there are two or three patches, extensions, features, or bugs being
discussed at a time.
-A searchable archive of the list is at:
+A searchable archive of the list is at either:
http://www.xray.mpe.mpg.de/mailing-lists/perl5-porters/
-The list is also archived under the usenet group name
-C<perl.porters-gw> at:
+or
- http://www.deja.com/
+ http://archive.develooper.com/perl5-porters@perl.org/
List subscribers (the porters themselves) come in several flavours.
Some are quiet curious lurkers, who rarely pitch in and instead watch
words, it's your usual mix of technical people.
Over this group of porters presides Larry Wall. He has the final word
-in what does and does not change in the Perl language. Various releases
-of Perl are shepherded by a ``pumpking'', a porter responsible for
-gathering patches, deciding on a patch-by-patch feature-by-feature
-basis what will and will not go into the release. For instance,
-Gurusamy Sarathy is the pumpking for the 5.6 release of Perl.
+in what does and does not change in the Perl language. Various
+releases of Perl are shepherded by a ``pumpking'', a porter
+responsible for gathering patches, deciding on a patch-by-patch
+feature-by-feature basis what will and will not go into the release.
+For instance, Gurusamy Sarathy was the pumpking for the 5.6 release of
+Perl, and Jarkko Hietaniemi is the pumpking for the 5.8 release, and
+Hugo van der Sanden will be the pumpking for the 5.10 release.
In addition, various people are pumpkings for different things. For
instance, Andy Dougherty and Jarkko Hietaniemi share the I<Configure>
-pumpkin, and Tom Christiansen is the documentation pumpking.
+pumpkin.
Larry sees Perl development along the lines of the US government:
there's the Legislature (the porters), the Executive branch (the
unlikely that nonportable additions to the Perl language will be
accepted.
+=item Is the implementation tested?
+
+Patches which change behaviour (fixing bugs or introducing new features)
+must include regression tests to verify that everything works as expected.
+Without tests provided by the original author, how can anyone else changing
+perl in the future be sure that they haven't unwittingly broken the behaviour
+the patch implements? And without tests, how can the patch's author be
+confident that his/her hard work put into the patch won't be accidentally
+thrown away by someone in the future?
+
=item Is there enough documentation?
Patches without documentation are probably ill-thought out or
incomplete. Nothing can be added without documentation, so submitting
a patch for the appropriate manpages as well as the source code is
-always a good idea. If appropriate, patches should add to the test
-suite as well.
+always a good idea.
=item Is there another way to do it?
Work for the pumpking, work for Perl programmers, work for module
authors, ... Perl is supposed to be easy.
+=item Patches speak louder than words
+
+Working code is always preferred to pie-in-the-sky ideas. A patch to
+add a feature stands a much higher chance of making it to the language
+than does a random feature request, no matter how fervently argued the
+request might be. This ties into ``Will it be useful?'', as the fact
+that someone took the time to make the patch demonstrates a strong
+desire for the feature.
+
=back
If you're on the list, you might hear the word ``core'' bandied
core'' means you're changing the C source code to the Perl
interpreter. ``A core module'' is one that ships with Perl.
+=head2 Keeping in sync
+
The source code to the Perl interpreter, in its different versions, is
kept in a repository managed by a revision control system (which is
currently the Perforce program, see http://perforce.com/). The
pumpkings and a few others have access to the repository to check in
changes. Periodically the pumpking for the development version of Perl
will release a new version, so the rest of the porters can see what's
-changed. Plans are underway for a repository viewer, and for
-anonymous CVS access to the latest versions.
+changed. The current state of the main trunk of repository, and patches
+that describe the individual changes that have happened since the last
+public release are available at this location:
+
+ ftp://ftp.linux.activestate.com/pub/staff/gsar/APC/
+
+If you are a member of the perl5-porters mailing list, it is a good
+thing to keep in touch with the most recent changes. If not only to
+verify if what you would have posted as a bug report isn't already
+solved in the most recent available perl development branch, also
+known as perl-current, bleading edge perl, bleedperl or bleadperl.
+
+Needless to say, the source code in perl-current is usually in a perpetual
+state of evolution. You should expect it to be very buggy. Do B<not> use
+it for any purpose other than testing and development.
+
+Keeping in sync with the most recent branch can be done in several ways,
+but the most convenient and reliable way is using B<rsync>, available at
+ftp://rsync.samba.org/pub/rsync/ . (You can also get the most recent
+branch by FTP.)
+
+If you choose to keep in sync using rsync, there are two approaches
+to doing so:
+
+=over 4
+
+=item rsync'ing the source tree
+
+Presuming you are in the directory where your perl source resides
+and you have rsync installed and available, you can `upgrade' to
+the bleadperl using:
+
+ # rsync -avz rsync://ftp.linux.activestate.com/perl-current/ .
+
+This takes care of updating every single item in the source tree to
+the latest applied patch level, creating files that are new (to your
+distribution) and setting date/time stamps of existing files to
+reflect the bleadperl status.
+
+Note that this will not delete any files that were in '.' before
+the rsync. Once you are sure that the rsync is running correctly,
+run it with the --delete and the --dry-run options like this:
+
+ # rsync -avz --delete --dry-run rsync://ftp.linux.activestate.com/perl-current/ .
+
+This will I<simulate> an rsync run that also deletes files not
+present in the bleadperl master copy. Observe the results from
+this run closely. If you are sure that the actual run would delete
+no files precious to you, you could remove the '--dry-run' option.
+
+You can than check what patch was the latest that was applied by
+looking in the file B<.patch>, which will show the number of the
+latest patch.
+
+If you have more than one machine to keep in sync, and not all of
+them have access to the WAN (so you are not able to rsync all the
+source trees to the real source), there are some ways to get around
+this problem.
+
+=over 4
+
+=item Using rsync over the LAN
+
+Set up a local rsync server which makes the rsynced source tree
+available to the LAN and sync the other machines against this
+directory.
+
+From http://rsync.samba.org/README.html:
+
+ "Rsync uses rsh or ssh for communication. It does not need to be
+ setuid and requires no special privileges for installation. It
+ does not require an inetd entry or a daemon. You must, however,
+ have a working rsh or ssh system. Using ssh is recommended for
+ its security features."
+
+=item Using pushing over the NFS
+
+Having the other systems mounted over the NFS, you can take an
+active pushing approach by checking the just updated tree against
+the other not-yet synced trees. An example would be
+
+ #!/usr/bin/perl -w
+
+ use strict;
+ use File::Copy;
+
+ my %MF = map {
+ m/(\S+)/;
+ $1 => [ (stat $1)[2, 7, 9] ]; # mode, size, mtime
+ } `cat MANIFEST`;
+
+ my %remote = map { $_ => "/$_/pro/3gl/CPAN/perl-5.7.1" } qw(host1 host2);
+
+ foreach my $host (keys %remote) {
+ unless (-d $remote{$host}) {
+ print STDERR "Cannot Xsync for host $host\n";
+ next;
+ }
+ foreach my $file (keys %MF) {
+ my $rfile = "$remote{$host}/$file";
+ my ($mode, $size, $mtime) = (stat $rfile)[2, 7, 9];
+ defined $size or ($mode, $size, $mtime) = (0, 0, 0);
+ $size == $MF{$file}[1] && $mtime == $MF{$file}[2] and next;
+ printf "%4s %-34s %8d %9d %8d %9d\n",
+ $host, $file, $MF{$file}[1], $MF{$file}[2], $size, $mtime;
+ unlink $rfile;
+ copy ($file, $rfile);
+ utime time, $MF{$file}[2], $rfile;
+ chmod $MF{$file}[0], $rfile;
+ }
+ }
+
+though this is not perfect. It could be improved with checking
+file checksums before updating. Not all NFS systems support
+reliable utime support (when used over the NFS).
+
+=back
+
+=item rsync'ing the patches
+
+The source tree is maintained by the pumpking who applies patches to
+the files in the tree. These patches are either created by the
+pumpking himself using C<diff -c> after updating the file manually or
+by applying patches sent in by posters on the perl5-porters list.
+These patches are also saved and rsync'able, so you can apply them
+yourself to the source files.
+
+Presuming you are in a directory where your patches reside, you can
+get them in sync with
+
+ # rsync -avz rsync://ftp.linux.activestate.com/perl-current-diffs/ .
+
+This makes sure the latest available patch is downloaded to your
+patch directory.
+
+It's then up to you to apply these patches, using something like
+
+ # last=`ls -t *.gz | sed q`
+ # rsync -avz rsync://ftp.linux.activestate.com/perl-current-diffs/ .
+ # find . -name '*.gz' -newer $last -exec gzcat {} \; >blead.patch
+ # cd ../perl-current
+ # patch -p1 -N <../perl-current-diffs/blead.patch
+
+or, since this is only a hint towards how it works, use CPAN-patchaperl
+from Andreas König to have better control over the patching process.
+
+=back
+
+=head2 Why rsync the source tree
+
+=over 4
+
+=item It's easier to rsync the source tree
+
+Since you don't have to apply the patches yourself, you are sure all
+files in the source tree are in the right state.
+
+=item It's more recent
+
+According to Gurusamy Sarathy:
+
+ "... The rsync mirror is automatic and syncs with the repository
+ every five minutes.
+
+ "Updating the patch area still requires manual intervention
+ (with all the goofiness that implies, which you've noted) and
+ is typically on a daily cycle. Making this process automatic
+ is on my tuit list, but don't ask me when."
+
+=item It's more reliable
+
+Well, since the patches are updated by hand, I don't have to say any
+more ... (see Sarathy's remark).
+
+=back
+
+=head2 Why rsync the patches
+
+=over 4
+
+=item It's easier to rsync the patches
-Always submit patches to I<perl5-porters@perl.org>. This lets other
-porters review your patch, which catches a surprising number of errors
-in patches. Either use the diff program (available in source code form
-from I<ftp://ftp.gnu.org/pub/gnu/>), or use Johan Vromans' I<makepatch>
+If you have more than one machine that you want to keep in track with
+bleadperl, it's easier to rsync the patches only once and then apply
+them to all the source trees on the different machines.
+
+In case you try to keep in pace on 5 different machines, for which
+only one of them has access to the WAN, rsync'ing all the source
+trees should than be done 5 times over the NFS. Having
+rsync'ed the patches only once, I can apply them to all the source
+trees automatically. Need you say more ;-)
+
+=item It's a good reference
+
+If you do not only like to have the most recent development branch,
+but also like to B<fix> bugs, or extend features, you want to dive
+into the sources. If you are a seasoned perl core diver, you don't
+need no manuals, tips, roadmaps, perlguts.pod or other aids to find
+your way around. But if you are a starter, the patches may help you
+in finding where you should start and how to change the bits that
+bug you.
+
+The file B<Changes> is updated on occasions the pumpking sees as his
+own little sync points. On those occasions, he releases a tar-ball of
+the current source tree (i.e. perl@7582.tar.gz), which will be an
+excellent point to start with when choosing to use the 'rsync the
+patches' scheme. Starting with perl@7582, which means a set of source
+files on which the latest applied patch is number 7582, you apply all
+succeeding patches available from then on (7583, 7584, ...).
+
+You can use the patches later as a kind of search archive.
+
+=over 4
+
+=item Finding a start point
+
+If you want to fix/change the behaviour of function/feature Foo, just
+scan the patches for patches that mention Foo either in the subject,
+the comments, or the body of the fix. A good chance the patch shows
+you the files that are affected by that patch which are very likely
+to be the starting point of your journey into the guts of perl.
+
+=item Finding how to fix a bug
+
+If you've found I<where> the function/feature Foo misbehaves, but you
+don't know how to fix it (but you do know the change you want to
+make), you can, again, peruse the patches for similar changes and
+look how others apply the fix.
+
+=item Finding the source of misbehaviour
+
+When you keep in sync with bleadperl, the pumpking would love to
+I<see> that the community efforts really work. So after each of his
+sync points, you are to 'make test' to check if everything is still
+in working order. If it is, you do 'make ok', which will send an OK
+report to perlbug@perl.org. (If you do not have access to a mailer
+from the system you just finished successfully 'make test', you can
+do 'make okfile', which creates the file C<perl.ok>, which you can
+than take to your favourite mailer and mail yourself).
+
+But of course, as always, things will not always lead to a success
+path, and one or more test do not pass the 'make test'. Before
+sending in a bug report (using 'make nok' or 'make nokfile'), check
+the mailing list if someone else has reported the bug already and if
+so, confirm it by replying to that message. If not, you might want to
+trace the source of that misbehaviour B<before> sending in the bug,
+which will help all the other porters in finding the solution.
+
+Here the saved patches come in very handy. You can check the list of
+patches to see which patch changed what file and what change caused
+the misbehaviour. If you note that in the bug report, it saves the
+one trying to solve it, looking for that point.
+
+=back
+
+If searching the patches is too bothersome, you might consider using
+perl's bugtron to find more information about discussions and
+ramblings on posted bugs.
+
+If you want to get the best of both worlds, rsync both the source
+tree for convenience, reliability and ease and rsync the patches
+for reference.
+
+=back
+
+
+=head2 Perlbug remote interface
+
+=over 4
+
+There are three (3) remote administrative interfaces for modifying bug status, category, etc. In all cases an admin must be first registered with the Perlbug database by sending an email request to richard@perl.org or bugmongers@perl.org.
+
+The main requirement is the willingness to classify, (with the emphasis on closing where possible :), outstanding bugs. Further explanation can be garnered from the web at http://bugs.perl.org/, or by asking on the admin mailing list at: bugmongers@perl.org
+
+For more info on the web see
+
+ http://bugs.perl.org/perlbug.cgi?req=spec
+
+
+B<The interfaces:>
+
+
+=item 1 http://bugs.perl.org
+
+Login via the web, (remove B<admin/> if only browsing), where interested Cc's, tests, patches and change-ids, etc. may be assigned.
+
+ http://bugs.perl.org/admin/index.html
+
+
+=item 2 bugdb@perl.org
+
+Where the subject line is used for commands:
+
+ To: bugdb@perl.org
+ Subject: -a close bugid1 bugid2 aix install
+
+ To: bugdb@perl.org
+ Subject: -h
+
+
+=item 3 commands_and_bugdids@bugs.perl.org
+
+Where the address itself is the source for the commands:
+
+ To: close_bugid1_bugid2_aix@bugs.perl.org
+
+ To: help@bugs.perl.org
+
+
+=item notes, patches, tests
+
+For patches and tests, the message body is assigned to the appropriate bug/s and forwarded to p5p for their attention.
+
+ To: test_<bugid1>_aix_close@bugs.perl.org
+ Subject: this is a test for the (now closed) aix bug
+
+ Test is the body of the mail
+
+=back
+
+=head2 Submitting patches
+
+Always submit patches to I<perl5-porters@perl.org>. If you're
+patching a core module and there's an author listed, send the author a
+copy (see L<Patching a core module>). This lets other porters review
+your patch, which catches a surprising number of errors in patches.
+Either use the diff program (available in source code form from
+I<ftp://ftp.gnu.org/pub/gnu/>), or use Johan Vromans' I<makepatch>
(available from I<CPAN/authors/id/JV/>). Unified diffs are preferred,
-but context diffs are ok too. Do not send RCS-style diffs or diffs
+but context diffs are accepted. Do not send RCS-style diffs or diffs
without context lines. More information is given in the
I<Porting/patching.pod> file in the Perl source distribution. Please
-patch against the latest B<development> version (e.g., if you're fixing
-a bug in the 5.005 track, patch against the latest 5.005_5x version).
-Only patches that survive the heat of the development branch get
-applied to maintenance versions.
+patch against the latest B<development> version (e.g., if you're
+fixing a bug in the 5.005 track, patch against the latest 5.005_5x
+version). Only patches that survive the heat of the development
+branch get applied to maintenance versions.
-Your patch should update the documentation and test suite.
+Your patch should update the documentation and test suite. See
+L<Writing a test>.
To report a bug in Perl, use the program I<perlbug> which comes with
Perl (if you can't get Perl to work, send mail to the address
-I<perlbug@perl.com> or I<perlbug@perl.org>). Reporting bugs through
+I<perlbug@perl.org> or I<perlbug@perl.com>). Reporting bugs through
I<perlbug> feeds into the automated bug-tracking system, access to
which is provided through the web at I<http://bugs.perl.org/>. It
often pays to check the archives of the perl5-porters mailing list to
The CPAN testers (I<http://testers.cpan.org/>) are a group of
volunteers who test CPAN modules on a variety of platforms. Perl Labs
-(I<http://labs.perl.org/>) automatically tests modules and Perl source
-releases on platforms and gives feedback to the CPAN testers mailing
-list. Both efforts welcome volunteers.
-
-To become an active and patching Perl porter, you'll need to learn how
-Perl works on the inside. Chip Salzenberg, a pumpking, has written
-articles on Perl internals for The Perl Journal
-(I<http://www.tpj.com/>) which explain how various parts of the Perl
-interpreter work. The C<perlguts> manpage explains the internal data
-structures. And, of course, the C source code (sometimes sparsely
-commented, sometimes commented well) is a great place to start (begin
-with C<perl.c> and see where it goes from there). A lot of the
-style of the Perl source is explained in the I<Porting/pumpkin.pod>
-file in the source distribution.
-
-It is essential that you be comfortable using a good debugger
-(e.g. gdb, dbx) before you can patch perl. Stepping through perl
-as it executes a script is perhaps the best (if sometimes tedious)
-way to gain a precise understanding of the overall architecture of
-the language.
-
-If you build a version of the Perl interpreter with C<-DDEBUGGING>,
-Perl's B<-D> commandline flag will cause copious debugging information
-to be emitted (see the C<perlrun> manpage). If you build a version of
-Perl with compiler debugging information (e.g. with the C compiler's
-C<-g> option instead of C<-O>) then you can step through the execution
-of the interpreter with your favourite C symbolic debugger, setting
-breakpoints on particular functions.
+(I<http://labs.perl.org/>) automatically tests Perl source releases on
+platforms and gives feedback to the CPAN testers mailing list. Both
+efforts welcome volunteers.
It's a good idea to read and lurk for a while before chipping in.
That way you'll get to see the dynamic of the conversations, learn the
a useful contribution when do you speak up.
If after all this you still think you want to join the perl5-porters
-mailing list, send mail to I<perl5-porters-request@perl.org> with the
-body of your message reading I<subscribe>. To unsubscribe, either
-send mail to the same address with the body reading I<unsubscribe>, or
-send mail to I<perl5-porters-unsubscribe@perl.org>.
+mailing list, send mail to I<perl5-porters-subscribe@perl.org>. To
+unsubscribe, send mail to I<perl5-porters-unsubscribe@perl.org>.
+
+To hack on the Perl guts, you'll need to read the following things:
+
+=over 3
+
+=item L<perlguts>
+
+This is of paramount importance, since it's the documentation of what
+goes where in the Perl source. Read it over a couple of times and it
+might start to make sense - don't worry if it doesn't yet, because the
+best way to study it is to read it in conjunction with poking at Perl
+source, and we'll do that later on.
+
+You might also want to look at Gisle Aas's illustrated perlguts -
+there's no guarantee that this will be absolutely up-to-date with the
+latest documentation in the Perl core, but the fundamentals will be
+right. (http://gisle.aas.no/perl/illguts/)
+
+=item L<perlxstut> and L<perlxs>
+
+A working knowledge of XSUB programming is incredibly useful for core
+hacking; XSUBs use techniques drawn from the PP code, the portion of the
+guts that actually executes a Perl program. It's a lot gentler to learn
+those techniques from simple examples and explanation than from the core
+itself.
+
+=item L<perlapi>
+
+The documentation for the Perl API explains what some of the internal
+functions do, as well as the many macros used in the source.
+
+=item F<Porting/pumpkin.pod>
+
+This is a collection of words of wisdom for a Perl porter; some of it is
+only useful to the pumpkin holder, but most of it applies to anyone
+wanting to go about Perl development.
+
+=item The perl5-porters FAQ
+
+This is posted to perl5-porters at the beginning on every month, and
+should be available from http://perlhacker.org/p5p-faq; alternatively,
+you can get the FAQ emailed to you by sending mail to
+C<perl5-porters-faq@perl.org>. It contains hints on reading
+perl5-porters, information on how perl5-porters works and how Perl
+development in general works.
+
+=back
+
+=head2 Finding Your Way Around
+
+Perl maintenance can be split into a number of areas, and certain people
+(pumpkins) will have responsibility for each area. These areas sometimes
+correspond to files or directories in the source kit. Among the areas are:
+
+=over 3
+
+=item Core modules
+
+Modules shipped as part of the Perl core live in the F<lib/> and F<ext/>
+subdirectories: F<lib/> is for the pure-Perl modules, and F<ext/>
+contains the core XS modules.
+
+=item Tests
+
+There are tests for nearly all the modules, built-ins and major bits
+of functionality. Test files all have a .t suffix. Module tests live
+in the F<lib/> and F<ext/> directories next to the module being
+tested. Others live in F<t/>. See L<Writing a test>
+
+=item Documentation
+
+Documentation maintenance includes looking after everything in the
+F<pod/> directory, (as well as contributing new documentation) and
+the documentation to the modules in core.
+
+=item Configure
+
+The configure process is the way we make Perl portable across the
+myriad of operating systems it supports. Responsibility for the
+configure, build and installation process, as well as the overall
+portability of the core code rests with the configure pumpkin - others
+help out with individual operating systems.
+
+The files involved are the operating system directories, (F<win32/>,
+F<os2/>, F<vms/> and so on) the shell scripts which generate F<config.h>
+and F<Makefile>, as well as the metaconfig files which generate
+F<Configure>. (metaconfig isn't included in the core distribution.)
+
+=item Interpreter
+
+And of course, there's the core of the Perl interpreter itself. Let's
+have a look at that in a little more detail.
+
+=back
+
+Before we leave looking at the layout, though, don't forget that
+F<MANIFEST> contains not only the file names in the Perl distribution,
+but short descriptions of what's in them, too. For an overview of the
+important files, try this:
+
+ perl -lne 'print if /^[^\/]+\.[ch]\s+/' MANIFEST
+
+=head2 Elements of the interpreter
+
+The work of the interpreter has two main stages: compiling the code
+into the internal representation, or bytecode, and then executing it.
+L<perlguts/Compiled code> explains exactly how the compilation stage
+happens.
+
+Here is a short breakdown of perl's operation:
+
+=over 3
+
+=item Startup
+
+The action begins in F<perlmain.c>. (or F<miniperlmain.c> for miniperl)
+This is very high-level code, enough to fit on a single screen, and it
+resembles the code found in L<perlembed>; most of the real action takes
+place in F<perl.c>
+
+First, F<perlmain.c> allocates some memory and constructs a Perl
+interpreter:
+
+ 1 PERL_SYS_INIT3(&argc,&argv,&env);
+ 2
+ 3 if (!PL_do_undump) {
+ 4 my_perl = perl_alloc();
+ 5 if (!my_perl)
+ 6 exit(1);
+ 7 perl_construct(my_perl);
+ 8 PL_perl_destruct_level = 0;
+ 9 }
+
+Line 1 is a macro, and its definition is dependent on your operating
+system. Line 3 references C<PL_do_undump>, a global variable - all
+global variables in Perl start with C<PL_>. This tells you whether the
+current running program was created with the C<-u> flag to perl and then
+F<undump>, which means it's going to be false in any sane context.
+
+Line 4 calls a function in F<perl.c> to allocate memory for a Perl
+interpreter. It's quite a simple function, and the guts of it looks like
+this:
+
+ my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));
+
+Here you see an example of Perl's system abstraction, which we'll see
+later: C<PerlMem_malloc> is either your system's C<malloc>, or Perl's
+own C<malloc> as defined in F<malloc.c> if you selected that option at
+configure time.
+
+Next, in line 7, we construct the interpreter; this sets up all the
+special variables that Perl needs, the stacks, and so on.
+
+Now we pass Perl the command line options, and tell it to go:
+
+ exitstatus = perl_parse(my_perl, xs_init, argc, argv, (char **)NULL);
+ if (!exitstatus) {
+ exitstatus = perl_run(my_perl);
+ }
+
+
+C<perl_parse> is actually a wrapper around C<S_parse_body>, as defined
+in F<perl.c>, which processes the command line options, sets up any
+statically linked XS modules, opens the program and calls C<yyparse> to
+parse it.
+
+=item Parsing
+
+The aim of this stage is to take the Perl source, and turn it into an op
+tree. We'll see what one of those looks like later. Strictly speaking,
+there's three things going on here.
+
+C<yyparse>, the parser, lives in F<perly.c>, although you're better off
+reading the original YACC input in F<perly.y>. (Yes, Virginia, there
+B<is> a YACC grammar for Perl!) The job of the parser is to take your
+code and `understand' it, splitting it into sentences, deciding which
+operands go with which operators and so on.
+
+The parser is nobly assisted by the lexer, which chunks up your input
+into tokens, and decides what type of thing each token is: a variable
+name, an operator, a bareword, a subroutine, a core function, and so on.
+The main point of entry to the lexer is C<yylex>, and that and its
+associated routines can be found in F<toke.c>. Perl isn't much like
+other computer languages; it's highly context sensitive at times, it can
+be tricky to work out what sort of token something is, or where a token
+ends. As such, there's a lot of interplay between the tokeniser and the
+parser, which can get pretty frightening if you're not used to it.
+
+As the parser understands a Perl program, it builds up a tree of
+operations for the interpreter to perform during execution. The routines
+which construct and link together the various operations are to be found
+in F<op.c>, and will be examined later.
+
+=item Optimization
+
+Now the parsing stage is complete, and the finished tree represents
+the operations that the Perl interpreter needs to perform to execute our
+program. Next, Perl does a dry run over the tree looking for
+optimisations: constant expressions such as C<3 + 4> will be computed
+now, and the optimizer will also see if any multiple operations can be
+replaced with a single one. For instance, to fetch the variable C<$foo>,
+instead of grabbing the glob C<*foo> and looking at the scalar
+component, the optimizer fiddles the op tree to use a function which
+directly looks up the scalar in question. The main optimizer is C<peep>
+in F<op.c>, and many ops have their own optimizing functions.
+
+=item Running
+
+Now we're finally ready to go: we have compiled Perl byte code, and all
+that's left to do is run it. The actual execution is done by the
+C<runops_standard> function in F<run.c>; more specifically, it's done by
+these three innocent looking lines:
+
+ while ((PL_op = CALL_FPTR(PL_op->op_ppaddr)(aTHX))) {
+ PERL_ASYNC_CHECK();
+ }
+
+You may be more comfortable with the Perl version of that:
+
+ PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};
+
+Well, maybe not. Anyway, each op contains a function pointer, which
+stipulates the function which will actually carry out the operation.
+This function will return the next op in the sequence - this allows for
+things like C<if> which choose the next op dynamically at run time.
+The C<PERL_ASYNC_CHECK> makes sure that things like signals interrupt
+execution if required.
+
+The actual functions called are known as PP code, and they're spread
+between four files: F<pp_hot.c> contains the `hot' code, which is most
+often used and highly optimized, F<pp_sys.c> contains all the
+system-specific functions, F<pp_ctl.c> contains the functions which
+implement control structures (C<if>, C<while> and the like) and F<pp.c>
+contains everything else. These are, if you like, the C code for Perl's
+built-in functions and operators.
+
+=back
+
+=head2 Internal Variable Types
+
+You should by now have had a look at L<perlguts>, which tells you about
+Perl's internal variable types: SVs, HVs, AVs and the rest. If not, do
+that now.
+
+These variables are used not only to represent Perl-space variables, but
+also any constants in the code, as well as some structures completely
+internal to Perl. The symbol table, for instance, is an ordinary Perl
+hash. Your code is represented by an SV as it's read into the parser;
+any program files you call are opened via ordinary Perl filehandles, and
+so on.
+
+The core L<Devel::Peek|Devel::Peek> module lets us examine SVs from a
+Perl program. Let's see, for instance, how Perl treats the constant
+C<"hello">.
+
+ % perl -MDevel::Peek -e 'Dump("hello")'
+ 1 SV = PV(0xa041450) at 0xa04ecbc
+ 2 REFCNT = 1
+ 3 FLAGS = (POK,READONLY,pPOK)
+ 4 PV = 0xa0484e0 "hello"\0
+ 5 CUR = 5
+ 6 LEN = 6
+
+Reading C<Devel::Peek> output takes a bit of practise, so let's go
+through it line by line.
+
+Line 1 tells us we're looking at an SV which lives at C<0xa04ecbc> in
+memory. SVs themselves are very simple structures, but they contain a
+pointer to a more complex structure. In this case, it's a PV, a
+structure which holds a string value, at location C<0xa041450>. Line 2
+is the reference count; there are no other references to this data, so
+it's 1.
+
+Line 3 are the flags for this SV - it's OK to use it as a PV, it's a
+read-only SV (because it's a constant) and the data is a PV internally.
+Next we've got the contents of the string, starting at location
+C<0xa0484e0>.
+
+Line 5 gives us the current length of the string - note that this does
+B<not> include the null terminator. Line 6 is not the length of the
+string, but the length of the currently allocated buffer; as the string
+grows, Perl automatically extends the available storage via a routine
+called C<SvGROW>.
+
+You can get at any of these quantities from C very easily; just add
+C<Sv> to the name of the field shown in the snippet, and you've got a
+macro which will return the value: C<SvCUR(sv)> returns the current
+length of the string, C<SvREFCOUNT(sv)> returns the reference count,
+C<SvPV(sv, len)> returns the string itself with its length, and so on.
+More macros to manipulate these properties can be found in L<perlguts>.
+
+Let's take an example of manipulating a PV, from C<sv_catpvn>, in F<sv.c>
+
+ 1 void
+ 2 Perl_sv_catpvn(pTHX_ register SV *sv, register const char *ptr, register STRLEN len)
+ 3 {
+ 4 STRLEN tlen;
+ 5 char *junk;
+
+ 6 junk = SvPV_force(sv, tlen);
+ 7 SvGROW(sv, tlen + len + 1);
+ 8 if (ptr == junk)
+ 9 ptr = SvPVX(sv);
+ 10 Move(ptr,SvPVX(sv)+tlen,len,char);
+ 11 SvCUR(sv) += len;
+ 12 *SvEND(sv) = '\0';
+ 13 (void)SvPOK_only_UTF8(sv); /* validate pointer */
+ 14 SvTAINT(sv);
+ 15 }
+
+This is a function which adds a string, C<ptr>, of length C<len> onto
+the end of the PV stored in C<sv>. The first thing we do in line 6 is
+make sure that the SV B<has> a valid PV, by calling the C<SvPV_force>
+macro to force a PV. As a side effect, C<tlen> gets set to the current
+value of the PV, and the PV itself is returned to C<junk>.
+
+In line 7, we make sure that the SV will have enough room to accommodate
+the old string, the new string and the null terminator. If C<LEN> isn't
+big enough, C<SvGROW> will reallocate space for us.
+
+Now, if C<junk> is the same as the string we're trying to add, we can
+grab the string directly from the SV; C<SvPVX> is the address of the PV
+in the SV.
+
+Line 10 does the actual catenation: the C<Move> macro moves a chunk of
+memory around: we move the string C<ptr> to the end of the PV - that's
+the start of the PV plus its current length. We're moving C<len> bytes
+of type C<char>. After doing so, we need to tell Perl we've extended the
+string, by altering C<CUR> to reflect the new length. C<SvEND> is a
+macro which gives us the end of the string, so that needs to be a
+C<"\0">.
+
+Line 13 manipulates the flags; since we've changed the PV, any IV or NV
+values will no longer be valid: if we have C<$a=10; $a.="6";> we don't
+want to use the old IV of 10. C<SvPOK_only_utf8> is a special UTF8-aware
+version of C<SvPOK_only>, a macro which turns off the IOK and NOK flags
+and turns on POK. The final C<SvTAINT> is a macro which launders tainted
+data if taint mode is turned on.
+
+AVs and HVs are more complicated, but SVs are by far the most common
+variable type being thrown around. Having seen something of how we
+manipulate these, let's go on and look at how the op tree is
+constructed.
+
+=head2 Op Trees
+
+First, what is the op tree, anyway? The op tree is the parsed
+representation of your program, as we saw in our section on parsing, and
+it's the sequence of operations that Perl goes through to execute your
+program, as we saw in L</Running>.
+
+An op is a fundamental operation that Perl can perform: all the built-in
+functions and operators are ops, and there are a series of ops which
+deal with concepts the interpreter needs internally - entering and
+leaving a block, ending a statement, fetching a variable, and so on.
+
+The op tree is connected in two ways: you can imagine that there are two
+"routes" through it, two orders in which you can traverse the tree.
+First, parse order reflects how the parser understood the code, and
+secondly, execution order tells perl what order to perform the
+operations in.
+
+The easiest way to examine the op tree is to stop Perl after it has
+finished parsing, and get it to dump out the tree. This is exactly what
+the compiler backends L<B::Terse|B::Terse> and L<B::Debug|B::Debug> do.
+
+Let's have a look at how Perl sees C<$a = $b + $c>:
+
+ % perl -MO=Terse -e '$a=$b+$c'
+ 1 LISTOP (0x8179888) leave
+ 2 OP (0x81798b0) enter
+ 3 COP (0x8179850) nextstate
+ 4 BINOP (0x8179828) sassign
+ 5 BINOP (0x8179800) add [1]
+ 6 UNOP (0x81796e0) null [15]
+ 7 SVOP (0x80fafe0) gvsv GV (0x80fa4cc) *b
+ 8 UNOP (0x81797e0) null [15]
+ 9 SVOP (0x8179700) gvsv GV (0x80efeb0) *c
+ 10 UNOP (0x816b4f0) null [15]
+ 11 SVOP (0x816dcf0) gvsv GV (0x80fa460) *a
+
+Let's start in the middle, at line 4. This is a BINOP, a binary
+operator, which is at location C<0x8179828>. The specific operator in
+question is C<sassign> - scalar assignment - and you can find the code
+which implements it in the function C<pp_sassign> in F<pp_hot.c>. As a
+binary operator, it has two children: the add operator, providing the
+result of C<$b+$c>, is uppermost on line 5, and the left hand side is on
+line 10.
+
+Line 10 is the null op: this does exactly nothing. What is that doing
+there? If you see the null op, it's a sign that something has been
+optimized away after parsing. As we mentioned in L</Optimization>,
+the optimization stage sometimes converts two operations into one, for
+example when fetching a scalar variable. When this happens, instead of
+rewriting the op tree and cleaning up the dangling pointers, it's easier
+just to replace the redundant operation with the null op. Originally,
+the tree would have looked like this:
+
+ 10 SVOP (0x816b4f0) rv2sv [15]
+ 11 SVOP (0x816dcf0) gv GV (0x80fa460) *a
+
+That is, fetch the C<a> entry from the main symbol table, and then look
+at the scalar component of it: C<gvsv> (C<pp_gvsv> into F<pp_hot.c>)
+happens to do both these things.
+
+The right hand side, starting at line 5 is similar to what we've just
+seen: we have the C<add> op (C<pp_add> also in F<pp_hot.c>) add together
+two C<gvsv>s.
+
+Now, what's this about?
+
+ 1 LISTOP (0x8179888) leave
+ 2 OP (0x81798b0) enter
+ 3 COP (0x8179850) nextstate
+
+C<enter> and C<leave> are scoping ops, and their job is to perform any
+housekeeping every time you enter and leave a block: lexical variables
+are tidied up, unreferenced variables are destroyed, and so on. Every
+program will have those first three lines: C<leave> is a list, and its
+children are all the statements in the block. Statements are delimited
+by C<nextstate>, so a block is a collection of C<nextstate> ops, with
+the ops to be performed for each statement being the children of
+C<nextstate>. C<enter> is a single op which functions as a marker.
+
+That's how Perl parsed the program, from top to bottom:
+
+ Program
+ |
+ Statement
+ |
+ =
+ / \
+ / \
+ $a +
+ / \
+ $b $c
+
+However, it's impossible to B<perform> the operations in this order:
+you have to find the values of C<$b> and C<$c> before you add them
+together, for instance. So, the other thread that runs through the op
+tree is the execution order: each op has a field C<op_next> which points
+to the next op to be run, so following these pointers tells us how perl
+executes the code. We can traverse the tree in this order using
+the C<exec> option to C<B::Terse>:
+
+ % perl -MO=Terse,exec -e '$a=$b+$c'
+ 1 OP (0x8179928) enter
+ 2 COP (0x81798c8) nextstate
+ 3 SVOP (0x81796c8) gvsv GV (0x80fa4d4) *b
+ 4 SVOP (0x8179798) gvsv GV (0x80efeb0) *c
+ 5 BINOP (0x8179878) add [1]
+ 6 SVOP (0x816dd38) gvsv GV (0x80fa468) *a
+ 7 BINOP (0x81798a0) sassign
+ 8 LISTOP (0x8179900) leave
+
+This probably makes more sense for a human: enter a block, start a
+statement. Get the values of C<$b> and C<$c>, and add them together.
+Find C<$a>, and assign one to the other. Then leave.
+
+The way Perl builds up these op trees in the parsing process can be
+unravelled by examining F<perly.y>, the YACC grammar. Let's take the
+piece we need to construct the tree for C<$a = $b + $c>
+
+ 1 term : term ASSIGNOP term
+ 2 { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }
+ 3 | term ADDOP term
+ 4 { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
+
+If you're not used to reading BNF grammars, this is how it works: You're
+fed certain things by the tokeniser, which generally end up in upper
+case. Here, C<ADDOP>, is provided when the tokeniser sees C<+> in your
+code. C<ASSIGNOP> is provided when C<=> is used for assigning. These are
+`terminal symbols', because you can't get any simpler than them.
+
+The grammar, lines one and three of the snippet above, tells you how to
+build up more complex forms. These complex forms, `non-terminal symbols'
+are generally placed in lower case. C<term> here is a non-terminal
+symbol, representing a single expression.
+
+The grammar gives you the following rule: you can make the thing on the
+left of the colon if you see all the things on the right in sequence.
+This is called a "reduction", and the aim of parsing is to completely
+reduce the input. There are several different ways you can perform a
+reduction, separated by vertical bars: so, C<term> followed by C<=>
+followed by C<term> makes a C<term>, and C<term> followed by C<+>
+followed by C<term> can also make a C<term>.
+
+So, if you see two terms with an C<=> or C<+>, between them, you can
+turn them into a single expression. When you do this, you execute the
+code in the block on the next line: if you see C<=>, you'll do the code
+in line 2. If you see C<+>, you'll do the code in line 4. It's this code
+which contributes to the op tree.
+
+ | term ADDOP term
+ { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
+
+What this does is creates a new binary op, and feeds it a number of
+variables. The variables refer to the tokens: C<$1> is the first token in
+the input, C<$2> the second, and so on - think regular expression
+backreferences. C<$$> is the op returned from this reduction. So, we
+call C<newBINOP> to create a new binary operator. The first parameter to
+C<newBINOP>, a function in F<op.c>, is the op type. It's an addition
+operator, so we want the type to be C<ADDOP>. We could specify this
+directly, but it's right there as the second token in the input, so we
+use C<$2>. The second parameter is the op's flags: 0 means `nothing
+special'. Then the things to add: the left and right hand side of our
+expression, in scalar context.
+
+=head2 Stacks
+
+When perl executes something like C<addop>, how does it pass on its
+results to the next op? The answer is, through the use of stacks. Perl
+has a number of stacks to store things it's currently working on, and
+we'll look at the three most important ones here.
+
+=over 3
+
+=item Argument stack
+
+Arguments are passed to PP code and returned from PP code using the
+argument stack, C<ST>. The typical way to handle arguments is to pop
+them off the stack, deal with them how you wish, and then push the result
+back onto the stack. This is how, for instance, the cosine operator
+works:
+
+ NV value;
+ value = POPn;
+ value = Perl_cos(value);
+ XPUSHn(value);
+
+We'll see a more tricky example of this when we consider Perl's macros
+below. C<POPn> gives you the NV (floating point value) of the top SV on
+the stack: the C<$x> in C<cos($x)>. Then we compute the cosine, and push
+the result back as an NV. The C<X> in C<XPUSHn> means that the stack
+should be extended if necessary - it can't be necessary here, because we
+know there's room for one more item on the stack, since we've just
+removed one! The C<XPUSH*> macros at least guarantee safety.
+
+Alternatively, you can fiddle with the stack directly: C<SP> gives you
+the first element in your portion of the stack, and C<TOP*> gives you
+the top SV/IV/NV/etc. on the stack. So, for instance, to do unary
+negation of an integer:
+
+ SETi(-TOPi);
+
+Just set the integer value of the top stack entry to its negation.
+
+Argument stack manipulation in the core is exactly the same as it is in
+XSUBs - see L<perlxstut>, L<perlxs> and L<perlguts> for a longer
+description of the macros used in stack manipulation.
+
+=item Mark stack
+
+I say `your portion of the stack' above because PP code doesn't
+necessarily get the whole stack to itself: if your function calls
+another function, you'll only want to expose the arguments aimed for the
+called function, and not (necessarily) let it get at your own data. The
+way we do this is to have a `virtual' bottom-of-stack, exposed to each
+function. The mark stack keeps bookmarks to locations in the argument
+stack usable by each function. For instance, when dealing with a tied
+variable, (internally, something with `P' magic) Perl has to call
+methods for accesses to the tied variables. However, we need to separate
+the arguments exposed to the method to the argument exposed to the
+original function - the store or fetch or whatever it may be. Here's how
+the tied C<push> is implemented; see C<av_push> in F<av.c>:
+
+ 1 PUSHMARK(SP);
+ 2 EXTEND(SP,2);
+ 3 PUSHs(SvTIED_obj((SV*)av, mg));
+ 4 PUSHs(val);
+ 5 PUTBACK;
+ 6 ENTER;
+ 7 call_method("PUSH", G_SCALAR|G_DISCARD);
+ 8 LEAVE;
+ 9 POPSTACK;
+
+The lines which concern the mark stack are the first, fifth and last
+lines: they save away, restore and remove the current position of the
+argument stack.
+
+Let's examine the whole implementation, for practice:
+
+ 1 PUSHMARK(SP);
+
+Push the current state of the stack pointer onto the mark stack. This is
+so that when we've finished adding items to the argument stack, Perl
+knows how many things we've added recently.
+
+ 2 EXTEND(SP,2);
+ 3 PUSHs(SvTIED_obj((SV*)av, mg));
+ 4 PUSHs(val);
+
+We're going to add two more items onto the argument stack: when you have
+a tied array, the C<PUSH> subroutine receives the object and the value
+to be pushed, and that's exactly what we have here - the tied object,
+retrieved with C<SvTIED_obj>, and the value, the SV C<val>.
+
+ 5 PUTBACK;
+
+Next we tell Perl to make the change to the global stack pointer: C<dSP>
+only gave us a local copy, not a reference to the global.
+
+ 6 ENTER;
+ 7 call_method("PUSH", G_SCALAR|G_DISCARD);
+ 8 LEAVE;
+
+C<ENTER> and C<LEAVE> localise a block of code - they make sure that all
+variables are tidied up, everything that has been localised gets
+its previous value returned, and so on. Think of them as the C<{> and
+C<}> of a Perl block.
+
+To actually do the magic method call, we have to call a subroutine in
+Perl space: C<call_method> takes care of that, and it's described in
+L<perlcall>. We call the C<PUSH> method in scalar context, and we're
+going to discard its return value.
+
+ 9 POPSTACK;
+
+Finally, we remove the value we placed on the mark stack, since we
+don't need it any more.
+
+=item Save stack
+
+C doesn't have a concept of local scope, so perl provides one. We've
+seen that C<ENTER> and C<LEAVE> are used as scoping braces; the save
+stack implements the C equivalent of, for example:
+
+ {
+ local $foo = 42;
+ ...
+ }
+
+See L<perlguts/Localising Changes> for how to use the save stack.
+
+=back
+
+=head2 Millions of Macros
+
+One thing you'll notice about the Perl source is that it's full of
+macros. Some have called the pervasive use of macros the hardest thing
+to understand, others find it adds to clarity. Let's take an example,
+the code which implements the addition operator:
+
+ 1 PP(pp_add)
+ 2 {
+ 3 dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
+ 4 {
+ 5 dPOPTOPnnrl_ul;
+ 6 SETn( left + right );
+ 7 RETURN;
+ 8 }
+ 9 }
+
+Every line here (apart from the braces, of course) contains a macro. The
+first line sets up the function declaration as Perl expects for PP code;
+line 3 sets up variable declarations for the argument stack and the
+target, the return value of the operation. Finally, it tries to see if
+the addition operation is overloaded; if so, the appropriate subroutine
+is called.
+
+Line 5 is another variable declaration - all variable declarations start
+with C<d> - which pops from the top of the argument stack two NVs (hence
+C<nn>) and puts them into the variables C<right> and C<left>, hence the
+C<rl>. These are the two operands to the addition operator. Next, we
+call C<SETn> to set the NV of the return value to the result of adding
+the two values. This done, we return - the C<RETURN> macro makes sure
+that our return value is properly handled, and we pass the next operator
+to run back to the main run loop.
+
+Most of these macros are explained in L<perlapi>, and some of the more
+important ones are explained in L<perlxs> as well. Pay special attention
+to L<perlguts/Background and PERL_IMPLICIT_CONTEXT> for information on
+the C<[pad]THX_?> macros.
+
+=head2 Poking at Perl
+
+To really poke around with Perl, you'll probably want to build Perl for
+debugging, like this:
+
+ ./Configure -d -D optimize=-g
+ make
+
+C<-g> is a flag to the C compiler to have it produce debugging
+information which will allow us to step through a running program.
+F<Configure> will also turn on the C<DEBUGGING> compilation symbol which
+enables all the internal debugging code in Perl. There are a whole bunch
+of things you can debug with this: L<perlrun> lists them all, and the
+best way to find out about them is to play about with them. The most
+useful options are probably
+
+ l Context (loop) stack processing
+ t Trace execution
+ o Method and overloading resolution
+ c String/numeric conversions
+
+Some of the functionality of the debugging code can be achieved using XS
+modules.
+
+ -Dr => use re 'debug'
+ -Dx => use O 'Debug'
+
+=head2 Using a source-level debugger
+
+If the debugging output of C<-D> doesn't help you, it's time to step
+through perl's execution with a source-level debugger.
+
+=over 3
+
+=item *
+
+We'll use C<gdb> for our examples here; the principles will apply to any
+debugger, but check the manual of the one you're using.
+
+=back
+
+To fire up the debugger, type
+
+ gdb ./perl
+
+You'll want to do that in your Perl source tree so the debugger can read
+the source code. You should see the copyright message, followed by the
+prompt.
+
+ (gdb)
+
+C<help> will get you into the documentation, but here are the most
+useful commands:
+
+=over 3
+
+=item run [args]
+
+Run the program with the given arguments.
+
+=item break function_name
+
+=item break source.c:xxx
+
+Tells the debugger that we'll want to pause execution when we reach
+either the named function (but see L<perlguts/Internal Functions>!) or the given
+line in the named source file.
+
+=item step
+
+Steps through the program a line at a time.
+
+=item next
+
+Steps through the program a line at a time, without descending into
+functions.
+
+=item continue
+
+Run until the next breakpoint.
+
+=item finish
+
+Run until the end of the current function, then stop again.
+
+=item 'enter'
+
+Just pressing Enter will do the most recent operation again - it's a
+blessing when stepping through miles of source code.
+
+=item print
+
+Execute the given C code and print its results. B<WARNING>: Perl makes
+heavy use of macros, and F<gdb> is not aware of macros. You'll have to
+substitute them yourself. So, for instance, you can't say
+
+ print SvPV_nolen(sv)
+
+but you have to say
+
+ print Perl_sv_2pv_nolen(sv)
+
+You may find it helpful to have a "macro dictionary", which you can
+produce by saying C<cpp -dM perl.c | sort>. Even then, F<cpp> won't
+recursively apply the macros for you.
+
+=back
+
+=head2 Dumping Perl Data Structures
+
+One way to get around this macro hell is to use the dumping functions in
+F<dump.c>; these work a little like an internal
+L<Devel::Peek|Devel::Peek>, but they also cover OPs and other structures
+that you can't get at from Perl. Let's take an example. We'll use the
+C<$a = $b + $c> we used before, but give it a bit of context:
+C<$b = "6XXXX"; $c = 2.3;>. Where's a good place to stop and poke around?
+
+What about C<pp_add>, the function we examined earlier to implement the
+C<+> operator:
+
+ (gdb) break Perl_pp_add
+ Breakpoint 1 at 0x46249f: file pp_hot.c, line 309.
+
+Notice we use C<Perl_pp_add> and not C<pp_add> - see L<perlguts/Internal Functions>.
+With the breakpoint in place, we can run our program:
+
+ (gdb) run -e '$b = "6XXXX"; $c = 2.3; $a = $b + $c'
+
+Lots of junk will go past as gdb reads in the relevant source files and
+libraries, and then:
+
+ Breakpoint 1, Perl_pp_add () at pp_hot.c:309
+ 309 dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
+ (gdb) step
+ 311 dPOPTOPnnrl_ul;
+ (gdb)
+
+We looked at this bit of code before, and we said that C<dPOPTOPnnrl_ul>
+arranges for two C<NV>s to be placed into C<left> and C<right> - let's
+slightly expand it:
+
+ #define dPOPTOPnnrl_ul NV right = POPn; \
+ SV *leftsv = TOPs; \
+ NV left = USE_LEFT(leftsv) ? SvNV(leftsv) : 0.0
+
+C<POPn> takes the SV from the top of the stack and obtains its NV either
+directly (if C<SvNOK> is set) or by calling the C<sv_2nv> function.
+C<TOPs> takes the next SV from the top of the stack - yes, C<POPn> uses
+C<TOPs> - but doesn't remove it. We then use C<SvNV> to get the NV from
+C<leftsv> in the same way as before - yes, C<POPn> uses C<SvNV>.
+
+Since we don't have an NV for C<$b>, we'll have to use C<sv_2nv> to
+convert it. If we step again, we'll find ourselves there:
+
+ Perl_sv_2nv (sv=0xa0675d0) at sv.c:1669
+ 1669 if (!sv)
+ (gdb)
+
+We can now use C<Perl_sv_dump> to investigate the SV:
+
+ SV = PV(0xa057cc0) at 0xa0675d0
+ REFCNT = 1
+ FLAGS = (POK,pPOK)
+ PV = 0xa06a510 "6XXXX"\0
+ CUR = 5
+ LEN = 6
+ $1 = void
+
+We know we're going to get C<6> from this, so let's finish the
+subroutine:
+
+ (gdb) finish
+ Run till exit from #0 Perl_sv_2nv (sv=0xa0675d0) at sv.c:1671
+ 0x462669 in Perl_pp_add () at pp_hot.c:311
+ 311 dPOPTOPnnrl_ul;
+
+We can also dump out this op: the current op is always stored in
+C<PL_op>, and we can dump it with C<Perl_op_dump>. This'll give us
+similar output to L<B::Debug|B::Debug>.
+
+ {
+ 13 TYPE = add ===> 14
+ TARG = 1
+ FLAGS = (SCALAR,KIDS)
+ {
+ TYPE = null ===> (12)
+ (was rv2sv)
+ FLAGS = (SCALAR,KIDS)
+ {
+ 11 TYPE = gvsv ===> 12
+ FLAGS = (SCALAR)
+ GV = main::b
+ }
+ }
+
+# finish this later #
+
+=head2 Patching
+
+All right, we've now had a look at how to navigate the Perl sources and
+some things you'll need to know when fiddling with them. Let's now get
+on and create a simple patch. Here's something Larry suggested: if a
+C<U> is the first active format during a C<pack>, (for example,
+C<pack "U3C8", @stuff>) then the resulting string should be treated as
+UTF8 encoded.
+
+How do we prepare to fix this up? First we locate the code in question -
+the C<pack> happens at runtime, so it's going to be in one of the F<pp>
+files. Sure enough, C<pp_pack> is in F<pp.c>. Since we're going to be
+altering this file, let's copy it to F<pp.c~>.
+
+[Well, it was in F<pp.c> when this tutorial was written. It has now been
+split off with C<pp_unpack> to its own file, F<pp_pack.c>]
+
+Now let's look over C<pp_pack>: we take a pattern into C<pat>, and then
+loop over the pattern, taking each format character in turn into
+C<datum_type>. Then for each possible format character, we swallow up
+the other arguments in the pattern (a field width, an asterisk, and so
+on) and convert the next chunk input into the specified format, adding
+it onto the output SV C<cat>.
+
+How do we know if the C<U> is the first format in the C<pat>? Well, if
+we have a pointer to the start of C<pat> then, if we see a C<U> we can
+test whether we're still at the start of the string. So, here's where
+C<pat> is set up:
+
+ STRLEN fromlen;
+ register char *pat = SvPVx(*++MARK, fromlen);
+ register char *patend = pat + fromlen;
+ register I32 len;
+ I32 datumtype;
+ SV *fromstr;
+
+We'll have another string pointer in there:
+
+ STRLEN fromlen;
+ register char *pat = SvPVx(*++MARK, fromlen);
+ register char *patend = pat + fromlen;
+ + char *patcopy;
+ register I32 len;
+ I32 datumtype;
+ SV *fromstr;
+
+And just before we start the loop, we'll set C<patcopy> to be the start
+of C<pat>:
+
+ items = SP - MARK;
+ MARK++;
+ sv_setpvn(cat, "", 0);
+ + patcopy = pat;
+ while (pat < patend) {
+
+Now if we see a C<U> which was at the start of the string, we turn on
+the UTF8 flag for the output SV, C<cat>:
+
+ + if (datumtype == 'U' && pat==patcopy+1)
+ + SvUTF8_on(cat);
+ if (datumtype == '#') {
+ while (pat < patend && *pat != '\n')
+ pat++;
+
+Remember that it has to be C<patcopy+1> because the first character of
+the string is the C<U> which has been swallowed into C<datumtype!>
+
+Oops, we forgot one thing: what if there are spaces at the start of the
+pattern? C<pack(" U*", @stuff)> will have C<U> as the first active
+character, even though it's not the first thing in the pattern. In this
+case, we have to advance C<patcopy> along with C<pat> when we see spaces:
+
+ if (isSPACE(datumtype))
+ continue;
+
+needs to become
+
+ if (isSPACE(datumtype)) {
+ patcopy++;
+ continue;
+ }
+
+OK. That's the C part done. Now we must do two additional things before
+this patch is ready to go: we've changed the behaviour of Perl, and so
+we must document that change. We must also provide some more regression
+tests to make sure our patch works and doesn't create a bug somewhere
+else along the line.
+
+The regression tests for each operator live in F<t/op/>, and so we
+make a copy of F<t/op/pack.t> to F<t/op/pack.t~>. Now we can add our
+tests to the end. First, we'll test that the C<U> does indeed create
+Unicode strings.
+
+t/op/pack.t has a sensible ok() function, but if it didn't we could
+use the one from t/test.pl.
+
+ require './test.pl';
+ plan( tests => 159 );
+
+so instead of this:
+
+ print 'not ' unless "1.20.300.4000" eq sprintf "%vd", pack("U*",1,20,300,4000);
+ print "ok $test\n"; $test++;
+
+we can write the more sensible (see L<Test::More> for a full
+explanation of is() and other testing functions).
+
+ is( "1.20.300.4000", sprintf "%vd", pack("U*",1,20,300,4000),
+ "U* produces unicode" );
+
+Now we'll test that we got that space-at-the-beginning business right:
+
+ is( "1.20.300.4000", sprintf "%vd", pack(" U*",1,20,300,4000),
+ " with spaces at the beginning" );
+
+And finally we'll test that we don't make Unicode strings if C<U> is B<not>
+the first active format:
+
+ isnt( v1.20.300.4000, sprintf "%vd", pack("C0U*",1,20,300,4000),
+ "U* not first isn't unicode" );
+
+Mustn't forget to change the number of tests which appears at the top,
+or else the automated tester will get confused. This will either look
+like this:
+
+ print "1..156\n";
+
+or this:
+
+ plan( tests => 156 );
+
+We now compile up Perl, and run it through the test suite. Our new
+tests pass, hooray!
+
+Finally, the documentation. The job is never done until the paperwork is
+over, so let's describe the change we've just made. The relevant place
+is F<pod/perlfunc.pod>; again, we make a copy, and then we'll insert
+this text in the description of C<pack>:
+
+ =item *
+
+ If the pattern begins with a C<U>, the resulting string will be treated
+ as Unicode-encoded. You can force UTF8 encoding on in a string with an
+ initial C<U0>, and the bytes that follow will be interpreted as Unicode
+ characters. If you don't want this to happen, you can begin your pattern
+ with C<C0> (or anything else) to force Perl not to UTF8 encode your
+ string, and then follow this with a C<U*> somewhere in your pattern.
+
+All done. Now let's create the patch. F<Porting/patching.pod> tells us
+that if we're making major changes, we should copy the entire directory
+to somewhere safe before we begin fiddling, and then do
+
+ diff -ruN old new > patch
+
+However, we know which files we've changed, and we can simply do this:
+
+ diff -u pp.c~ pp.c > patch
+ diff -u t/op/pack.t~ t/op/pack.t >> patch
+ diff -u pod/perlfunc.pod~ pod/perlfunc.pod >> patch
+
+We end up with a patch looking a little like this:
+
+ --- pp.c~ Fri Jun 02 04:34:10 2000
+ +++ pp.c Fri Jun 16 11:37:25 2000
+ @@ -4375,6 +4375,7 @@
+ register I32 items;
+ STRLEN fromlen;
+ register char *pat = SvPVx(*++MARK, fromlen);
+ + char *patcopy;
+ register char *patend = pat + fromlen;
+ register I32 len;
+ I32 datumtype;
+ @@ -4405,6 +4406,7 @@
+ ...
+
+And finally, we submit it, with our rationale, to perl5-porters. Job
+done!
+
+=head2 Patching a core module
+
+This works just like patching anything else, with an extra
+consideration. Many core modules also live on CPAN. If this is so,
+patch the CPAN version instead of the core and send the patch off to
+the module maintainer (with a copy to p5p). This will help the module
+maintainer keep the CPAN version in sync with the core version without
+constantly scanning p5p.
+
+=head2 Adding a new function to the core
+
+If, as part of a patch to fix a bug, or just because you have an
+especially good idea, you decide to add a new function to the core,
+discuss your ideas on p5p well before you start work. It may be that
+someone else has already attempted to do what you are considering and
+can give lots of good advice or even provide you with bits of code
+that they already started (but never finished).
+
+You have to follow all of the advice given above for patching. It is
+extremely important to test any addition thoroughly and add new tests
+to explore all boundary conditions that your new function is expected
+to handle. If your new function is used only by one module (e.g. toke),
+then it should probably be named S_your_function (for static); on the
+other hand, if you expect it to accessible from other functions in
+Perl, you should name it Perl_your_function. See L<perlguts/Internal Functions>
+for more details.
+
+The location of any new code is also an important consideration. Don't
+just create a new top level .c file and put your code there; you would
+have to make changes to Configure (so the Makefile is created properly),
+as well as possibly lots of include files. This is strictly pumpking
+business.
+
+It is better to add your function to one of the existing top level
+source code files, but your choice is complicated by the nature of
+the Perl distribution. Only the files that are marked as compiled
+static are located in the perl executable. Everything else is located
+in the shared library (or DLL if you are running under WIN32). So,
+for example, if a function was only used by functions located in
+toke.c, then your code can go in toke.c. If, however, you want to call
+the function from universal.c, then you should put your code in another
+location, for example util.c.
+
+In addition to writing your c-code, you will need to create an
+appropriate entry in embed.pl describing your function, then run
+'make regen_headers' to create the entries in the numerous header
+files that perl needs to compile correctly. See L<perlguts/Internal Functions>
+for information on the various options that you can set in embed.pl.
+You will forget to do this a few (or many) times and you will get
+warnings during the compilation phase. Make sure that you mention
+this when you post your patch to P5P; the pumpking needs to know this.
+
+When you write your new code, please be conscious of existing code
+conventions used in the perl source files. See <perlstyle> for
+details. Although most of the guidelines discussed seem to focus on
+Perl code, rather than c, they all apply (except when they don't ;).
+See also I<Porting/patching.pod> file in the Perl source distribution
+for lots of details about both formatting and submitting patches of
+your changes.
+
+Lastly, TEST TEST TEST TEST TEST any code before posting to p5p.
+Test on as many platforms as you can find. Test as many perl
+Configure options as you can (e.g. MULTIPLICITY). If you have
+profiling or memory tools, see L<EXTERNAL TOOLS FOR DEBUGGING PERL>
+below for how to use them to further test your code. Remember that
+most of the people on P5P are doing this on their own time and
+don't have the time to debug your code.
+
+=head2 Writing a test
+
+Every module and built-in function has an associated test file (or
+should...). If you add or change functionality, you have to write a
+test. If you fix a bug, you have to write a test so that bug never
+comes back. If you alter the docs, it would be nice to test what the
+new documentation says.
+
+In short, if you submit a patch you probably also have to patch the
+tests.
+
+For modules, the test file is right next to the module itself.
+F<lib/strict.t> tests F<lib/strict.pm>. This is a recent innovation,
+so there are some snags (and it would be wonderful for you to brush
+them out), but it basically works that way. Everything else lives in
+F<t/>.
+
+=over 3
+
+=item F<t/base/>
+
+Testing of the absolute basic functionality of Perl. Things like
+C<if>, basic file reads and writes, simple regexes, etc. These are
+run first in the test suite and if any of them fail, something is
+I<really> broken.
+
+=item F<t/cmd/>
+
+These test the basic control structures, C<if/else>, C<while>,
+subroutines, etc.
+
+=item F<t/comp/>
+
+Tests basic issues of how Perl parses and compiles itself.
+
+=item F<t/io/>
+
+Tests for built-in IO functions, including command line arguments.
+
+=item F<t/lib/>
+
+The old home for the module tests, you shouldn't put anything new in
+here. There are still some bits and pieces hanging around in here
+that need to be moved. Perhaps you could move them? Thanks!
+
+=item F<t/op/>
+
+Tests for perl's built in functions that don't fit into any of the
+other directories.
+
+=item F<t/pod/>
+
+Tests for POD directives. There are still some tests for the Pod
+modules hanging around in here that need to be moved out into F<lib/>.
+
+=item F<t/run/>
+
+Testing features of how perl actually runs, including exit codes and
+handling of PERL* environment variables.
+
+=back
+
+The core uses the same testing style as the rest of Perl, a simple
+"ok/not ok" run through Test::Harness, but there are a few special
+considerations.
+
+There are three ways to write a test in the core. Test::More,
+t/test.pl and ad hoc C<print $test ? "ok 42\n" : "not ok 42\n">. The
+decision of which to use depends on what part of the test suite you're
+working on. This is a measure to prevent a high-level failure (such
+as Config.pm breaking) from causing basic functionality tests to fail.
+
+=over 4
+
+=item t/base t/comp
+
+Since we don't know if require works, or even subroutines, use ad hoc
+tests for these two. Step carefully to avoid using the feature being
+tested.
+
+=item t/cmd t/run t/io t/op
+
+Now that basic require() and subroutines are tested, you can use the
+t/test.pl library which emulates the important features of Test::More
+while using a minimum of core features.
+
+You can also conditionally use certain libraries like Config, but be
+sure to skip the test gracefully if it's not there.
+
+=item t/lib ext lib
+
+Now that the core of Perl is tested, Test::More can be used. You can
+also use the full suite of core modules in the tests.
+
+=back
+
+When you say "make test" Perl uses the F<t/TEST> program to run the
+test suite. All tests are run from the F<t/> directory, B<not> the
+directory which contains the test. This causes some problems with the
+tests in F<lib/>, so here's some opportunity for some patching.
+
+You must be triply conscious of cross-platform concerns. This usually
+boils down to using File::Spec and avoiding things like C<fork()> and
+C<system()> unless absolutely necessary.
+
+
+=head1 EXTERNAL TOOLS FOR DEBUGGING PERL
+
+Sometimes it helps to use external tools while debugging and
+testing Perl. This section tries to guide you through using
+some common testing and debugging tools with Perl. This is
+meant as a guide to interfacing these tools with Perl, not
+as any kind of guide to the use of the tools themselves.
+
+=head2 Rational Software's Purify
+
+Purify is a commercial tool that is helpful in identifying
+memory overruns, wild pointers, memory leaks and other such
+badness. Perl must be compiled in a specific way for
+optimal testing with Purify. Purify is available under
+Windows NT, Solaris, HP-UX, SGI, and Siemens Unix.
+
+The only currently known leaks happen when there are
+compile-time errors within eval or require. (Fixing these
+is non-trivial, unfortunately, but they must be fixed
+eventually.)
+
+=head2 Purify on Unix
+
+On Unix, Purify creates a new Perl binary. To get the most
+benefit out of Purify, you should create the perl to Purify
+using:
+
+ sh Configure -Accflags=-DPURIFY -Doptimize='-g' \
+ -Uusemymalloc -Dusemultiplicity
+
+where these arguments mean:
+
+=over 4
+
+=item -Accflags=-DPURIFY
+
+Disables Perl's arena memory allocation functions, as well as
+forcing use of memory allocation functions derived from the
+system malloc.
+
+=item -Doptimize='-g'
+
+Adds debugging information so that you see the exact source
+statements where the problem occurs. Without this flag, all
+you will see is the source filename of where the error occurred.
+
+=item -Uusemymalloc
+
+Disable Perl's malloc so that Purify can more closely monitor
+allocations and leaks. Using Perl's malloc will make Purify
+report most leaks in the "potential" leaks category.
+
+=item -Dusemultiplicity
+
+Enabling the multiplicity option allows perl to clean up
+thoroughly when the interpreter shuts down, which reduces the
+number of bogus leak reports from Purify.
+
+=back
+
+Once you've compiled a perl suitable for Purify'ing, then you
+can just:
+
+ make pureperl
+
+which creates a binary named 'pureperl' that has been Purify'ed.
+This binary is used in place of the standard 'perl' binary
+when you want to debug Perl memory problems.
+
+As an example, to show any memory leaks produced during the
+standard Perl testset you would create and run the Purify'ed
+perl as:
+
+ make pureperl
+ cd t
+ ../pureperl -I../lib harness
+
+which would run Perl on test.pl and report any memory problems.
+
+Purify outputs messages in "Viewer" windows by default. If
+you don't have a windowing environment or if you simply
+want the Purify output to unobtrusively go to a log file
+instead of to the interactive window, use these following
+options to output to the log file "perl.log":
+
+ setenv PURIFYOPTIONS "-chain-length=25 -windows=no \
+ -log-file=perl.log -append-logfile=yes"
+
+If you plan to use the "Viewer" windows, then you only need this option:
+
+ setenv PURIFYOPTIONS "-chain-length=25"
+
+In Bourne-type shells:
+
+ PURIFY_OPTIONS="..."
+ export PURIFY_OPTIONS
+
+or if you have the "env" utility:
+
+ env PURIFY_OPTIONS="..." ../pureperl ...
+
+=head2 Purify on NT
+
+Purify on Windows NT instruments the Perl binary 'perl.exe'
+on the fly. There are several options in the makefile you
+should change to get the most use out of Purify:
+
+=over 4
+
+=item DEFINES
+
+You should add -DPURIFY to the DEFINES line so the DEFINES
+line looks something like:
+
+ DEFINES = -DWIN32 -D_CONSOLE -DNO_STRICT $(CRYPT_FLAG) -DPURIFY=1
+
+to disable Perl's arena memory allocation functions, as
+well as to force use of memory allocation functions derived
+from the system malloc.
+
+=item USE_MULTI = define
+
+Enabling the multiplicity option allows perl to clean up
+thoroughly when the interpreter shuts down, which reduces the
+number of bogus leak reports from Purify.
+
+=item #PERL_MALLOC = define
+
+Disable Perl's malloc so that Purify can more closely monitor
+allocations and leaks. Using Perl's malloc will make Purify
+report most leaks in the "potential" leaks category.
+
+=item CFG = Debug
+
+Adds debugging information so that you see the exact source
+statements where the problem occurs. Without this flag, all
+you will see is the source filename of where the error occurred.
+
+=back
+
+As an example, to show any memory leaks produced during the
+standard Perl testset you would create and run Purify as:
+
+ cd win32
+ make
+ cd ../t
+ purify ../perl -I../lib harness
+
+which would instrument Perl in memory, run Perl on test.pl,
+then finally report any memory problems.
+
+=head2 Compaq's/Digital's Third Degree
+
+Third Degree is a tool for memory leak detection and memory access checks.
+It is one of the many tools in the ATOM toolkit. The toolkit is only
+available on Tru64 (formerly known as Digital UNIX formerly known as
+DEC OSF/1).
+
+When building Perl, you must first run Configure with -Doptimize=-g
+and -Uusemymalloc flags, after that you can use the make targets
+"perl.third" and "test.third". (What is required is that Perl must be
+compiled using the C<-g> flag, you may need to re-Configure.)
+
+The short story is that with "atom" you can instrument the Perl
+executable to create a new executable called F<perl.third>. When the
+instrumented executable is run, it creates a log of dubious memory
+traffic in file called F<perl.3log>. See the manual pages of atom and
+third for more information. The most extensive Third Degree
+documentation is available in the Compaq "Tru64 UNIX Programmer's
+Guide", chapter "Debugging Programs with Third Degree".
+
+The "test.third" leaves a lot of files named F<perl.3log.*> in the t/
+subdirectory. There is a problem with these files: Third Degree is so
+effective that it finds problems also in the system libraries.
+Therefore there are certain types of errors that you should ignore in
+your debugging. Errors with stack traces matching
+
+ __actual_atof|__catgets|_doprnt|__exc_|__exec|_findio|__localtime|setlocale|__sia_|__strxfrm
+
+(all in libc.so) are known to be non-serious. You can also
+ignore the combinations
+
+ Perl_gv_fetchfile() calling strcpy()
+ S_doopen_pmc() calling strcmp()
+
+causing "rih" (reading invalid heap) errors.
+
+There are also leaks that for given certain definition of a leak,
+aren't. See L</PERL_DESTRUCT_LEVEL> for more information.
+
+=head2 PERL_DESTRUCT_LEVEL
+
+If you want to run any of the tests yourself manually using the
+pureperl or perl.third executables, please note that by default
+perl B<does not> explicitly cleanup all the memory it has allocated
+(such as global memory arenas) but instead lets the exit() of
+the whole program "take care" of such allocations, also known
+as "global destruction of objects".
+
+There is a way to tell perl to do complete cleanup: set the
+environment variable PERL_DESTRUCT_LEVEL to a non-zero value.
+The t/TEST wrapper does set this to 2, and this is what you
+need to do too, if you don't want to see the "global leaks":
+
+ PERL_DESTRUCT_LEVEL=2 ./perl.third t/foo/bar.t
+
+=head2 Profiling
+
+Depending on your platform there are various of profiling Perl.
+
+There are two commonly used techniques of profiling executables:
+I<statistical time-sampling> and I<basic-block counting>.
+
+The first method takes periodically samples of the CPU program
+counter, and since the program counter can be correlated with the code
+generated for functions, we get a statistical view of in which
+functions the program is spending its time. The caveats are that very
+small/fast functions have lower probability of showing up in the
+profile, and that periodically interrupting the program (this is
+usually done rather frequently, in the scale of milliseconds) imposes
+an additional overhead that may skew the results. The first problem
+can be alleviated by running the code for longer (in general this is a
+good idea for profiling), the second problem is usually kept in guard
+by the profiling tools themselves.
+
+The second method divides up the generated code into I<basic blocks>.
+Basic blocks are sections of code that are entered only in the
+beginning and exited only at the end. For example, a conditional jump
+starts a basic block. Basic block profiling usually works by
+I<instrumenting> the code by adding I<enter basic block #nnnn>
+book-keeping code to the generated code. During the execution of the
+code the basic block counters are then updated appropriately. The
+caveat is that the added extra code can skew the results: again, the
+profiling tools usually try to factor their own effects out of the
+results.
+
+=head2 Gprof Profiling
+
+gprof is a profiling tool available in many UNIX platforms,
+it uses F<statistical time-sampling>.
+
+You can build a profiled version of perl called "perl.gprof" by
+invoking the make target "perl.gprof" (What is required is that Perl
+must be compiled using the C<-pg> flag, you may need to re-Configure).
+Running the profiled version of Perl will create an output file called
+F<gmon.out> is created which contains the profiling data collected
+during the execution.
+
+The gprof tool can then display the collected data in various ways.
+Usually gprof understands the following options:
+
+=over 4
+
+=item -a
+
+Suppress statically defined functions from the profile.
+
+=item -b
+
+Suppress the verbose descriptions in the profile.
+
+=item -e routine
+
+Exclude the given routine and its descendants from the profile.
+
+=item -f routine
+
+Display only the given routine and its descendants in the profile.
+
+=item -s
+
+Generate a summary file called F<gmon.sum> which then may be given
+to subsequent gprof runs to accumulate data over several runs.
+
+=item -z
+
+Display routines that have zero usage.
+
+=back
+
+For more detailed explanation of the available commands and output
+formats, see your own local documentation of gprof.
+
+=head2 GCC gcov Profiling
+
+Starting from GCC 3.0 I<basic block profiling> is officially available
+for the GNU CC.
+
+You can build a profiled version of perl called F<perl.gcov> by
+invoking the make target "perl.gcov" (what is required that Perl must
+be compiled using gcc with the flags C<-fprofile-arcs
+-ftest-coverage>, you may need to re-Configure).
+
+Running the profiled version of Perl will cause profile output to be
+generated. For each source file an accompanying ".da" file will be
+created.
+
+To display the results you use the "gcov" utility (which should
+be installed if you have gcc 3.0 or newer installed). F<gcov> is
+run on source code files, like this
+
+ gcov sv.c
+
+which will cause F<sv.c.gcov> to be created. The F<.gcov> files
+contain the source code annotated with relative frequencies of
+execution indicated by "#" markers.
+
+Useful options of F<gcov> include C<-b> which will summarise the
+basic block, branch, and function call coverage, and C<-c> which
+instead of relative frequencies will use the actual counts. For
+more information on the use of F<gcov> and basic block profiling
+with gcc, see the latest GNU CC manual, as of GCC 3.0 see
+
+ http://gcc.gnu.org/onlinedocs/gcc-3.0/gcc.html
+
+and its section titled "8. gcov: a Test Coverage Program"
+
+ http://gcc.gnu.org/onlinedocs/gcc-3.0/gcc_8.html#SEC132
+
+=head2 Pixie Profiling
+
+Pixie is a profiling tool available on IRIX and Tru64 (aka Digital
+UNIX aka DEC OSF/1) platforms. Pixie does its profiling using
+I<basic-block counting>.
+
+You can build a profiled version of perl called F<perl.pixie> by
+invoking the make target "perl.pixie" (what is required is that Perl
+must be compiled using the C<-g> flag, you may need to re-Configure).
+
+In Tru64 a file called F<perl.Addrs> will also be silently created,
+this file contains the addresses of the basic blocks. Running the
+profiled version of Perl will create a new file called "perl.Counts"
+which contains the counts for the basic block for that particular
+program execution.
+
+To display the results you use the F<prof> utility. The exact
+incantation depends on your operating system, "prof perl.Counts" in
+IRIX, and "prof -pixie -all -L. perl" in Tru64.
+
+In IRIX the following prof options are available:
+
+=over 4
+
+=item -h
+
+Reports the most heavily used lines in descending order of use.
+Useful for finding the hotspot lines.
+
+=item -l
+
+Groups lines by procedure, with procedures sorted in descending order of use.
+Within a procedure, lines are listed in source order.
+Useful for finding the hotspots of procedures.
+
+=back
+
+In Tru64 the following options are available:
+
+=over 4
+
+=item -p[rocedures]
+
+Procedures sorted in descending order by the number of cycles executed
+in each procedure. Useful for finding the hotspot procedures.
+(This is the default option.)
+
+=item -h[eavy]
+
+Lines sorted in descending order by the number of cycles executed in
+each line. Useful for finding the hotspot lines.
+
+=item -i[nvocations]
+
+The called procedures are sorted in descending order by number of calls
+made to the procedures. Useful for finding the most used procedures.
+
+=item -l[ines]
+
+Grouped by procedure, sorted by cycles executed per procedure.
+Useful for finding the hotspots of procedures.
+
+=item -testcoverage
+
+The compiler emitted code for these lines, but the code was unexecuted.
+
+=item -z[ero]
+
+Unexecuted procedures.
+
+=back
+
+For further information, see your system's manual pages for pixie and prof.
+
+=head2 Miscellaneous tricks
+
+=over 4
+
+=item *
+
+Those debugging perl with the DDD frontend over gdb may find the
+following useful:
+
+You can extend the data conversion shortcuts menu, so for example you
+can display an SV's IV value with one click, without doing any typing.
+To do that simply edit ~/.ddd/init file and add after:
+
+ ! Display shortcuts.
+ Ddd*gdbDisplayShortcuts: \
+ /t () // Convert to Bin\n\
+ /d () // Convert to Dec\n\
+ /x () // Convert to Hex\n\
+ /o () // Convert to Oct(\n\
+
+the following two lines:
+
+ ((XPV*) (())->sv_any )->xpv_pv // 2pvx\n\
+ ((XPVIV*) (())->sv_any )->xiv_iv // 2ivx
+
+so now you can do ivx and pvx lookups or you can plug there the
+sv_peek "conversion":
+
+ Perl_sv_peek(my_perl, (SV*)()) // sv_peek
+
+(The my_perl is for threaded builds.)
+Just remember that every line, but the last one, should end with \n\
+
+Alternatively edit the init file interactively via:
+3rd mouse button -> New Display -> Edit Menu
+
+Note: you can define up to 20 conversion shortcuts in the gdb
+section.
+
+=back
+
+=head2 CONCLUSION
+
+We've had a brief look around the Perl source, an overview of the stages
+F<perl> goes through when it's running your code, and how to use a
+debugger to poke at the Perl guts. We took a very simple problem and
+demonstrated how to solve it fully - with documentation, regression
+tests, and finally a patch for submission to p5p. Finally, we talked
+about how to use external tools to debug and test Perl.
+
+I'd now suggest you read over those references again, and then, as soon
+as possible, get your hands dirty. The best way to learn is by doing,
+so:
+
+=over 3
+
+=item *
+
+Subscribe to perl5-porters, follow the patches and try and understand
+them; don't be afraid to ask if there's a portion you're not clear on -
+who knows, you may unearth a bug in the patch...
+
+=item *
+
+Keep up to date with the bleeding edge Perl distributions and get
+familiar with the changes. Try and get an idea of what areas people are
+working on and the changes they're making.
+
+=item *
+
+Do read the README associated with your operating system, e.g. README.aix
+on the IBM AIX OS. Don't hesitate to supply patches to that README if
+you find anything missing or changed over a new OS release.
+
+=item *
+
+Find an area of Perl that seems interesting to you, and see if you can
+work out how it works. Scan through the source, and step over it in the
+debugger. Play, poke, investigate, fiddle! You'll probably get to
+understand not just your chosen area but a much wider range of F<perl>'s
+activity as well, and probably sooner than you'd think.
+
+=back
+
+=over 3
+
+=item I<The Road goes ever on and on, down from the door where it began.>
+
+=back
+
+If you can do these things, you've started on the long road to Perl porting.
+Thanks for wanting to help make Perl better - and happy hacking!
=head1 AUTHOR
This document was written by Nathan Torkington, and is maintained by
the perl5-porters mailing list.
-=cut