=over 4
=item *
+
\d is a digit and represents [0-9]
=item *
+
\s is a whitespace character and represents [\ \t\r\n\f]
=item *
+
\w is a word character (alphanumeric or _) and represents [0-9a-zA-Z_]
=item *
+
\D is a negated \d; it represents any character but a digit [^0-9]
=item *
+
\S is a negated \s; it represents any non-whitespace character [^\s]
=item *
+
\W is a negated \w; it represents any non-word character [^\w]
=item *
+
The period '.' matches any character but "\n"
=back
=over 4
=item *
+
no modifiers (//): Default behavior. C<'.'> matches any character
except C<"\n">. C<^> matches only at the beginning of the string and
C<$> matches only at the end or before a newline at the end.
=item *
+
s modifier (//s): Treat string as a single long line. C<'.'> matches
any character, even C<"\n">. C<^> matches only at the beginning of
the string and C<$> matches only at the end or before a newline at the
end.
=item *
+
m modifier (//m): Treat string as a set of multiple lines. C<'.'>
matches any character except C<"\n">. C<^> and C<$> are able to match
at the start or end of I<any> line within the string.
=item *
+
both s and m modifiers (//sm): Treat string as a single long line, but
detect multiple lines. C<'.'> matches any character, even
C<"\n">. C<^> and C<$>, however, are able to match at the start or end
=over 4
-=item 0 Start with the first letter in the string 'a'.
+=item 0
+
+Start with the first letter in the string 'a'.
+
+=item 1
-=item 1 Try the first alternative in the first group 'abd'.
+Try the first alternative in the first group 'abd'.
-=item 2 Match 'a' followed by 'b'. So far so good.
+=item 2
-=item 3 'd' in the regexp doesn't match 'c' in the string - a dead
+Match 'a' followed by 'b'. So far so good.
+
+=item 3
+
+'d' in the regexp doesn't match 'c' in the string - a dead
end. So backtrack two characters and pick the second alternative in
the first group 'abc'.
-=item 4 Match 'a' followed by 'b' followed by 'c'. We are on a roll
+=item 4
+
+Match 'a' followed by 'b' followed by 'c'. We are on a roll
and have satisfied the first group. Set $1 to 'abc'.
-=item 5 Move on to the second group and pick the first alternative
+=item 5
+
+Move on to the second group and pick the first alternative
'df'.
-=item 6 Match the 'd'.
+=item 6
-=item 7 'f' in the regexp doesn't match 'e' in the string, so a dead
+Match the 'd'.
+
+=item 7
+
+'f' in the regexp doesn't match 'e' in the string, so a dead
end. Backtrack one character and pick the second alternative in the
second group 'd'.
-=item 8 'd' matches. The second grouping is satisfied, so set $2 to
+=item 8
+
+'d' matches. The second grouping is satisfied, so set $2 to
'd'.
-=item 9 We are at the end of the regexp, so we are done! We have
+=item 9
+
+We are at the end of the regexp, so we are done! We have
matched 'abcd' out of the string "abcde".
=back
=over 4
-=item * C<a?> = match 'a' 1 or 0 times
+=item *
-=item * C<a*> = match 'a' 0 or more times, i.e., any number of times
+C<a?> = match 'a' 1 or 0 times
-=item * C<a+> = match 'a' 1 or more times, i.e., at least once
+=item *
+
+C<a*> = match 'a' 0 or more times, i.e., any number of times
+
+=item *
-=item * C<a{n,m}> = match at least C<n> times, but not more than C<m>
+C<a+> = match 'a' 1 or more times, i.e., at least once
+
+=item *
+
+C<a{n,m}> = match at least C<n> times, but not more than C<m>
times.
-=item * C<a{n,}> = match at least C<n> or more times
+=item *
+
+C<a{n,}> = match at least C<n> or more times
+
+=item *
-=item * C<a{n}> = match exactly C<n> times
+C<a{n}> = match exactly C<n> times
=back
=over 4
=item *
+
Principle 0: Taken as a whole, any regexp will be matched at the
earliest possible position in the string.
=item *
+
Principle 1: In an alternation C<a|b|c...>, the leftmost alternative
that allows a match for the whole regexp will be the one used.
=item *
+
Principle 2: The maximal matching quantifiers C<?>, C<*>, C<+> and
C<{n,m}> will in general match as much of the string as possible while
still allowing the whole regexp to match.
=item *
+
Principle 3: If there are two or more elements in a regexp, the
leftmost greedy quantifier, if any, will match as much of the string
as possible while still allowing the whole regexp to match. The next
=over 4
-=item * C<a??> = match 'a' 0 or 1 times. Try 0 first, then 1.
+=item *
+
+C<a??> = match 'a' 0 or 1 times. Try 0 first, then 1.
-=item * C<a*?> = match 'a' 0 or more times, i.e., any number of times,
+=item *
+
+C<a*?> = match 'a' 0 or more times, i.e., any number of times,
but as few times as possible
-=item * C<a+?> = match 'a' 1 or more times, i.e., at least once, but
+=item *
+
+C<a+?> = match 'a' 1 or more times, i.e., at least once, but
as few times as possible
-=item * C<a{n,m}?> = match at least C<n> times, not more than C<m>
+=item *
+
+C<a{n,m}?> = match at least C<n> times, not more than C<m>
times, as few times as possible
-=item * C<a{n,}?> = match at least C<n> times, but as few times as
+=item *
+
+C<a{n,}?> = match at least C<n> times, but as few times as
possible
-=item * C<a{n}?> = match exactly C<n> times. Because we match exactly
+=item *
+
+C<a{n}?> = match exactly C<n> times. Because we match exactly
C<n> times, C<a{n}?> is equivalent to C<a{n}> and is just there for
notational consistency.
=over 4
=item *
+
Principle 3: If there are two or more elements in a regexp, the
leftmost greedy (non-greedy) quantifier, if any, will match as much
(little) of the string as possible while still allowing the whole
=over 4
-=item 0 Start with the first letter in the string 't'.
+=item 0
+
+Start with the first letter in the string 't'.
-=item 1 The first quantifier '.*' starts out by matching the whole
+=item 1
+
+The first quantifier '.*' starts out by matching the whole
string 'the cat in the hat'.
-=item 2 'a' in the regexp element 'at' doesn't match the end of the
+=item 2
+
+'a' in the regexp element 'at' doesn't match the end of the
string. Backtrack one character.
-=item 3 'a' in the regexp element 'at' still doesn't match the last
+=item 3
+
+'a' in the regexp element 'at' still doesn't match the last
letter of the string 't', so backtrack one more character.
-=item 4 Now we can match the 'a' and the 't'.
+=item 4
+
+Now we can match the 'a' and the 't'.
-=item 5 Move on to the third element '.*'. Since we are at the end of
+=item 5
+
+Move on to the third element '.*'. Since we are at the end of
the string and '.*' can match 0 times, assign it the empty string.
-=item 6 We are done!
+=item 6
+
+We are done!
=back
=over 4
-=item * specifying the task in detail,
+=item *
+
+specifying the task in detail,
-=item * breaking down the problem into smaller parts,
+=item *
+
+breaking down the problem into smaller parts,
+
+=item *
-=item * translating the small parts into regexps,
+translating the small parts into regexps,
-=item * combining the regexps,
+=item *
+
+combining the regexps,
+
+=item *
-=item * and optimizing the final combined regexp.
+and optimizing the final combined regexp.
=back
$x =~ /^\p{IsLower}/; # doesn't match, lowercase char class
$x =~ /^\P{IsLower}/; # matches, char class sans lowercase
-If a C<name> is just one letter, the braces can be dropped. For
-instance, C<\pM> is the character class of Unicode 'marks'. Here is
-the association between some Perl named classes and the traditional
-Unicode classes:
+Here is the association between some Perl named classes and the
+traditional Unicode classes:
- Perl class name Unicode class name
+ Perl class name Unicode class name or regular expression
- IsAlpha Lu, Ll, or Lo
- IsAlnum Lu, Ll, Lo, or Nd
- IsASCII $code le 127
- IsCntrl C
+ IsAlpha /^[LM]/
+ IsAlnum /^[LMN]/
+ IsASCII $code <= 127
+ IsCntrl /^C/
+ IsBlank $code =~ /^(0020|0009)$/ || /^Z[^lp]/
IsDigit Nd
- IsGraph [^C] and $code ne "0020"
+ IsGraph /^([LMNPS]|Co)/
IsLower Ll
- IsPrint [^C]
- IsPunct P
- IsSpace Z, or ($code lt "0020" and chr(hex $code) is a \s)
- IsUpper Lu
- IsWord Lu, Ll, Lo, Nd or $code eq "005F"
+ IsPrint /^([LMNPS]|Co|Zs)/
+ IsPunct /^P/
+ IsSpace /^Z/ || ($code =~ /^(0009|000A|000B|000C|000D)$/
+ IsSpacePerl /^Z/ || ($code =~ /^(0009|000A|000C|000D)$/
+ IsUpper /^L[ut]/
+ IsWord /^[LMN]/ || $code eq "005F"
IsXDigit $code =~ /^00(3[0-9]|[46][1-6])$/
-For a full list of Perl class names, consult the mktables.PL program
-in the lib/perl5/5.6.0/unicode directory.
+You can also use the official Unicode class names with the C<\p> and
+C<\P>, like C<\p{L}> for Unicode 'letters', or C<\p{Lu}> for uppercase
+letters, or C<\P{Nd}> for non-digits. If a C<name> is just one
+letter, the braces can be dropped. For instance, C<\pM> is the
+character class of Unicode 'marks', for example accent marks.
+Here is the list as of Unicode 3.1.0 (the two-letter classes) and
+Perl 5.8.0 (the one-letter classes):
+
+ L Letter
+ Lu Letter, Uppercase
+ Ll Letter, Lowercase
+ Lt Letter, Titlecase
+ Lm Letter, Modifier
+ Lo Letter, Other
+ M Mark
+ Mn Mark, Non-Spacing
+ Mc Mark, Spacing Combining
+ Me Mark, Enclosing
+ N Number
+ Nd Number, Decimal Digit
+ Nl Number, Letter
+ No Number, Other
+ P Punctuation
+ Pc Punctuation, Connector
+ Pd Punctuation, Dash
+ Ps Punctuation, Open
+ Pe Punctuation, Close
+ Pi Punctuation, Initial quote
+ (may behave like Ps or Pe depending on usage)
+ Pf Punctuation, Final quote
+ (may behave like Ps or Pe depending on usage)
+ Po Punctuation, Other
+ S Symbol
+ Sm Symbol, Math
+ Sc Symbol, Currency
+ Sk Symbol, Modifier
+ So Symbol, Other
+ Z Separator
+ Zs Separator, Space
+ Zl Separator, Line
+ Zp Separator, Paragraph
+ C Other
+ Cc Other, Control
+ Cf Other, Format
+ Cs Other, Surrogate
+ Co Other, Private Use
+ Cn Other, Not Assigned (Unicode defines no Cn characters)
+
+Additionally, because scripts differ in their directionality
+(for example Hebrew is written right to left), all characters
+have their directionality defined:
+
+ BidiL Left-to-Right
+ BidiLRE Left-to-Right Embedding
+ BidiLRO Left-to-Right Override
+ BidiR Right-to-Left
+ BidiAL Right-to-Left Arabic
+ BidiRLE Right-to-Left Embedding
+ BidiRLO Right-to-Left Override
+ BidiPDF Pop Directional Format
+ BidiEN European Number
+ BidiES European Number Separator
+ BidiET European Number Terminator
+ BidiAN Arabic Number
+ BidiCS Common Number Separator
+ BidiNSM Non-Spacing Mark
+ BidiBN Boundary Neutral
+ BidiB Paragraph Separator
+ BidiS Segment Separator
+ BidiWS Whitespace
+ BidiON Other Neutrals
+
+For the the full and latest information see the latest Unicode standard.
C<\X> is an abbreviation for a character class sequence that includes
the Unicode 'combining character sequences'. A 'combining character