=head1 DESCRIPTION
This document attempts to describe how to use the Perl API, as well as
-containing some info on the basic workings of the Perl core. It is far
+to provide some info on the basic workings of the Perl core. It is far
from complete and probably contains many errors. Please refer any
questions or comments to the author below.
Perl also uses two special typedefs, I32 and I16, which will always be at
least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
-as well.)
+as well.) They will usually be exactly 32 and 16 bits long, but on Crays
+they will both be 64 bits.
=head2 Working with SVs
-An SV can be created and loaded with one command. There are four types of
-values that can be loaded: an integer value (IV), a double (NV),
-a string (PV), and another scalar (SV).
+An SV can be created and loaded with one command. There are five types of
+values that can be loaded: an integer value (IV), an unsigned integer
+value (UV), a double (NV), a string (PV), and another scalar (SV).
-The six routines are:
+The seven routines are:
SV* newSViv(IV);
+ SV* newSVuv(UV);
SV* newSVnv(double);
- SV* newSVpv(const char*, int);
- SV* newSVpvn(const char*, int);
+ SV* newSVpv(const char*, STRLEN);
+ SV* newSVpvn(const char*, STRLEN);
SV* newSVpvf(const char*, ...);
SV* newSVsv(SV*);
-To change the value of an *already-existing* SV, there are seven routines:
+C<STRLEN> is an integer type (Size_t, usually defined as size_t in
+F<config.h>) guaranteed to be large enough to represent the size of
+any string that perl can handle.
+
+In the unlikely case of a SV requiring more complex initialisation, you
+can create an empty SV with newSV(len). If C<len> is 0 an empty SV of
+type NULL is returned, else an SV of type PV is returned with len + 1 (for
+the NUL) bytes of storage allocated, accessible via SvPVX. In both cases
+the SV has value undef.
+
+ SV *sv = newSV(0); /* no storage allocated */
+ SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage allocated */
+
+To change the value of an I<already-existing> SV, there are eight routines:
void sv_setiv(SV*, IV);
void sv_setuv(SV*, UV);
void sv_setnv(SV*, double);
void sv_setpv(SV*, const char*);
- void sv_setpvn(SV*, const char*, int)
+ void sv_setpvn(SV*, const char*, STRLEN)
void sv_setpvf(SV*, const char*, ...);
- void sv_setpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
+ void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *);
void sv_setsv(SV*, SV*);
Notice that you can choose to specify the length of the string to be
The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
formatted output becomes the value.
-C<sv_setpvfn> is an analogue of C<vsprintf>, but it allows you to specify
+C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
either a pointer to a variable argument list or the address and length of
an array of SVs. The last argument points to a boolean; on return, if that
boolean is true, then locale-specific information has been used to format
important. Note that this function requires you to specify the length of
the format.
-STRLEN is an integer type (Size_t, usually defined as size_t in
-config.h) guaranteed to be large enough to represent the size of
-any string that perl can handle.
-
The C<sv_set*()> functions are not generic enough to operate on values
that have "magic". See L<Magic Virtual Tables> later in this document.
void sv_catpv(SV*, const char*);
void sv_catpvn(SV*, const char*, STRLEN);
void sv_catpvf(SV*, const char*, ...);
- void sv_catpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
+ void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
void sv_catsv(SV*, SV*);
The first function calculates the length of the string to be appended by
SvOK(SV*)
-The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. Its
-address can be used whenever an C<SV*> is needed.
+The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.
+Its address can be used whenever an C<SV*> is needed.
+However, you have to be careful when using C<&PL_sv_undef> as a value in AVs
+or HVs (see L<AVs, HVs and undefined values>).
-There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain Boolean
-TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their addresses can
-be used whenever an C<SV*> is needed.
+There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain
+boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their
+addresses can be used whenever an C<SV*> is needed.
Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
Take this code:
This code tries to return a new SV (which contains the value 42) if it should
return a real value, or undef otherwise. Instead it has returned a NULL
pointer which, somewhere down the line, will cause a segmentation violation,
-bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the first
-line and all will be well.
+bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the
+first line and all will be well.
To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this
call is not necessary (see L<Reference Counts and Mortality>).
Perl provides the function C<sv_chop> to efficiently remove characters
from the beginning of a string; you give it an SV and a pointer to
-somewhere inside the the PV, and it discards everything before the
+somewhere inside the PV, and it discards everything before the
pointer. The efficiency comes by means of a little hack: instead of
actually removing the characters, C<sv_chop> sets the flag C<OOK>
(offset OK) to signal to other functions that the offset hack is in
shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
the fake beginning, not the real one.
-Something similar to the offset hack is perfomed on AVs to enable
+Something similar to the offset hack is performed on AVs to enable
efficient shifting and splicing off the beginning of the array; while
C<AvARRAY> points to the first element in the array that is visible from
Perl, C<AvALLOC> points to the real start of the C array. These are
/* Get the key from an HE structure and also return
the length of the key string */
SV* hv_iterval(HV*, HE* entry);
- /* Return a SV pointer to the value of the HE
+ /* Return an SV pointer to the value of the HE
structure */
SV* hv_iternextsv(HV*, char** key, I32* retlen);
/* This convenience routine combines hv_iternext,
If these functions return a NULL value, the caller will usually have to
decrement the reference count of C<val> to avoid a memory leak.
+=head2 AVs, HVs and undefined values
+
+Sometimes you have to store undefined values in AVs or HVs. Although
+this may be a rare case, it can be tricky. That's because you're
+used to using C<&PL_sv_undef> if you need an undefined SV.
+
+For example, intuition tells you that this XS code:
+
+ AV *av = newAV();
+ av_store( av, 0, &PL_sv_undef );
+
+is equivalent to this Perl code:
+
+ my @av;
+ $av[0] = undef;
+
+Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker
+for indicating that an array element has not yet been initialized.
+Thus, C<exists $av[0]> would be true for the above Perl code, but
+false for the array generated by the XS code.
+
+Other problems can occur when storing C<&PL_sv_undef> in HVs:
+
+ hv_store( hv, "key", 3, &PL_sv_undef, 0 );
+
+This will indeed make the value C<undef>, but if you try to modify
+the value of C<key>, you'll get the following error:
+
+ Modification of non-creatable hash value attempted
+
+In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders
+in restricted hashes. This caused such hash entries not to appear
+when iterating over the hash or when checking for the keys
+with the C<hv_exists> function.
+
+You can run into similar problems when you store C<&PL_sv_true> or
+C<&PL_sv_false> into AVs or HVs. Trying to modify such elements
+will give you the following error:
+
+ Modification of a read-only value attempted
+
+To make a long story short, you can use the special variables
+C<&PL_sv_undef>, C<&PL_sv_true> and C<&PL_sv_false> with AVs and
+HVs, but you have to make sure you know what you're doing.
+
+Generally, if you want to store an undefined value in an AV
+or HV, you should not use C<&PL_sv_undef>, but rather create a
+new undefined value using the C<newSV> function, for example:
+
+ av_store( av, 42, newSV(0) );
+ hv_store( hv, "foo", 3, newSV(0), 0 );
+
=head2 References
References are a special type of scalar that point to other data types
=head2 Blessed References and Class Objects
-References are also used to support object-oriented programming. In the
+References are also used to support object-oriented programming. In perl's
OO lexicon, an object is simply a reference that has been blessed into a
package (or class). Once blessed, the programmer may now use the reference
to access the various methods in the class.
SV* sv_bless(SV* sv, HV* stash);
-The C<sv> argument must be a reference. The C<stash> argument specifies
-which class the reference will belong to. See
+The C<sv> argument must be a reference value. The C<stash> argument
+specifies which class the reference will belong to. See
L<Stashes and Globs> for information on converting class names into stashes.
/* Still under construction */
There are additional macros whose values may be bitwise OR'ed with the
C<TRUE> argument to enable certain extra features. Those bits are:
- GV_ADDMULTI Marks the variable as multiply defined, thus preventing the
- "Name <varname> used only once: possible typo" warning.
- GV_ADDWARN Issues the warning "Had to create <varname> unexpectedly" if
- the variable did not exist before the function was called.
+=over
+
+=item GV_ADDMULTI
+
+Marks the variable as multiply defined, thus preventing the:
+
+ Name <varname> used only once: possible typo
+
+warning.
+
+=item GV_ADDWARN
+
+Issues the warning:
+
+ Had to create <varname> unexpectedly
+
+if the variable did not exist before the function was called.
+
+=back
If you do not specify a package name, the variable is created in the current
package.
=head2 Reference Counts and Mortality
-Perl uses an reference count-driven garbage collection mechanism. SVs,
+Perl uses a reference count-driven garbage collection mechanism. SVs,
AVs, or HVs (xV for short in the following) start their life with a
reference count of 1. If the reference count of an xV ever drops to 0,
then it will be destroyed and its memory made available for reuse.
"Mortal" SVs are mainly used for SVs that are placed on perl's stack.
For example an SV which is created just to pass a number to a called sub
-is made mortal to have it cleaned up automatically when stack is popped.
-Similarly results returned by XSUBs (which go in the stack) are often
-made mortal.
+is made mortal to have it cleaned up automatically when it's popped off
+the stack. Similarly, results returned by XSUBs (which are pushed on the
+stack) are often made mortal.
To create a mortal variable, use the functions:
SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
third creates a mortal copy of an existing SV.
Because C<sv_newmortal> gives the new SV no value,it must normally be given one
-via C<sv_setpv>, C<sv_setiv> etc. :
+via C<sv_setpv>, C<sv_setiv>, etc. :
SV *tmp = sv_newmortal();
sv_setiv(tmp, an_integer);
=head2 Stashes and Globs
-A "stash" is a hash that contains all of the different objects that
-are contained within a package. Each key of the stash is a symbol
+A B<stash> is a hash that contains all variables that are defined
+within a package. Each key of the stash is a symbol
name (shared by all the different types of objects that have the same
name), and each value in the hash table is a GV (Glob Value). This GV
in turn contains references to the various objects of that name,
Format
Subroutine
-There is a single stash called "PL_defstash" that holds the items that exist
-in the "main" package. To get at the items in other packages, append the
-string "::" to the package name. The items in the "Foo" package are in
-the stash "Foo::" in PL_defstash. The items in the "Bar::Baz" package are
-in the stash "Baz::" in "Bar::"'s stash.
+There is a single stash called C<PL_defstash> that holds the items that exist
+in the C<main> package. To get at the items in other packages, append the
+string "::" to the package name. The items in the C<Foo> package are in
+the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are
+in the stash C<Baz::> in C<Bar::>'s stash.
To get the stash pointer for a particular package, use the function:
The C<name> and C<namlen> arguments are used to associate a string with
the magic, typically the name of a variable. C<namlen> is stored in the
-C<mg_len> field and if C<name> is non-null and C<namlen> >= 0 a malloc'd
+C<mg_len> field and if C<name> is non-null and C<namlen> E<gt>= 0 a malloc'd
copy of the name is stored in C<mg_ptr> field.
The sv_magic function uses C<how> to determine which, if any, predefined
"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
-See the "Magic Virtual Table" section below. The C<how> argument is also
+See the L<Magic Virtual Tables> section below. The C<how> argument is also
stored in the C<mg_type> field. The value of C<how> should be chosen
-from the set of macros C<PERL_MAGIC_foo> found perl.h. Note that before
+from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before
these macros were added, Perl internals used to directly use character
literals, so you may occasionally come across old code or documentation
-referrring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
+referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
structure. If it is not the same as the C<sv> argument, the reference
=head2 Magic Virtual Tables
-The C<mg_virtual> field in the C<MAGIC> structure is a pointer to a
+The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
C<MGVTBL>, which is a structure of function pointers and stands for
"Magic Virtual Table" to handle the various operations that might be
applied to that variable.
int (*svt_clear)(SV* sv, MAGIC* mg);
int (*svt_free)(SV* sv, MAGIC* mg);
-This MGVTBL structure is set at compile-time in C<perl.h> and there are
+This MGVTBL structure is set at compile-time in F<perl.h> and there are
currently 19 types (or 21 with overloading turned on). These different
structures contain pointers to various routines that perform additional
actions depending on which function is being called.
Function pointer Action taken
---------------- ------------
- svt_get Do something after the value of the SV is retrieved.
+ svt_get Do something before the value of the SV is retrieved.
svt_set Do something after the SV is assigned a value.
svt_len Report on the SV's length.
svt_clear Clear something the SV represents.
t PERL_MAGIC_taint vtbl_taint Taintedness
U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions
v PERL_MAGIC_vec vtbl_vec vec() lvalue
+ V PERL_MAGIC_vstring (none) v-string scalars
+ w PERL_MAGIC_utf8 vtbl_utf8 UTF-8 length+offset cache
x PERL_MAGIC_substr vtbl_substr substr() lvalue
y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator
variable / smart parameter
~ PERL_MAGIC_ext (none) Available for use by extensions
When an uppercase and lowercase letter both exist in the table, then the
-uppercase letter is used to represent some kind of composite type (a list
-or a hash), and the lowercase letter is used to represent an element of
-that composite type. Some internals code makes use of this case
-relationship.
+uppercase letter is typically used to represent some kind of composite type
+(a list or a hash), and the lowercase letter is used to represent an element
+of that composite type. Some internals code makes use of this case
+relationship. However, 'v' and 'V' (vec and v-string) are in no way related.
The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
specifically for use by extensions and will not be used by perl itself.
aware that the behavior may change in the future, umm, without warning.
The perl tie function associates a variable with an object that implements
-the various GET, SET etc methods. To perform the equivalent of the perl
+the various GET, SET, etc methods. To perform the equivalent of the perl
tie function from an XSUB, you must mimic this behaviour. The code below
carries out the necessary steps - firstly it creates a new hash, and then
creates a second hash which it blesses into the class which will implement
The biggest difference is that the first construction would
reinstate the initial value of $var, irrespective of how control exits
-the block: C<goto>, C<return>, C<die>/C<eval> etc. It is a little bit
+the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit
more efficient as well.
There is a way to achieve a similar task from C via Perl API: create a
=item C<SV* save_svref(SV **sptr)>
-Similar to C<save_scalar>, but will reinstate a C<SV *>.
+Similar to C<save_scalar>, but will reinstate an C<SV *>.
=item C<void save_aptr(AV **aptr)>
and C<num> is the number of elements the stack should be extended by.
Now that there is room on the stack, values can be pushed on it using C<PUSHs>
-macro. The values pushed will often need to be "mortal" (See L</Reference Counts and Mortality>).
+macro. The pushed values will often need to be "mortal" (See
+L</Reference Counts and Mortality>).
PUSHs(sv_2mortal(newSViv(an_integer)))
PUSHs(sv_2mortal(newSVpv("Some String",0)))
All four routines return the number of arguments that the subroutine returned
on the Perl stack.
-These routines used to be called C<perl_call_sv> etc., before Perl v5.6.0,
+These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
but those names are now deprecated; macros of the same name are provided for
compatibility.
=head2 Memory Allocation
+=head3 Allocation
+
All memory meant to be used with the Perl API functions should be manipulated
using the macros described in this section. The macros provide the necessary
transparency between differences in the actual malloc implementation that is
order to satisfy allocation requests more quickly. However, on some
platforms, it may cause spurious malloc or free errors.
+The following three macros are used to initially allocate memory :
+
New(x, pointer, number, type);
Newc(x, pointer, number, type, cast);
Newz(x, pointer, number, type);
-These three macros are used to initially allocate memory.
-
The first argument C<x> was a "magic cookie" that was used to keep track
of who called the macro, to help when debugging memory problems. However,
the current code makes no use of this feature (most Perl developers now
Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero>
to zero out all the newly allocated memory.
+=head3 Reallocation
+
Renew(pointer, number, type);
Renewc(pointer, number, type, cast);
Safefree(pointer)
match those of C<New> and C<Newc> with the exception of not needing the
"magic cookie" argument.
+=head3 Moving
+
Move(source, dest, number, type);
Copy(source, dest, number, type);
Zero(dest, number, type);
(initially) one element, and this element is the scratchpad AV. Why do
we need an extra level of indirection?
-The answer is B<recursion>, and maybe (sometime soon) B<threads>. Both
+The answer is B<recursion>, and maybe B<threads>. Both
these can create several execution pointers going into the same
subroutine. For the subroutine-child not write over the temporaries
for the subroutine-parent (lifespan of which covers the call to the
=head2 Examining the tree
-If you have your perl compiled for debugging (usually done with C<-D
-optimize=-g> on C<Configure> command line), you may examine the
+If you have your perl compiled for debugging (usually done with
+C<-DDEBUGGING> on the C<Configure> command line), you may examine the
compiled tree by specifying C<-Dx> on the Perl command line. The
output takes several lines per node, and for C<$b+$c> it looks like
this:
optimization (see L</Compile pass 2: context propagation>) it will still
have children in accordance with its former type.
+Another way to examine the tree is to use a compiler back-end module, such
+as L<B::Concise>.
+
=head2 Compile pass 1: check routines
The tree is created by the compiler while I<yacc> code feeds it
module should already be familiar with its format.
C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
-derivatives, and produces output similiar to C<perl -Dx>; in fact,
+derivatives, and produces output similar to C<perl -Dx>; in fact,
C<Perl_dump_eval> will dump the main root of the code being evaluated,
exactly like C<-Dx>.
for feeding it code or otherwise making it do things, but it also has
functions for its own use. This smells a lot like an object, and
there are ways for you to build Perl so that you can have multiple
-interpreters, with one interpreter represented either as a C++ object,
-a C structure, or inside a thread. The thread, the C structure, or
-the C++ object will contain all the context, the state of that
-interpreter.
-
-Three macros control the major Perl build flavors: MULTIPLICITY,
-USE_5005THREADS and PERL_OBJECT. The MULTIPLICITY build has a C structure
-that packages all the interpreter state, there is a similar thread-specific
-data structure under USE_5005THREADS, and the (now deprecated) PERL_OBJECT
-build has a C++ class to maintain interpreter state. In all three cases,
+interpreters, with one interpreter represented either as a C structure,
+or inside a thread-specific structure. These structures contain all
+the context, the state of that interpreter.
+
+Two macros control the major Perl build flavors: MULTIPLICITY and
+USE_5005THREADS. The MULTIPLICITY build has a C structure
+that packages all the interpreter state, and there is a similar thread-specific
+data structure under USE_5005THREADS. In both cases,
PERL_IMPLICIT_CONTEXT is also normally defined, and enables the
support for passing in a "hidden" first argument that represents all three
data structures.
All this obviously requires a way for the Perl internal functions to be
-C++ methods, subroutines taking some kind of structure as the first
+either subroutines taking some kind of structure as the first
argument, or subroutines taking nothing as the first argument. To
-enable these three very different ways of building the interpreter,
+enable these two very different ways of building the interpreter,
the Perl source (as it does in so many other situations) makes heavy
use of macros and subroutine naming conventions.
STATIC void
S_incline(pTHX_ char *s)
-STATIC becomes "static" in C, and is #define'd to nothing in C++.
+STATIC becomes "static" in C, and may be #define'd to nothing in some
+configurations in future.
A public function (i.e. part of the internal API, but not necessarily
sanctioned for use in extensions) begins like this:
void
- Perl_sv_setsv(pTHX_ SV* dsv, SV* ssv)
+ Perl_sv_setiv(pTHX_ SV* dsv, IV num)
C<pTHX_> is one of a number of macros (in perl.h) that hide the
details of the interpreter's context. THX stands for "thread", "this",
explicit arguments.
When a core function calls another, it must pass the context. This
-is normally hidden via macros. Consider C<sv_setsv>. It expands into
+is normally hidden via macros. Consider C<sv_setiv>. It expands into
something like this:
- ifdef PERL_IMPLICIT_CONTEXT
- define sv_setsv(a,b) Perl_sv_setsv(aTHX_ a, b)
+ #ifdef PERL_IMPLICIT_CONTEXT
+ #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b)
/* can't do this for vararg functions, see below */
- else
- define sv_setsv Perl_sv_setsv
- endif
+ #else
+ #define sv_setiv Perl_sv_setiv
+ #endif
This works well, and means that XS authors can gleefully write:
- sv_setsv(foo, bar);
+ sv_setiv(foo, bar);
and still have it work under all the modes Perl could have been
compiled with.
-Under PERL_OBJECT in the core, that will translate to either:
-
- CPerlObj::Perl_sv_setsv(foo,bar); # in CPerlObj functions,
- # C++ takes care of 'this'
- or
-
- pPerl->Perl_sv_setsv(foo,bar); # in truly static functions,
- # see objXSUB.h
-
-Under PERL_OBJECT in extensions (aka PERL_CAPI), or under
-MULTIPLICITY/USE_5005THREADS with PERL_IMPLICIT_CONTEXT in both core
-and extensions, it will become:
-
- Perl_sv_setsv(aTHX_ foo, bar); # the canonical Perl "API"
- # for all build flavors
-
This doesn't work so cleanly for varargs functions, though, as macros
imply that the number of arguments is known in advance. Instead we
either need to spell them out fully, passing C<aTHX_> as the first
compatibility at the expense of performance. (Passing an arg is
cheaper than grabbing it from thread-local storage.)
-You can ignore [pad]THX[xo] when browsing the Perl headers/sources.
+You can ignore [pad]THXx when browsing the Perl headers/sources.
Those are strictly for use within the core. Extensions and embedders
need only be aware of [pad]THX.
and aTHX_ macros to call a function that will return the context.
Thus, something like:
- sv_setsv(asv, bsv);
+ sv_setiv(sv, num);
in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
in effect:
- Perl_sv_setsv(Perl_get_context(), asv, bsv);
+ Perl_sv_setiv(Perl_get_context(), sv, num);
or to this otherwise:
- Perl_sv_setsv(asv, bsv);
+ Perl_sv_setiv(sv, num);
You have to do nothing new in your extension to get this; since
the Perl library provides Perl_get_context(), it will all just
that the interpreter knows about itself and pass it around, so too are
there plans to allow the interpreter to bundle up everything it knows
about the environment it's running on. This is enabled with the
-PERL_IMPLICIT_SYS macro. Currently it only works with PERL_OBJECT
+PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS
and USE_5005THREADS on Windows (see inside iperlsys.h).
This allows the ability to provide an extra pointer (called the "host"
=head1 Internal Functions
All of Perl's internal functions which will be exposed to the outside
-world are be prefixed by C<Perl_> so that they will not conflict with XS
+world are prefixed by C<Perl_> so that they will not conflict with XS
functions or functions used in a program in which Perl is embedded.
Similarly, all global variables begin with C<PL_>. (By convention,
-static functions start with C<S_>)
+static functions start with C<S_>.)
Inside the Perl core, you can get at the functions either with or
without the C<Perl_> prefix, thanks to a bunch of defines that live in
over. You're on your own about bounds checking, though, so don't use it
lightly.
-All bytes in a multi-byte UTF8 character will have the high bit set, so
-you can test if you need to do something special with this character
-like this:
+All bytes in a multi-byte UTF8 character will have the high bit set,
+so you can test if you need to do something special with this
+character like this (the UTF8_IS_INVARIANT() is a macro that tests
+whether the byte can be encoded as a single byte even in UTF-8):
- UV uv;
+ U8 *utf;
+ UV uv; /* Note: a UV, not a U8, not a char */
- if (utf & 0x80)
+ if (!UTF8_IS_INVARIANT(*utf))
/* Must treat this as UTF8 */
uv = utf8_to_uv(utf);
else
value of the character; the inverse function C<uv_to_utf8> is available
for putting a UV into UTF8:
- if (uv > 0x80)
+ if (!UTF8_IS_INVARIANT(uv))
/* Must treat this as UTF8 */
utf8 = uv_to_utf8(utf8, uv);
else
not it's dealing with UTF8 data, so that it can handle the string
appropriately.
+Since just passing an SV to an XS function and copying the data of
+the SV is not enough to copy the UTF8 flags, even less right is just
+passing a C<char *> to an XS function.
+
=head2 How do I convert a string to UTF8?
If you're mixing UTF8 and non-UTF8 strings, you might find it necessary
=item *
If a string is UTF8, B<always> use C<utf8_to_uv> to get at the value,
-unless C<!(*s & 0x80)> in which case you can use C<*s>.
+unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>.
=item *
-When writing to a UTF8 string, B<always> use C<uv_to_utf8>, unless
-C<uv < 0x80> in which case you can use C<*s = uv>.
+When writing a character C<uv> to a UTF8 string, B<always> use
+C<uv_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case
+you can use C<*s = uv>.
=item *
=head1 Custom Operators
-Custom operator support is a new experimental feature that allows you do
+Custom operator support is a new experimental feature that allows you to
define your own ops. This is primarily to allow the building of
interpreters for other languages in the Perl core, but it also allows
optimizations through the creation of "macro-ops" (ops which perform the
functions of multiple ops which are usually executed together, such as
-C<gvsv, gvsv, add>.) Currently, this feature must be enabled with the C
-flag C<-DPERL_CUSTOM_OPS>.
+C<gvsv, gvsv, add>.)
-Enabling the feature will create a new op type, C<OP_CUSTOM>. The Perl
+This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl
core does not "know" anything special about this op type, and so it will
not be involved in any optimizations. This also means that you can
define your custom ops to be any op structure - unary, binary, list and
=head1 AUTHORS
Until May 1997, this document was maintained by Jeff Okamoto
-<okamoto@corp.hp.com>. It is now maintained as part of Perl itself
-by the Perl 5 Porters <perl5-porters@perl.org>.
+E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl
+itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>.
With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
Stephen McCamant, and Gurusamy Sarathy.
-API Listing originally by Dean Roehrich <roehrich@cray.com>.
-
-Modifications to autogenerate the API listing (L<perlapi>) by Benjamin
-Stuhl.
-
=head1 SEE ALSO
perlapi(1), perlintern(1), perlxs(1), perlembed(1)