4.5 Locale-Dependent Ranges - MISSING
+
+ [16] see UTR#10 Unicode Collation Algorithms
+ [17] have Unicode::Collate but not integrated to regexes
+
+=back
+
+=head2 Unicode Encodings
+
+Unicode characters are assigned to I<code points> which are abstract
+numbers. To use these numbers various encodings are needed.
+
+=over 4
+
+=item *
+
+UTF-8
+
+UTF-8 is a variable-length (1 to 6 bytes, current character allocations
+require 4 bytes), byteorder independent encoding. For ASCII, UTF-8 is
+transparent (and we really do mean 7-bit ASCII, not another 8-bit encoding).
+
+The following table is from Unicode 3.2.
+
+ Code Points 1st Byte 2nd Byte 3rd Byte 4th Byte
+
+ U+0000..U+007F 00..7F
+ U+0080..U+07FF C2..DF 80..BF
+ U+0800..U+0FFF E0 A0..BF 80..BF
+ U+1000..U+CFFF E1..EC 80..BF 80..BF
+ U+D000..U+D7FF ED 80..9F 80..BF
+ U+D800..U+DFFF ******* ill-formed *******
+ U+E000..U+FFFF EE..EF 80..BF 80..BF
+ U+10000..U+3FFFF F0 90..BF 80..BF 80..BF
+ U+40000..U+FFFFF F1..F3 80..BF 80..BF 80..BF
+ U+100000..U+10FFFF F4 80..8F 80..BF 80..BF
+
+Note the A0..BF in U+0800..U+0FFF, the 80..9F in U+D000...U+D7FF,
+the 90..BF in U+10000..U+3FFFF, and the 80...8F in U+100000..U+10FFFF.
+The "gaps" are caused by legal UTF-8 avoiding non-shortest encodings:
+it is technically possible to UTF-8-encode a single code point in different
+ways, but that is explicitly forbidden, and the shortest possible encoding
+should always be used (and that is what Perl does).
+
+Or, another way to look at it, as bits:
+
+ Code Points 1st Byte 2nd Byte 3rd Byte 4th Byte
+
+ 0aaaaaaa 0aaaaaaa
+ 00000bbbbbaaaaaa 110bbbbb 10aaaaaa
+ ccccbbbbbbaaaaaa 1110cccc 10bbbbbb 10aaaaaa
+ 00000dddccccccbbbbbbaaaaaa 11110ddd 10cccccc 10bbbbbb 10aaaaaa
+
+As you can see, the continuation bytes all begin with C<10>, and the
+leading bits of the start byte tell how many bytes the are in the
+encoded character.
+
+=item *
+
+UTF-EBCDIC
+
+Like UTF-8, but EBCDIC-safe, as UTF-8 is ASCII-safe.
+
+=item *
+
+UTF-16, UTF-16BE, UTF16-LE, Surrogates, and BOMs (Byte Order Marks)
+
+(The followings items are mostly for reference, Perl doesn't
+use them internally.)
+
+UTF-16 is a 2 or 4 byte encoding. The Unicode code points
+0x0000..0xFFFF are stored in two 16-bit units, and the code points
+0x010000..0x10FFFF in two 16-bit units. The latter case is
+using I<surrogates>, the first 16-bit unit being the I<high
+surrogate>, and the second being the I<low surrogate>.
+
+Surrogates are code points set aside to encode the 0x01000..0x10FFFF
+range of Unicode code points in pairs of 16-bit units. The I<high
+surrogates> are the range 0xD800..0xDBFF, and the I<low surrogates>
+are the range 0xDC00..0xDFFFF. The surrogate encoding is
+
+ $hi = ($uni - 0x10000) / 0x400 + 0xD800;
+ $lo = ($uni - 0x10000) % 0x400 + 0xDC00;
+
+and the decoding is
+
+ $uni = 0x10000 + ($hi - 0xD800) * 0x400 + ($lo - 0xDC00);
+
+If you try to generate surrogates (for example by using chr()), you
+will get a warning if warnings are turned on (C<-w> or C<use
+warnings;>) because those code points are not valid for a Unicode
+character.
+
+Because of the 16-bitness, UTF-16 is byteorder dependent. UTF-16
+itself can be used for in-memory computations, but if storage or
+transfer is required, either UTF-16BE (Big Endian) or UTF-16LE
+(Little Endian) must be chosen.
+
+This introduces another problem: what if you just know that your data
+is UTF-16, but you don't know which endianness? Byte Order Marks
+(BOMs) are a solution to this. A special character has been reserved
+in Unicode to function as a byte order marker: the character with the
+code point 0xFEFF is the BOM.
+
+The trick is that if you read a BOM, you will know the byte order,
+since if it was written on a big endian platform, you will read the
+bytes 0xFE 0xFF, but if it was written on a little endian platform,
+you will read the bytes 0xFF 0xFE. (And if the originating platform
+was writing in UTF-8, you will read the bytes 0xEF 0xBB 0xBF.)
+
+The way this trick works is that the character with the code point
+0xFFFE is guaranteed not to be a valid Unicode character, so the
+sequence of bytes 0xFF 0xFE is unambiguously "BOM, represented in
+little-endian format" and cannot be "0xFFFE, represented in big-endian
+format".
+
+=item *
+
+UTF-32, UTF-32BE, UTF32-LE
+
+The UTF-32 family is pretty much like the UTF-16 family, expect that
+the units are 32-bit, and therefore the surrogate scheme is not
+needed. The BOM signatures will be 0x00 0x00 0xFE 0xFF for BE and
+0xFF 0xFE 0x00 0x00 for LE.
+
+=item *
+
+UCS-2, UCS-4
+
+Encodings defined by the ISO 10646 standard. UCS-2 is a 16-bit
+encoding. Unlike UTF-16, UCS-2 is not extensible beyond 0xFFFF,
+because it does not use surrogates. UCS-4 is a 32-bit encoding,
+functionally identical to UTF-32.
+
+=item *
+
+UTF-7
+
+A seven-bit safe (non-eight-bit) encoding, useful if the
+transport/storage is not eight-bit safe. Defined by RFC 2152.
+
+=back
+
+=head2 Security Implications of Unicode
+
+=over 4
+
+=item *
+
+Malformed UTF-8
+
+Unfortunately, the specification of UTF-8 leaves some room for
+interpretation of how many bytes of encoded output one should generate
+from one input Unicode character. Strictly speaking, one is supposed
+to always generate the shortest possible sequence of UTF-8 bytes,
+because otherwise there is potential for input buffer overflow at
+the receiving end of a UTF-8 connection. Perl always generates the
+shortest length UTF-8, and with warnings on (C<-w> or C<use
+warnings;>) Perl will warn about non-shortest length UTF-8 (and other
+malformations, too, such as the surrogates, which are not real
+Unicode code points.)
+
+=item *
+
+Regular expressions behave slightly differently between byte data and
+character (Unicode data). For example, the "word character" character
+class C<\w> will work differently when the data is all eight-bit bytes
+or when the data is Unicode.
+
+In the first case, the set of C<\w> characters is either small (the
+default set of alphabetic characters, digits, and the "_"), or, if you
+are using a locale (see L<perllocale>), the C<\w> might contain a few
+more letters according to your language and country.
+
+In the second case, the C<\w> set of characters is much, much larger,
+and most importantly, even in the set of the first 256 characters, it
+will most probably be different: as opposed to most locales (which are
+specific to a language and country pair) Unicode classifies all the
+characters that are letters as C<\w>. For example: your locale might
+not think that LATIN SMALL LETTER ETH is a letter (unless you happen
+to speak Icelandic), but Unicode does.
+
+As discussed elsewhere, Perl tries to stand one leg (two legs, as
+camels are quadrupeds?) in two worlds: the old world of bytes and the new
+world of characters, upgrading from bytes to characters when necessary.
+If your legacy code is not explicitly using Unicode, no automatic
+switchover to characters should happen, and characters shouldn't get
+downgraded back to bytes, either. It is possible to accidentally mix
+bytes and characters, however (see L<perluniintro>), in which case the
+C<\w> might start behaving differently. Review your code.
+
+=back
+
+=head2 Unicode in Perl on EBCDIC
+
+The way Unicode is handled on EBCDIC platforms is still rather
+experimental. On such a platform, references to UTF-8 encoding in this
+document and elsewhere should be read as meaning UTF-EBCDIC as
+specified in Unicode Technical Report 16 unless ASCII vs EBCDIC issues
+are specifically discussed. There is no C<utfebcdic> pragma or
+":utfebcdic" layer, rather, "utf8" and ":utf8" are re-used to mean
+the platform's "natural" 8-bit encoding of Unicode. See L<perlebcdic>
+for more discussion of the issues.
+
+=head2 Locales
+
+Usually locale settings and Unicode do not affect each other, but
+there are a couple of exceptions:
+
+=over 4
+
+=item *
+
+If your locale environment variables (LANGUAGE, LC_ALL, LC_CTYPE, LANG)
+contain the strings 'UTF-8' or 'UTF8' (case-insensitive matching),
+the default encoding of your STDIN, STDOUT, and STDERR, and of
+B<any subsequent file open>, is UTF-8.
+
+=item *
+
+Perl tries really hard to work both with Unicode and the old byte
+oriented world: most often this is nice, but sometimes this causes
+problems.
+
+=back
+
+=head2 Using Unicode in XS
+
+If you want to handle Perl Unicode in XS extensions, you may find
+the following C APIs useful (see perlapi for details):
+
+=over 4
+
+=item *
+
+DO_UTF8(sv) returns true if the UTF8 flag is on and the bytes pragma
+is not in effect. SvUTF8(sv) returns true is the UTF8 flag is on, the
+bytes pragma is ignored. The UTF8 flag being on does B<not> mean that
+there are any characters of code points greater than 255 (or 127) in
+the scalar, or that there even are any characters in the scalar.
+What the UTF8 flag means is that the sequence of octets in the
+representation of the scalar is the sequence of UTF-8 encoded
+code points of the characters of a string. The UTF8 flag being
+off means that each octet in this representation encodes a single
+character with codepoint 0..255 within the string. Perl's Unicode
+model is not to use UTF-8 until it's really necessary.
+
+=item *
+
+uvuni_to_utf8(buf, chr) writes a Unicode character code point into a
+buffer encoding the code point as UTF-8, and returns a pointer
+pointing after the UTF-8 bytes.
+
+=item *
+
+utf8_to_uvuni(buf, lenp) reads UTF-8 encoded bytes from a buffer and
+returns the Unicode character code point (and optionally the length of
+the UTF-8 byte sequence).
+
+=item *
+
+utf8_length(start, end) returns the length of the UTF-8 encoded buffer
+in characters. sv_len_utf8(sv) returns the length of the UTF-8 encoded
+scalar.
+
+=item *
+
+sv_utf8_upgrade(sv) converts the string of the scalar to its UTF-8
+encoded form. sv_utf8_downgrade(sv) does the opposite (if possible).
+sv_utf8_encode(sv) is like sv_utf8_upgrade but the UTF8 flag does not
+get turned on. sv_utf8_decode() does the opposite of sv_utf8_encode().
+Note that none of these are to be used as general purpose encoding/decoding
+interfaces: use Encode for that. sv_utf8_upgrade() is affected by the
+encoding pragma, but sv_utf8_downgrade() is not (since the encoding
+pragma is designed to be a one-way street).
+
+=item *
+
+is_utf8_char(s) returns true if the pointer points to a valid UTF-8
+character.
+
+=item *
+
+is_utf8_string(buf, len) returns true if the len bytes of the buffer
+are valid UTF-8.
+
+=item *
+
+UTF8SKIP(buf) will return the number of bytes in the UTF-8 encoded
+character in the buffer. UNISKIP(chr) will return the number of bytes
+required to UTF-8-encode the Unicode character code point. UTF8SKIP()
+is useful for example for iterating over the characters of a UTF-8
+encoded buffer; UNISKIP() is useful for example in computing
+the size required for a UTF-8 encoded buffer.
+
+=item *
+
+utf8_distance(a, b) will tell the distance in characters between the
+two pointers pointing to the same UTF-8 encoded buffer.
+
+=item *
+
+utf8_hop(s, off) will return a pointer to an UTF-8 encoded buffer that
+is C<off> (positive or negative) Unicode characters displaced from the
+UTF-8 buffer C<s>. Be careful not to overstep the buffer: utf8_hop()
+will merrily run off the end or the beginning if told to do so.
+
+=item *
+
+pv_uni_display(dsv, spv, len, pvlim, flags) and sv_uni_display(dsv,
+ssv, pvlim, flags) are useful for debug output of Unicode strings and
+scalars. By default they are useful only for debug: they display
+B<all> characters as hexadecimal code points, but with the flags
+UNI_DISPLAY_ISPRINT and UNI_DISPLAY_BACKSLASH you can make the output
+more readable.
+
+=item *
+
+ibcmp_utf8(s1, pe1, u1, l1, u1, s2, pe2, l2, u2) can be used to
+compare two strings case-insensitively in Unicode.
+(For case-sensitive comparisons you can just use memEQ() and memNE()
+as usual.)
+
+=back
+
+For more information, see L<perlapi>, and F<utf8.c> and F<utf8.h>
+in the Perl source code distribution.
+
+=head1 BUGS
+
+=head2 Interaction with locales
+
+Use of locales with Unicode data may lead to odd results. Currently
+there is some attempt to apply 8-bit locale info to characters in the
+range 0..255, but this is demonstrably incorrect for locales that use
+characters above that range when mapped into Unicode. It will also
+tend to run slower. Use of locales with Unicode is discouraged.
+
+=head2 Interaction with extensions
+
+When perl exchanges data with an extension, the extension should be
+able to understand the UTF-8 flag and act accordingly. If the
+extension doesn't know about the flag, the risk is high that it will
+return data that are incorrectly flagged.
+
+So if you're working with Unicode data, consult the documentation of
+every module you're using if there are any issues with Unicode data
+exchange. If the documentation does not talk about Unicode at all,
+suspect the worst and probably look at the source to learn how the
+module is implemented. Modules written completely in perl shouldn't
+cause problems. Modules that directly or indirectly access code written
+in other programming languages are at risk.
+
+For affected functions the simple strategy to avoid data corruption is
+to always make the encoding of the exchanged data explicit. Choose an
+encoding you know the extension can handle. Convert arguments passed
+to the extensions to that encoding and convert results back from that
+encoding. Write wrapper functions that do the conversions for you, so
+you can later change the functions when the extension catches up.
+
+To provide an example let's say the popular Foo::Bar::escape_html
+function doesn't deal with Unicode data yet. The wrapper function
+would convert the argument to raw UTF-8 and convert the result back to
+perl's internal representation like so:
+
+ sub my_escape_html ($) {
+ my($what) = shift;
+ return unless defined $what;
+ Encode::decode_utf8(Foo::Bar::escape_html(Encode::encode_utf8($what)));
+ }
+
+Sometimes, when the extension does not convert data but just stores
+and retrieves them, you will be in a position to use the otherwise
+dangerous Encode::_utf8_on() function. Let's say the popular
+C<Foo::Bar> extension, written in C, provides a C<param> method that
+lets you store and retrieve data according to these prototypes:
+
+ $self->param($name, $value); # set a scalar
+ $value = $self->param($name); # retrieve a scalar
+
+If it does not yet provide support for any encoding, one could write a
+derived class with such a C<param> method:
+
+ sub param {
+ my($self,$name,$value) = @_;
+ utf8::upgrade($name); # make sure it is UTF-8 encoded
+ if (defined $value)
+ utf8::upgrade($value); # make sure it is UTF-8 encoded
+ return $self->SUPER::param($name,$value);
+ } else {
+ my $ret = $self->SUPER::param($name);
+ Encode::_utf8_on($ret); # we know, it is UTF-8 encoded
+ return $ret;
+ }
+ }
+
+Some extensions provide filters on data entry/exit points, such as
+DB_File::filter_store_key and family. Look out for such filters in
+the documentation of your extensions, they can make the transition to
+Unicode data much easier.
+
+=head2 speed
+
+Some functions are slower when working on UTF-8 encoded strings than
+on byte encoded strings. All functions that need to hop over
+characters such as length(), substr() or index() can work B<much>
+faster when the underlying data are byte-encoded. Witness the
+following benchmark:
-=head1 CAVEATS
+ % perl -e '
+ use Benchmark;
+ use strict;
+ our $l = 10000;
+ our $u = our $b = "x" x $l;
+ substr($u,0,1) = "\x{100}";
+ timethese(-2,{
+ LENGTH_B => q{ length($b) },
+ LENGTH_U => q{ length($u) },
+ SUBSTR_B => q{ substr($b, $l/4, $l/2) },
+ SUBSTR_U => q{ substr($u, $l/4, $l/2) },
+ });
+ '
+ Benchmark: running LENGTH_B, LENGTH_U, SUBSTR_B, SUBSTR_U for at least 2 CPU seconds...
+ LENGTH_B: 2 wallclock secs ( 2.36 usr + 0.00 sys = 2.36 CPU) @ 5649983.05/s (n=13333960)
+ LENGTH_U: 2 wallclock secs ( 2.11 usr + 0.00 sys = 2.11 CPU) @ 12155.45/s (n=25648)
+ SUBSTR_B: 3 wallclock secs ( 2.16 usr + 0.00 sys = 2.16 CPU) @ 374480.09/s (n=808877)
+ SUBSTR_U: 2 wallclock secs ( 2.11 usr + 0.00 sys = 2.11 CPU) @ 6791.00/s (n=14329)
-As of yet, there is no method for automatically coercing input and
-output to some encoding other than UTF-8. This is planned in the near
-future, however.
+The numbers show an incredible slowness on long UTF-8 strings and you
+should carefully avoid to use these functions within tight loops. For
+example if you want to iterate over characters, it is infinitely
+better to split into an array than to use substr, as the following
+benchmark shows:
-Whether an arbitrary piece of data will be treated as "characters" or
-"bytes" by internal operations cannot be divined at the current time.
+ % perl -e '
+ use Benchmark;
+ use strict;
+ our $l = 10000;
+ our $u = our $b = "x" x $l;
+ substr($u,0,1) = "\x{100}";
+ timethese(-5,{
+ SPLIT_B => q{ for my $c (split //, $b){} },
+ SPLIT_U => q{ for my $c (split //, $u){} },
+ SUBSTR_B => q{ for my $i (0..length($b)-1){my $c = substr($b,$i,1);} },
+ SUBSTR_U => q{ for my $i (0..length($u)-1){my $c = substr($u,$i,1);} },
+ });
+ '
+ Benchmark: running SPLIT_B, SPLIT_U, SUBSTR_B, SUBSTR_U for at least 5 CPU seconds...
+ SPLIT_B: 6 wallclock secs ( 5.29 usr + 0.00 sys = 5.29 CPU) @ 56.14/s (n=297)
+ SPLIT_U: 5 wallclock secs ( 5.17 usr + 0.01 sys = 5.18 CPU) @ 55.21/s (n=286)
+ SUBSTR_B: 5 wallclock secs ( 5.34 usr + 0.00 sys = 5.34 CPU) @ 123.22/s (n=658)
+ SUBSTR_U: 7 wallclock secs ( 6.20 usr + 0.00 sys = 6.20 CPU) @ 0.81/s (n=5)
-Use of locales with utf8 may lead to odd results. Currently there is
-some attempt to apply 8-bit locale info to characters in the range
-0..255, but this is demonstrably incorrect for locales that use
-characters above that range (when mapped into Unicode). It will also
-tend to run slower. Avoidance of locales is strongly encouraged.
+You see, the algorithm based on substr() was faster with byte encoded
+data but it is pathologically slow with UTF-8 data.
=head1 SEE ALSO
-L<bytes>, L<utf8>, L<perlvar/"${^WIDE_SYSTEM_CALLS}">
+L<perluniintro>, L<encoding>, L<Encode>, L<open>, L<utf8>, L<bytes>,
+L<perlretut>, L<perlvar/"${^WIDE_SYSTEM_CALLS}">
=cut