it would be a good idea to have read the following two documents -
L<perlxs> and L<perlguts>.
-=head1 THE PERL_CALL FUNCTIONS
+=head1 THE CALL_ FUNCTIONS
Although this stuff is easier to explain using examples, you first need
be aware of a few important definitions.
Perl has a number of C functions that allow you to call Perl
subroutines. They are
- I32 perl_call_sv(SV* sv, I32 flags) ;
- I32 perl_call_pv(char *subname, I32 flags) ;
- I32 perl_call_method(char *methname, I32 flags) ;
- I32 perl_call_argv(char *subname, I32 flags, register char **argv) ;
+ I32 call_sv(SV* sv, I32 flags);
+ I32 call_pv(char *subname, I32 flags);
+ I32 call_method(char *methname, I32 flags);
+ I32 call_argv(char *subname, I32 flags, register char **argv);
-The key function is I<perl_call_sv>. All the other functions are
+The key function is I<call_sv>. All the other functions are
fairly simple wrappers which make it easier to call Perl subroutines in
-special cases. At the end of the day they will all call I<perl_call_sv>
+special cases. At the end of the day they will all call I<call_sv>
to invoke the Perl subroutine.
-All the I<perl_call_*> functions have a C<flags> parameter which is
+All the I<call_*> functions have a C<flags> parameter which is
used to pass a bit mask of options to Perl. This bit mask operates
identically for each of the functions. The settings available in the
bit mask are discussed in L<FLAG VALUES>.
=over 5
-=item B<perl_call_sv>
+=item call_sv
-I<perl_call_sv> takes two parameters, the first, C<sv>, is an SV*.
+I<call_sv> takes two parameters, the first, C<sv>, is an SV*.
This allows you to specify the Perl subroutine to be called either as a
C string (which has first been converted to an SV) or a reference to a
-subroutine. The section, I<Using perl_call_sv>, shows how you can make
-use of I<perl_call_sv>.
+subroutine. The section, I<Using call_sv>, shows how you can make
+use of I<call_sv>.
-=item B<perl_call_pv>
+=item call_pv
-The function, I<perl_call_pv>, is similar to I<perl_call_sv> except it
+The function, I<call_pv>, is similar to I<call_sv> except it
expects its first parameter to be a C char* which identifies the Perl
-subroutine you want to call, e.g., C<perl_call_pv("fred", 0)>. If the
+subroutine you want to call, e.g., C<call_pv("fred", 0)>. If the
subroutine you want to call is in another package, just include the
package name in the string, e.g., C<"pkg::fred">.
-=item B<perl_call_method>
+=item call_method
-The function I<perl_call_method> is used to call a method from a Perl
+The function I<call_method> is used to call a method from a Perl
class. The parameter C<methname> corresponds to the name of the method
to be called. Note that the class that the method belongs to is passed
on the Perl stack rather than in the parameter list. This class can be
either the name of the class (for a static method) or a reference to an
object (for a virtual method). See L<perlobj> for more information on
-static and virtual methods and L<Using perl_call_method> for an example
-of using I<perl_call_method>.
+static and virtual methods and L<Using call_method> for an example
+of using I<call_method>.
-=item B<perl_call_argv>
+=item call_argv
-I<perl_call_argv> calls the Perl subroutine specified by the C string
+I<call_argv> calls the Perl subroutine specified by the C string
stored in the C<subname> parameter. It also takes the usual C<flags>
parameter. The final parameter, C<argv>, consists of a NULL terminated
list of C strings to be passed as parameters to the Perl subroutine.
-See I<Using perl_call_argv>.
+See I<Using call_argv>.
=back
As a general rule you should I<always> check the return value from
these functions. Even if you are expecting only a particular number of
values to be returned from the Perl subroutine, there is nothing to
-stop someone from doing something unexpected - don't say you haven't
+stop someone from doing something unexpected--don't say you haven't
been warned.
=head1 FLAG VALUES
-The C<flags> parameter in all the I<perl_call_*> functions is a bit mask
+The C<flags> parameter in all the I<call_*> functions is a bit mask
which can consist of any combination of the symbols defined below,
OR'ed together.
+=head2 G_VOID
+
+Calls the Perl subroutine in a void context.
+
+This flag has 2 effects:
+
+=over 5
+
+=item 1.
+
+It indicates to the subroutine being called that it is executing in
+a void context (if it executes I<wantarray> the result will be the
+undefined value).
+
+=item 2.
+
+It ensures that nothing is actually returned from the subroutine.
+
+=back
+
+The value returned by the I<call_*> function indicates how many
+items have been returned by the Perl subroutine - in this case it will
+be 0.
+
+
=head2 G_SCALAR
Calls the Perl subroutine in a scalar context. This is the default
-context flag setting for all the I<perl_call_*> functions.
+context flag setting for all the I<call_*> functions.
This flag has 2 effects:
It indicates to the subroutine being called that it is executing in a
scalar context (if it executes I<wantarray> the result will be false).
-
=item 2.
It ensures that only a scalar is actually returned from the subroutine.
=back
-The value returned by the I<perl_call_*> function indicates how many
+The value returned by the I<call_*> function indicates how many
items have been returned by the Perl subroutine - in this case it will
be either 0 or 1.
accessible from the stack - think of the case where only one value is
returned as being a list with only one element. Any other items that
were returned will not exist by the time control returns from the
-I<perl_call_*> function. The section I<Returning a list in a scalar
-context> shows an example of this behaviour.
+I<call_*> function. The section I<Returning a list in a scalar
+context> shows an example of this behavior.
=head2 G_ARRAY
=item 1.
-It indicates to the subroutine being called that it is executing in an
-array context (if it executes I<wantarray> the result will be true).
+It indicates to the subroutine being called that it is executing in a
+list context (if it executes I<wantarray> the result will be true).
=item 2.
It ensures that all items returned from the subroutine will be
-accessible when control returns from the I<perl_call_*> function.
+accessible when control returns from the I<call_*> function.
=back
-The value returned by the I<perl_call_*> function indicates how many
+The value returned by the I<call_*> function indicates how many
items have been returned by the Perl subroutine.
If 0, then you have specified the G_DISCARD flag.
=head2 G_DISCARD
-By default, the I<perl_call_*> functions place the items returned from
+By default, the I<call_*> functions place the items returned from
by the Perl subroutine on the stack. If you are not interested in
these items, then setting this flag will make Perl get rid of them
automatically for you. Note that it is still possible to indicate a
=head2 G_NOARGS
-Whenever a Perl subroutine is called using one of the I<perl_call_*>
+Whenever a Perl subroutine is called using one of the I<call_*>
functions, it is assumed by default that parameters are to be passed to
the subroutine. If you are not passing any parameters to the Perl
subroutine, you can save a bit of time by setting this flag. It has
In fact, what can happen is that the Perl subroutine you have called
can access the C<@_> array from a previous Perl subroutine. This will
-occur when the code that is executing the I<perl_call_*> function has
+occur when the code that is executing the I<call_*> function has
itself been called from another Perl subroutine. The code below
illustrates this
sub joe
{ &fred }
- &joe(1,2,3) ;
+ &joe(1,2,3);
This will print
belongs to C<joe>.
-=head2 G_EVAL
+=head2 G_EVAL
It is possible for the Perl subroutine you are calling to terminate
abnormally, e.g., by calling I<die> explicitly or by not actually
-existing. By default, when either of these of events occurs, the
-process will terminate immediately. If though, you want to trap this
+existing. By default, when either of these events occurs, the
+process will terminate immediately. If you want to trap this
type of event, specify the G_EVAL flag. It will put an I<eval { }>
around the subroutine call.
-Whenever control returns from the I<perl_call_*> function you need to
+Whenever control returns from the I<call_*> function you need to
check the C<$@> variable as you would in a normal Perl script.
-The value returned from the I<perl_call_*> function is dependent on
+The value returned from the I<call_*> function is dependent on
what other flags have been specified and whether an error has
occurred. Here are all the different cases that can occur:
=item *
-If the I<perl_call_*> function returns normally, then the value
+If the I<call_*> function returns normally, then the value
returned is as specified in the previous sections.
=item *
=back
-See I<Using G_EVAL> for details of using G_EVAL.
+See I<Using G_EVAL> for details on using G_EVAL.
=head2 G_KEEPERR
append any new errors to any existing value of C<$@>.
The G_KEEPERR flag is meant to be used in conjunction with G_EVAL in
-I<perl_call_*> functions that are used to implement such code. This flag
+I<call_*> functions that are used to implement such code. This flag
has no effect when G_EVAL is not used.
When G_KEEPERR is used, any errors in the called code will be prefixed
with the string "\t(in cleanup)", and appended to the current value
-of C<$@>.
+of C<$@>. an error will not be appended if that same error string is
+already at the end of C<$@>.
+
+In addition, a warning is generated using the appended string. This can be
+disabled using C<no warnings 'misc'>.
The G_KEEPERR flag was introduced in Perl version 5.002.
See I<Using G_KEEPERR> for an example of a situation that warrants the
use of this flag.
-=head2 Determining the Context
+=head2 Determining the Context
As mentioned above, you can determine the context of the currently
-executing subroutine in Perl with I<wantarray>. The equivalent test can
-be made in C by using the C<GIMME> macro. This will return C<G_SCALAR>
-if you have been called in a scalar context and C<G_ARRAY> if in an
-array context. An example of using the C<GIMME> macro is shown in
-section I<Using GIMME>.
-
-=head1 KNOWN PROBLEMS
-
-This section outlines all known problems that exist in the
-I<perl_call_*> functions.
-
-=over 5
-
-=item 1.
-
-If you are intending to make use of both the G_EVAL and G_SCALAR flags
-in your code, use a version of Perl greater than 5.000. There is a bug
-in version 5.000 of Perl which means that the combination of these two
-flags will not work as described in the section I<FLAG VALUES>.
-
-Specifically, if the two flags are used when calling a subroutine and
-that subroutine does not call I<die>, the value returned by
-I<perl_call_*> will be wrong.
-
-
-=item 2.
-
-In Perl 5.000 and 5.001 there is a problem with using I<perl_call_*> if
-the Perl sub you are calling attempts to trap a I<die>.
-
-The symptom of this problem is that the called Perl sub will continue
-to completion, but whenever it attempts to pass control back to the
-XSUB, the program will immediately terminate.
-
-For example, say you want to call this Perl sub
-
- sub fred
- {
- eval { die "Fatal Error" ; }
- print "Trapped error: $@\n"
- if $@ ;
- }
-
-via this XSUB
-
- void
- Call_fred()
- CODE:
- PUSHMARK(sp) ;
- perl_call_pv("fred", G_DISCARD|G_NOARGS) ;
- fprintf(stderr, "back in Call_fred\n") ;
-
-When C<Call_fred> is executed it will print
-
- Trapped error: Fatal Error
-
-As control never returns to C<Call_fred>, the C<"back in Call_fred">
-string will not get printed.
-
-To work around this problem, you can either upgrade to Perl 5.002 or
-higher, or use the G_EVAL flag with I<perl_call_*> as shown below
-
- void
- Call_fred()
- CODE:
- PUSHMARK(sp) ;
- perl_call_pv("fred", G_EVAL|G_DISCARD|G_NOARGS) ;
- fprintf(stderr, "back in Call_fred\n") ;
-
-=back
-
-
+executing subroutine in Perl with I<wantarray>. The equivalent test
+can be made in C by using the C<GIMME_V> macro, which returns
+C<G_ARRAY> if you have been called in a list context, C<G_SCALAR> if
+in a scalar context, or C<G_VOID> if in a void context (i.e. the
+return value will not be used). An older version of this macro is
+called C<GIMME>; in a void context it returns C<G_SCALAR> instead of
+C<G_VOID>. An example of using the C<GIMME_V> macro is shown in
+section I<Using GIMME_V>.
=head1 EXAMPLES
to any changes made to Perl in the future.
Another point worth noting is that in the first series of examples I
-have made use of only the I<perl_call_pv> function. This has been done
+have made use of only the I<call_pv> function. This has been done
to keep the code simpler and ease you into the topic. Wherever
-possible, if the choice is between using I<perl_call_pv> and
-I<perl_call_sv>, you should always try to use I<perl_call_sv>. See
-I<Using perl_call_sv> for details.
+possible, if the choice is between using I<call_pv> and
+I<call_sv>, you should always try to use I<call_sv>. See
+I<Using call_sv> for details.
=head2 No Parameters, Nothing returned
sub PrintUID
{
- print "UID is $<\n" ;
+ print "UID is $<\n";
}
and here is a C function to call it
static void
call_PrintUID()
{
- dSP ;
+ dSP;
- PUSHMARK(sp) ;
- perl_call_pv("PrintUID", G_DISCARD|G_NOARGS) ;
+ PUSHMARK(SP);
+ call_pv("PrintUID", G_DISCARD|G_NOARGS);
}
Simple, eh.
=item 1.
-Ignore C<dSP> and C<PUSHMARK(sp)> for now. They will be discussed in
+Ignore C<dSP> and C<PUSHMARK(SP)> for now. They will be discussed in
the next example.
=item 2.
We aren't interested in anything returned from I<PrintUID>, so
G_DISCARD is specified. Even if I<PrintUID> was changed to
return some value(s), having specified G_DISCARD will mean that they
-will be wiped by the time control returns from I<perl_call_pv>.
+will be wiped by the time control returns from I<call_pv>.
=item 4.
-As I<perl_call_pv> is being used, the Perl subroutine is specified as a
+As I<call_pv> is being used, the Perl subroutine is specified as a
C string. In this case the subroutine name has been 'hard-wired' into the
code.
=item 5.
Because we specified G_DISCARD, it is not necessary to check the value
-returned from I<perl_call_pv>. It will always be 0.
+returned from I<call_pv>. It will always be 0.
=back
=head2 Passing Parameters
Now let's make a slightly more complex example. This time we want to
-call a Perl subroutine, C<LeftString>, which will take 2 parameters - a
-string (C<$s>) and an integer (C<$n>). The subroutine will simply
-print the first C<$n> characters of the string.
+call a Perl subroutine, C<LeftString>, which will take 2 parameters--a
+string ($s) and an integer ($n). The subroutine will simply
+print the first $n characters of the string.
So the Perl subroutine would look like this
sub LeftString
{
- my($s, $n) = @_ ;
- print substr($s, 0, $n), "\n" ;
+ my($s, $n) = @_;
+ print substr($s, 0, $n), "\n";
}
The C function required to call I<LeftString> would look like this.
static void
call_LeftString(a, b)
- char * a ;
- int b ;
+ char * a;
+ int b;
{
- dSP ;
+ dSP;
+
+ ENTER;
+ SAVETMPS;
- PUSHMARK(sp) ;
+ PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVpv(a, 0)));
XPUSHs(sv_2mortal(newSViv(b)));
- PUTBACK ;
+ PUTBACK;
+
+ call_pv("LeftString", G_DISCARD);
- perl_call_pv("LeftString", G_DISCARD);
+ FREETMPS;
+ LEAVE;
}
Here are a few notes on the C function I<call_LeftString>.
Parameters are passed to the Perl subroutine using the Perl stack.
This is the purpose of the code beginning with the line C<dSP> and
-ending with the line C<PUTBACK>.
-
+ending with the line C<PUTBACK>. The C<dSP> declares a local copy
+of the stack pointer. This local copy should B<always> be accessed
+as C<SP>.
=item 2.
If you are going to put something onto the Perl stack, you need to know
-where to put it. This is the purpose of the macro C<dSP> - it declares
+where to put it. This is the purpose of the macro C<dSP>--it declares
and initializes a I<local> copy of the Perl stack pointer.
All the other macros which will be used in this example require you to
The exception to this rule is if you are calling a Perl subroutine
directly from an XSUB function. In this case it is not necessary to
-use the C<dSP> macro explicitly - it will be declared for you
+use the C<dSP> macro explicitly--it will be declared for you
automatically.
=item 3.
stack pointer. Even if you aren't passing any parameters (like the
example shown in the section I<No Parameters, Nothing returned>) you
must still call the C<PUSHMARK> macro before you can call any of the
-I<perl_call_*> functions - Perl still needs to know that there are no
+I<call_*> functions--Perl still needs to know that there are no
parameters.
The C<PUTBACK> macro sets the global copy of the stack pointer to be
-the same as our local copy. If we didn't do this I<perl_call_pv>
-wouldn't know where the two parameters we pushed were - remember that
+the same as our local copy. If we didn't do this I<call_pv>
+wouldn't know where the two parameters we pushed were--remember that
up to now all the stack pointer manipulation we have done is with our
local copy, I<not> the global copy.
=item 4.
-The only flag specified this time is G_DISCARD. Because we are passing 2
-parameters to the Perl subroutine this time, we have not specified
-G_NOARGS.
-
-=item 5.
-
Next, we come to XPUSHs. This is where the parameters actually get
pushed onto the stack. In this case we are pushing a string and an
integer.
-See the L<perlguts/"XSUBs and the Argument Stack"> for details
+See L<perlguts/"XSUBs and the Argument Stack"> for details
on how the XPUSH macros work.
+=item 5.
+
+Because we created temporary values (by means of sv_2mortal() calls)
+we will have to tidy up the Perl stack and dispose of mortal SVs.
+
+This is the purpose of
+
+ ENTER;
+ SAVETMPS;
+
+at the start of the function, and
+
+ FREETMPS;
+ LEAVE;
+
+at the end. The C<ENTER>/C<SAVETMPS> pair creates a boundary for any
+temporaries we create. This means that the temporaries we get rid of
+will be limited to those which were created after these calls.
+
+The C<FREETMPS>/C<LEAVE> pair will get rid of any values returned by
+the Perl subroutine (see next example), plus it will also dump the
+mortal SVs we have created. Having C<ENTER>/C<SAVETMPS> at the
+beginning of the code makes sure that no other mortals are destroyed.
+
+Think of these macros as working a bit like using C<{> and C<}> in Perl
+to limit the scope of local variables.
+
+See the section I<Using Perl to dispose of temporaries> for details of
+an alternative to using these macros.
+
=item 6.
-Finally, I<LeftString> can now be called via the I<perl_call_pv>
-function.
+Finally, I<LeftString> can now be called via the I<call_pv> function.
+The only flag specified this time is G_DISCARD. Because we are passing
+2 parameters to the Perl subroutine this time, we have not specified
+G_NOARGS.
=back
sub Adder
{
- my($a, $b) = @_ ;
- $a + $b ;
+ my($a, $b) = @_;
+ $a + $b;
}
Because we are now concerned with the return value from I<Adder>, the C
static void
call_Adder(a, b)
- int a ;
- int b ;
+ int a;
+ int b;
{
- dSP ;
- int count ;
+ dSP;
+ int count;
- ENTER ;
+ ENTER;
SAVETMPS;
- PUSHMARK(sp) ;
+ PUSHMARK(SP);
XPUSHs(sv_2mortal(newSViv(a)));
XPUSHs(sv_2mortal(newSViv(b)));
- PUTBACK ;
+ PUTBACK;
- count = perl_call_pv("Adder", G_SCALAR);
+ count = call_pv("Adder", G_SCALAR);
- SPAGAIN ;
+ SPAGAIN;
if (count != 1)
- croak("Big trouble\n") ;
+ croak("Big trouble\n");
- printf ("The sum of %d and %d is %d\n", a, b, POPi) ;
+ printf ("The sum of %d and %d is %d\n", a, b, POPi);
- PUTBACK ;
- FREETMPS ;
- LEAVE ;
+ PUTBACK;
+ FREETMPS;
+ LEAVE;
}
Points to note this time are
=over 5
-=item 1.
+=item 1.
The only flag specified this time was G_SCALAR. That means the C<@_>
array will be created and that the value returned by I<Adder> will
-still exist after the call to I<perl_call_pv>.
-
-
+still exist after the call to I<call_pv>.
=item 2.
-Because we are interested in what is returned from I<Adder> we cannot
-specify G_DISCARD. This means that we will have to tidy up the Perl
-stack and dispose of any temporary values ourselves. This is the
-purpose of
-
- ENTER ;
- SAVETMPS ;
-
-at the start of the function, and
-
- FREETMPS ;
- LEAVE ;
-
-at the end. The C<ENTER>/C<SAVETMPS> pair creates a boundary for any
-temporaries we create. This means that the temporaries we get rid of
-will be limited to those which were created after these calls.
-
-The C<FREETMPS>/C<LEAVE> pair will get rid of any values returned by
-the Perl subroutine, plus it will also dump the mortal SV's we have
-created. Having C<ENTER>/C<SAVETMPS> at the beginning of the code
-makes sure that no other mortals are destroyed.
-
-Think of these macros as working a bit like using C<{> and C<}> in Perl
-to limit the scope of local variables.
-
-See the section I<Using Perl to dispose of temporaries> for details of
-an alternative to using these macros.
-
-=item 3.
-
The purpose of the macro C<SPAGAIN> is to refresh the local copy of the
stack pointer. This is necessary because it is possible that the memory
allocated to the Perl stack has been reallocated whilst in the
-I<perl_call_pv> call.
+I<call_pv> call.
If you are making use of the Perl stack pointer in your code you must
-always refresh the your local copy using SPAGAIN whenever you make use
-of the I<perl_call_*> functions or any other Perl internal function.
+always refresh the local copy using SPAGAIN whenever you make use
+of the I<call_*> functions or any other Perl internal function.
-=item 4.
+=item 3.
Although only a single value was expected to be returned from I<Adder>,
-it is still good practice to check the return code from I<perl_call_pv>
+it is still good practice to check the return code from I<call_pv>
anyway.
Expecting a single value is not quite the same as knowing that there
stack would end up in an inconsistent state. That is something you
I<really> don't want to happen ever.
-=item 5.
+=item 4.
The C<POPi> macro is used here to pop the return value from the stack.
In this case we wanted an integer, so C<POPi> was used.
POPi integer
POPl long
-=item 6.
+=item 5.
The final C<PUTBACK> is used to leave the Perl stack in a consistent
state before exiting the function. This is necessary because when we
sub AddSubtract
{
- my($a, $b) = @_ ;
- ($a+$b, $a-$b) ;
+ my($a, $b) = @_;
+ ($a+$b, $a-$b);
}
and this is the C function
static void
call_AddSubtract(a, b)
- int a ;
- int b ;
+ int a;
+ int b;
{
- dSP ;
- int count ;
+ dSP;
+ int count;
- ENTER ;
+ ENTER;
SAVETMPS;
- PUSHMARK(sp) ;
+ PUSHMARK(SP);
XPUSHs(sv_2mortal(newSViv(a)));
XPUSHs(sv_2mortal(newSViv(b)));
- PUTBACK ;
+ PUTBACK;
- count = perl_call_pv("AddSubtract", G_ARRAY);
+ count = call_pv("AddSubtract", G_ARRAY);
- SPAGAIN ;
+ SPAGAIN;
if (count != 2)
- croak("Big trouble\n") ;
+ croak("Big trouble\n");
- printf ("%d - %d = %d\n", a, b, POPi) ;
- printf ("%d + %d = %d\n", a, b, POPi) ;
+ printf ("%d - %d = %d\n", a, b, POPi);
+ printf ("%d + %d = %d\n", a, b, POPi);
- PUTBACK ;
- FREETMPS ;
- LEAVE ;
+ PUTBACK;
+ FREETMPS;
+ LEAVE;
}
If I<call_AddSubtract> is called like this
- call_AddSubtract(7, 4) ;
+ call_AddSubtract(7, 4);
then here is the output
=item 1.
-We wanted array context, so G_ARRAY was used.
+We wanted list context, so G_ARRAY was used.
=item 2.
static void
call_AddSubScalar(a, b)
- int a ;
- int b ;
+ int a;
+ int b;
{
- dSP ;
- int count ;
- int i ;
+ dSP;
+ int count;
+ int i;
- ENTER ;
+ ENTER;
SAVETMPS;
- PUSHMARK(sp) ;
+ PUSHMARK(SP);
XPUSHs(sv_2mortal(newSViv(a)));
XPUSHs(sv_2mortal(newSViv(b)));
- PUTBACK ;
+ PUTBACK;
- count = perl_call_pv("AddSubtract", G_SCALAR);
+ count = call_pv("AddSubtract", G_SCALAR);
- SPAGAIN ;
+ SPAGAIN;
- printf ("Items Returned = %d\n", count) ;
+ printf ("Items Returned = %d\n", count);
- for (i = 1 ; i <= count ; ++i)
- printf ("Value %d = %d\n", i, POPi) ;
+ for (i = 1; i <= count; ++i)
+ printf ("Value %d = %d\n", i, POPi);
- PUTBACK ;
- FREETMPS ;
- LEAVE ;
+ PUTBACK;
+ FREETMPS;
+ LEAVE;
}
The other modification made is that I<call_AddSubScalar> will print the
simplicity it assumes that they are integer). So if
I<call_AddSubScalar> is called
- call_AddSubScalar(7, 4) ;
+ call_AddSubScalar(7, 4);
then the output will be
Value 1 = 3
In this case the main point to note is that only the last item in the
-list returned from the subroutine, I<Adder> actually made it back to
+list is returned from the subroutine, I<AddSubtract> actually made it back to
I<call_AddSubScalar>.
sub Inc
{
- ++ $_[0] ;
- ++ $_[1] ;
+ ++ $_[0];
+ ++ $_[1];
}
and here is a C function to call it.
static void
call_Inc(a, b)
- int a ;
- int b ;
+ int a;
+ int b;
{
- dSP ;
- int count ;
- SV * sva ;
- SV * svb ;
+ dSP;
+ int count;
+ SV * sva;
+ SV * svb;
- ENTER ;
+ ENTER;
SAVETMPS;
- sva = sv_2mortal(newSViv(a)) ;
- svb = sv_2mortal(newSViv(b)) ;
+ sva = sv_2mortal(newSViv(a));
+ svb = sv_2mortal(newSViv(b));
- PUSHMARK(sp) ;
+ PUSHMARK(SP);
XPUSHs(sva);
XPUSHs(svb);
- PUTBACK ;
+ PUTBACK;
- count = perl_call_pv("Inc", G_DISCARD);
+ count = call_pv("Inc", G_DISCARD);
if (count != 0)
croak ("call_Inc: expected 0 values from 'Inc', got %d\n",
- count) ;
+ count);
- printf ("%d + 1 = %d\n", a, SvIV(sva)) ;
- printf ("%d + 1 = %d\n", b, SvIV(svb)) ;
+ printf ("%d + 1 = %d\n", a, SvIV(sva));
+ printf ("%d + 1 = %d\n", b, SvIV(svb));
- FREETMPS ;
- LEAVE ;
+ FREETMPS;
+ LEAVE;
}
To be able to access the two parameters that were pushed onto the stack
-after they return from I<perl_call_pv> it is necessary to make a note
-of their addresses - thus the two variables C<sva> and C<svb>.
+after they return from I<call_pv> it is necessary to make a note
+of their addresses--thus the two variables C<sva> and C<svb>.
The reason this is necessary is that the area of the Perl stack which
held them will very likely have been overwritten by something else by
-the time control returns from I<perl_call_pv>.
+the time control returns from I<call_pv>.
sub Subtract
{
- my ($a, $b) = @_ ;
+ my ($a, $b) = @_;
- die "death can be fatal\n" if $a < $b ;
+ die "death can be fatal\n" if $a < $b;
- $a - $b ;
+ $a - $b;
}
and some C to call it
static void
call_Subtract(a, b)
- int a ;
- int b ;
+ int a;
+ int b;
{
- dSP ;
- int count ;
+ dSP;
+ int count;
- ENTER ;
+ ENTER;
SAVETMPS;
- PUSHMARK(sp) ;
+ PUSHMARK(SP);
XPUSHs(sv_2mortal(newSViv(a)));
XPUSHs(sv_2mortal(newSViv(b)));
- PUTBACK ;
+ PUTBACK;
- count = perl_call_pv("Subtract", G_EVAL|G_SCALAR);
+ count = call_pv("Subtract", G_EVAL|G_SCALAR);
- SPAGAIN ;
+ SPAGAIN;
/* Check the eval first */
- if (SvTRUE(GvSV(errgv)))
+ if (SvTRUE(ERRSV))
{
- printf ("Uh oh - %s\n", SvPV(GvSV(errgv), na)) ;
- POPs ;
+ printf ("Uh oh - %s\n", SvPV_nolen(ERRSV));
+ POPs;
}
else
{
if (count != 1)
croak("call_Subtract: wanted 1 value from 'Subtract', got %d\n",
- count) ;
+ count);
- printf ("%d - %d = %d\n", a, b, POPi) ;
+ printf ("%d - %d = %d\n", a, b, POPi);
}
- PUTBACK ;
- FREETMPS ;
- LEAVE ;
+ PUTBACK;
+ FREETMPS;
+ LEAVE;
}
If I<call_Subtract> is called thus
=item 2.
-The code
+The code
- if (SvTRUE(GvSV(errgv)))
+ if (SvTRUE(ERRSV))
{
- printf ("Uh oh - %s\n", SvPV(GvSV(errgv), na)) ;
- POPs ;
+ printf ("Uh oh - %s\n", SvPV_nolen(ERRSV));
+ POPs;
}
is the direct equivalent of this bit of Perl
- print "Uh oh - $@\n" if $@ ;
+ print "Uh oh - $@\n" if $@;
-C<errgv> is a perl global of type C<GV *> that points to the
-symbol table entry containing the error. C<GvSV(errgv)> therefore
+C<PL_errgv> is a perl global of type C<GV *> that points to the
+symbol table entry containing the error. C<ERRSV> therefore
refers to the C equivalent of C<$@>.
=item 3.
Note that the stack is popped using C<POPs> in the block where
-C<SvTRUE(GvSV(errgv))> is true. This is necessary because whenever a
-I<perl_call_*> function invoked with G_EVAL|G_SCALAR returns an error,
+C<SvTRUE(ERRSV)> is true. This is necessary because whenever a
+I<call_*> function invoked with G_EVAL|G_SCALAR returns an error,
the top of the stack holds the value I<undef>. Because we want the
program to continue after detecting this error, it is essential that
the stack is tidied up by removing the I<undef>.
package Foo;
sub new { bless {}, $_[0] }
- sub Subtract {
+ sub Subtract {
my($a,$b) = @_;
- die "death can be fatal" if $a < $b ;
+ die "death can be fatal" if $a < $b;
$a - $b;
}
sub DESTROY { call_Subtract(5, 4); }
This example will fail to recognize that an error occurred inside the
C<eval {}>. Here's why: the call_Subtract code got executed while perl
was cleaning up temporaries when exiting the eval block, and because
-call_Subtract is implemented with I<perl_call_pv> using the G_EVAL
+call_Subtract is implemented with I<call_pv> using the G_EVAL
flag, it promptly reset C<$@>. This results in the failure of the
outermost test for C<$@>, and thereby the failure of the error trap.
-Appending the G_KEEPERR flag, so that the I<perl_call_pv> call in
+Appending the G_KEEPERR flag, so that the I<call_pv> call in
call_Subtract reads:
- count = perl_call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR);
+ count = call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR);
will preserve the error and restore reliable error handling.
-=head2 Using perl_call_sv
+=head2 Using call_sv
In all the previous examples I have 'hard-wired' the name of the Perl
subroutine to be called from C. Most of the time though, it is more
sub fred
{
- print "Hello there\n" ;
+ print "Hello there\n";
}
- CallSubPV("fred") ;
+ CallSubPV("fred");
Here is a snippet of XSUB which defines I<CallSubPV>.
CallSubPV(name)
char * name
CODE:
- PUSHMARK(sp) ;
- perl_call_pv(name, G_DISCARD|G_NOARGS) ;
+ PUSHMARK(SP);
+ call_pv(name, G_DISCARD|G_NOARGS);
-That is fine as far as it goes. The thing is, the Perl subroutine
+That is fine as far as it goes. The thing is, the Perl subroutine
can be specified as only a string. For Perl 4 this was adequate,
but Perl 5 allows references to subroutines and anonymous subroutines.
-This is where I<perl_call_sv> is useful.
+This is where I<call_sv> is useful.
The code below for I<CallSubSV> is identical to I<CallSubPV> except
that the C<name> parameter is now defined as an SV* and we use
-I<perl_call_sv> instead of I<perl_call_pv>.
+I<call_sv> instead of I<call_pv>.
void
CallSubSV(name)
SV * name
CODE:
- PUSHMARK(sp) ;
- perl_call_sv(name, G_DISCARD|G_NOARGS) ;
+ PUSHMARK(SP);
+ call_sv(name, G_DISCARD|G_NOARGS);
Because we are using an SV to call I<fred> the following can all be used
- CallSubSV("fred") ;
- CallSubSV(\&fred) ;
- $ref = \&fred ;
- CallSubSV($ref) ;
- CallSubSV( sub { print "Hello there\n" } ) ;
+ CallSubSV("fred");
+ CallSubSV(\&fred);
+ $ref = \&fred;
+ CallSubSV($ref);
+ CallSubSV( sub { print "Hello there\n" } );
-As you can see, I<perl_call_sv> gives you much greater flexibility in
+As you can see, I<call_sv> gives you much greater flexibility in
how you can specify the Perl subroutine.
You should note that if it is necessary to store the SV (C<name> in the
be used later in the program, it not enough just to store a copy of the
pointer to the SV. Say the code above had been like this
- static SV * rememberSub ;
+ static SV * rememberSub;
void
SaveSub1(name)
SV * name
CODE:
- rememberSub = name ;
+ rememberSub = name;
void
CallSavedSub1()
CODE:
- PUSHMARK(sp) ;
- perl_call_sv(rememberSub, G_DISCARD|G_NOARGS) ;
+ PUSHMARK(SP);
+ call_sv(rememberSub, G_DISCARD|G_NOARGS);
The reason this is wrong is that by the time you come to use the
pointer C<rememberSub> in C<CallSavedSub1>, it may or may not still refer
to the Perl subroutine that was recorded in C<SaveSub1>. This is
particularly true for these cases
- SaveSub1(\&fred) ;
- CallSavedSub1() ;
+ SaveSub1(\&fred);
+ CallSavedSub1();
- SaveSub1( sub { print "Hello there\n" } ) ;
- CallSavedSub1() ;
+ SaveSub1( sub { print "Hello there\n" } );
+ CallSavedSub1();
By the time each of the C<SaveSub1> statements above have been executed,
-the SV*'s which corresponded to the parameters will no longer exist.
+the SV*s which corresponded to the parameters will no longer exist.
Expect an error message from Perl of the form
Can't use an undefined value as a subroutine reference at ...
for each of the C<CallSavedSub1> lines.
-Similarly, with this code
+Similarly, with this code
- $ref = \&fred ;
- SaveSub1($ref) ;
- $ref = 47 ;
- CallSavedSub1() ;
+ $ref = \&fred;
+ SaveSub1($ref);
+ $ref = 47;
+ CallSavedSub1();
-you can expect one of these messages (which you actually get is dependent on
-the version of Perl you are using)
+you can expect one of these messages (which you actually get is dependent on
+the version of Perl you are using)
Not a CODE reference at ...
Undefined subroutine &main::47 called ...
-The variable C<$ref> may have referred to the subroutine C<fred>
+The variable $ref may have referred to the subroutine C<fred>
whenever the call to C<SaveSub1> was made but by the time
C<CallSavedSub1> gets called it now holds the number C<47>. Because we
saved only a pointer to the original SV in C<SaveSub1>, any changes to
-C<$ref> will be tracked by the pointer C<rememberSub>. This means that
+$ref will be tracked by the pointer C<rememberSub>. This means that
whenever C<CallSavedSub1> gets called, it will attempt to execute the
code which is referenced by the SV* C<rememberSub>. In this case
though, it now refers to the integer C<47>, so expect Perl to complain
A similar but more subtle problem is illustrated with this code
- $ref = \&fred ;
- SaveSub1($ref) ;
- $ref = \&joe ;
- CallSavedSub1() ;
+ $ref = \&fred;
+ SaveSub1($ref);
+ $ref = \&joe;
+ CallSavedSub1();
This time whenever C<CallSavedSub1> get called it will execute the Perl
-subroutine C<joe> (assuming it exists) rather than C<fred> as was
+subroutine C<joe> (assuming it exists) rather than C<fred> as was
originally requested in the call to C<SaveSub1>.
To get around these problems it is necessary to take a full copy of the
SV. The code below shows C<SaveSub2> modified to do that
- static SV * keepSub = (SV*)NULL ;
+ static SV * keepSub = (SV*)NULL;
void
SaveSub2(name)
/* Take a copy of the callback */
if (keepSub == (SV*)NULL)
/* First time, so create a new SV */
- keepSub = newSVsv(name) ;
+ keepSub = newSVsv(name);
else
/* Been here before, so overwrite */
- SvSetSV(keepSub, name) ;
+ SvSetSV(keepSub, name);
void
CallSavedSub2()
CODE:
- PUSHMARK(sp) ;
- perl_call_sv(keepSub, G_DISCARD|G_NOARGS) ;
+ PUSHMARK(SP);
+ call_sv(keepSub, G_DISCARD|G_NOARGS);
To avoid creating a new SV every time C<SaveSub2> is called,
the function first checks to see if it has been called before. If not,
the existing SV, C<keepSub>, is overwritten with the new value using
C<SvSetSV>.
-=head2 Using perl_call_argv
+=head2 Using call_argv
Here is a Perl subroutine which prints whatever parameters are passed
to it.
sub PrintList
{
- my(@list) = @_ ;
+ my(@list) = @_;
foreach (@list) { print "$_\n" }
}
-and here is an example of I<perl_call_argv> which will call
+and here is an example of I<call_argv> which will call
I<PrintList>.
- static char * words[] = {"alpha", "beta", "gamma", "delta", NULL} ;
+ static char * words[] = {"alpha", "beta", "gamma", "delta", NULL};
static void
call_PrintList()
{
- dSP ;
+ dSP;
- perl_call_argv("PrintList", G_DISCARD, words) ;
+ call_argv("PrintList", G_DISCARD, words);
}
Note that it is not necessary to call C<PUSHMARK> in this instance.
-This is because I<perl_call_argv> will do it for you.
+This is because I<call_argv> will do it for you.
-=head2 Using perl_call_method
+=head2 Using call_method
Consider the following Perl code
{
- package Mine ;
+ package Mine;
sub new
{
- my($type) = shift ;
+ my($type) = shift;
bless [@_]
}
sub Display
{
- my ($self, $index) = @_ ;
- print "$index: $$self[$index]\n" ;
+ my ($self, $index) = @_;
+ print "$index: $$self[$index]\n";
}
sub PrintID
{
- my($class) = @_ ;
- print "This is Class $class version 1.0\n" ;
+ my($class) = @_;
+ print "This is Class $class version 1.0\n";
}
}
name and a version number. The virtual method, C<Display>, prints out a
single element of the array. Here is an all Perl example of using it.
- $a = new Mine ('red', 'green', 'blue') ;
- $a->Display(1) ;
+ $a = new Mine ('red', 'green', 'blue');
+ $a->Display(1);
PrintID Mine;
will print
1: green
- This is Class Mine version 1.0
+ This is Class Mine version 1.0
Calling a Perl method from C is fairly straightforward. The following
things are required
char * method
int index
CODE:
- PUSHMARK(sp);
+ PUSHMARK(SP);
XPUSHs(ref);
- XPUSHs(sv_2mortal(newSViv(index))) ;
+ XPUSHs(sv_2mortal(newSViv(index)));
PUTBACK;
- perl_call_method(method, G_DISCARD) ;
+ call_method(method, G_DISCARD);
void
call_PrintID(class, method)
char * class
char * method
CODE:
- PUSHMARK(sp);
- XPUSHs(sv_2mortal(newSVpv(class, 0))) ;
+ PUSHMARK(SP);
+ XPUSHs(sv_2mortal(newSVpv(class, 0)));
PUTBACK;
- perl_call_method(method, G_DISCARD) ;
+ call_method(method, G_DISCARD);
So the methods C<PrintID> and C<Display> can be invoked like this
- $a = new Mine ('red', 'green', 'blue') ;
- call_Method($a, 'Display', 1) ;
- call_PrintID('Mine', 'PrintID') ;
+ $a = new Mine ('red', 'green', 'blue');
+ call_Method($a, 'Display', 1);
+ call_PrintID('Mine', 'PrintID');
The only thing to note is that in both the static and virtual methods,
-the method name is not passed via the stack - it is used as the first
-parameter to I<perl_call_method>.
+the method name is not passed via the stack--it is used as the first
+parameter to I<call_method>.
-=head2 Using GIMME
+=head2 Using GIMME_V
-Here is a trivial XSUB which prints the context in which it is
+Here is a trivial XSUB which prints the context in which it is
currently executing.
void
PrintContext()
CODE:
- if (GIMME == G_SCALAR)
- printf ("Context is Scalar\n") ;
+ I32 gimme = GIMME_V;
+ if (gimme == G_VOID)
+ printf ("Context is Void\n");
+ else if (gimme == G_SCALAR)
+ printf ("Context is Scalar\n");
else
- printf ("Context is Array\n") ;
+ printf ("Context is Array\n");
and here is some Perl to test it
- $a = PrintContext ;
- @a = PrintContext ;
+ PrintContext;
+ $a = PrintContext;
+ @a = PrintContext;
The output from that will be
+ Context is Void
Context is Scalar
Context is Array
=head2 Using Perl to dispose of temporaries
In the examples given to date, any temporaries created in the callback
-(i.e., parameters passed on the stack to the I<perl_call_*> function or
+(i.e., parameters passed on the stack to the I<call_*> function or
values returned via the stack) have been freed by one of these methods
=over 5
=item *
-specifying the G_DISCARD flag with I<perl_call_*>.
+specifying the G_DISCARD flag with I<call_*>.
=item *
for you automatically whenever it regains control after the callback
has terminated. This is done by simply not using the
- ENTER ;
- SAVETMPS ;
+ ENTER;
+ SAVETMPS;
...
- FREETMPS ;
- LEAVE ;
+ FREETMPS;
+ LEAVE;
sequence in the callback (and not, of course, specifying the G_DISCARD
flag).
...
error occurs
...
- external library --> perl_call --> perl
+ external library --> call_* --> perl
|
- perl <-- XSUB <-- external library <-- perl_call <----+
+ perl <-- XSUB <-- external library <-- call_* <----+
-After processing of the error using I<perl_call_*> is completed,
+After processing of the error using I<call_*> is completed,
control reverts back to Perl more or less immediately.
In the diagram, the further right you go the more deeply nested the
perl --> XSUB --> event handler
...
- event handler --> perl_call --> perl
+ event handler --> call_* --> perl
|
- event handler <-- perl_call --<--+
+ event handler <-- call_* <----+
...
- event handler --> perl_call --> perl
+ event handler --> call_* --> perl
|
- event handler <-- perl_call --<--+
+ event handler <-- call_* <----+
...
- event handler --> perl_call --> perl
+ event handler --> call_* --> perl
|
- event handler <-- perl_call --<--+
+ event handler <-- call_* <----+
In this case the flow of control can consist of only the repeated
sequence
- event handler --> perl_call --> perl
+ event handler --> call_* --> perl
-for the practically the complete duration of the program. This means
-that control may I<never> drop back to the surrounding scope in Perl at
-the extreme left.
+for practically the complete duration of the program. This means that
+control may I<never> drop back to the surrounding scope in Perl at the
+extreme left.
So what is the big problem? Well, if you are expecting Perl to tidy up
those temporaries for you, you might be in for a long wait. For Perl
never happen. This means that as time goes on, your program will
create more and more temporaries, none of which will ever be freed. As
each of these temporaries consumes some memory your program will
-eventually consume all the available memory in your system - kapow!
+eventually consume all the available memory in your system--kapow!
-So here is the bottom line - if you are sure that control will revert
+So here is the bottom line--if you are sure that control will revert
back to the enclosing Perl scope fairly quickly after the end of your
callback, then it isn't absolutely necessary to dispose explicitly of
any temporaries you may have created. Mind you, if you are at all
hypothetical function C<register_fatal> which registers the C function
to get called when a fatal error occurs.
- register_fatal(cb1) ;
+ register_fatal(cb1);
The single parameter C<cb1> is a pointer to a function, so you must
have defined C<cb1> in your code, say something like this
static void
cb1()
{
- printf ("Fatal Error\n") ;
- exit(1) ;
+ printf ("Fatal Error\n");
+ exit(1);
}
Now change that to call a Perl subroutine instead
static void
cb1()
{
- dSP ;
+ dSP;
- PUSHMARK(sp) ;
+ PUSHMARK(SP);
/* Call the Perl sub to process the callback */
- perl_call_sv(callback, G_DISCARD) ;
+ call_sv(callback, G_DISCARD);
}
CODE:
/* Remember the Perl sub */
if (callback == (SV*)NULL)
- callback = newSVsv(fn) ;
+ callback = newSVsv(fn);
else
- SvSetSV(callback, fn) ;
+ SvSetSV(callback, fn);
/* register the callback with the external library */
- register_fatal(cb1) ;
+ register_fatal(cb1);
where the Perl equivalent of C<register_fatal> and the callback it
registers, C<pcb1>, might look like this
# Register the sub pcb1
- register_fatal(\&pcb1) ;
+ register_fatal(\&pcb1);
sub pcb1
{
- die "I'm dying...\n" ;
+ die "I'm dying...\n";
}
The mapping between the C callback and the Perl equivalent is stored in
the Perl subroutine we want to be called for that file.
Say the i/o library has a function C<asynch_read> which associates a C
-function C<ProcessRead> with a file handle C<fh> - this assumes that it
+function C<ProcessRead> with a file handle C<fh>--this assumes that it
has also provided some routine to open the file and so obtain the file
handle.
void
ProcessRead(fh, buffer)
- int fh ;
- char * buffer ;
+ int fh;
+ char * buffer;
{
- ...
+ ...
}
To provide a Perl interface to this library we need to be able to map
hash is a convenient mechanism for storing this mapping. The code
below shows a possible implementation
- static HV * Mapping = (HV*)NULL ;
+ static HV * Mapping = (HV*)NULL;
void
asynch_read(fh, callback)
CODE:
/* If the hash doesn't already exist, create it */
if (Mapping == (HV*)NULL)
- Mapping = newHV() ;
+ Mapping = newHV();
/* Save the fh -> callback mapping */
- hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0) ;
+ hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0);
/* Register with the C Library */
- asynch_read(fh, asynch_read_if) ;
+ asynch_read(fh, asynch_read_if);
and C<asynch_read_if> could look like this
static void
asynch_read_if(fh, buffer)
- int fh ;
- char * buffer ;
+ int fh;
+ char * buffer;
{
- dSP ;
- SV ** sv ;
+ dSP;
+ SV ** sv;
/* Get the callback associated with fh */
- sv = hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE) ;
+ sv = hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE);
if (sv == (SV**)NULL)
- croak("Internal error...\n") ;
+ croak("Internal error...\n");
- PUSHMARK(sp) ;
- XPUSHs(sv_2mortal(newSViv(fh))) ;
- XPUSHs(sv_2mortal(newSVpv(buffer, 0))) ;
- PUTBACK ;
+ PUSHMARK(SP);
+ XPUSHs(sv_2mortal(newSViv(fh)));
+ XPUSHs(sv_2mortal(newSVpv(buffer, 0)));
+ PUTBACK;
/* Call the Perl sub */
- perl_call_sv(*sv, G_DISCARD) ;
+ call_sv(*sv, G_DISCARD);
}
For completeness, here is C<asynch_close>. This shows how to remove
int fh
CODE:
/* Remove the entry from the hash */
- (void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD) ;
+ (void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD);
/* Now call the real asynch_close */
- asynch_close(fh) ;
+ asynch_close(fh);
So the Perl interface would look like this
sub callback1
{
- my($handle, $buffer) = @_ ;
+ my($handle, $buffer) = @_;
}
# Register the Perl callback
- asynch_read($fh, \&callback1) ;
+ asynch_read($fh, \&callback1);
- asynch_close($fh) ;
+ asynch_close($fh);
The mapping between the C callback and Perl is stored in the global
hash C<Mapping> this time. Using a hash has the distinct advantage that
void
ProcessRead(buffer)
- char * buffer ;
+ char * buffer;
{
...
}
Without the file handle there is no straightforward way to map from the
C callback to the Perl subroutine.
-In this case a possible way around this problem is to pre-define a
+In this case a possible way around this problem is to predefine a
series of C functions to act as the interface to Perl, thus
#define MAX_CB 3
#define NULL_HANDLE -1
- typedef void (*FnMap)() ;
+ typedef void (*FnMap)();
struct MapStruct {
- FnMap Function ;
- SV * PerlSub ;
- int Handle ;
- } ;
+ FnMap Function;
+ SV * PerlSub;
+ int Handle;
+ };
- static void fn1() ;
- static void fn2() ;
- static void fn3() ;
+ static void fn1();
+ static void fn2();
+ static void fn3();
static struct MapStruct Map [MAX_CB] =
{
{ fn1, NULL, NULL_HANDLE },
{ fn2, NULL, NULL_HANDLE },
{ fn3, NULL, NULL_HANDLE }
- } ;
+ };
static void
Pcb(index, buffer)
- int index ;
- char * buffer ;
+ int index;
+ char * buffer;
{
- dSP ;
+ dSP;
- PUSHMARK(sp) ;
- XPUSHs(sv_2mortal(newSVpv(buffer, 0))) ;
- PUTBACK ;
+ PUSHMARK(SP);
+ XPUSHs(sv_2mortal(newSVpv(buffer, 0)));
+ PUTBACK;
/* Call the Perl sub */
- perl_call_sv(Map[index].PerlSub, G_DISCARD) ;
+ call_sv(Map[index].PerlSub, G_DISCARD);
}
static void
fn1(buffer)
- char * buffer ;
+ char * buffer;
{
- Pcb(0, buffer) ;
+ Pcb(0, buffer);
}
static void
fn2(buffer)
- char * buffer ;
+ char * buffer;
{
- Pcb(1, buffer) ;
+ Pcb(1, buffer);
}
static void
fn3(buffer)
- char * buffer ;
+ char * buffer;
{
- Pcb(2, buffer) ;
+ Pcb(2, buffer);
}
void
int fh
SV * callback
CODE:
- int index ;
- int null_index = MAX_CB ;
+ int index;
+ int null_index = MAX_CB;
/* Find the same handle or an empty entry */
- for (index = 0 ; index < MAX_CB ; ++index)
+ for (index = 0; index < MAX_CB; ++index)
{
if (Map[index].Handle == fh)
- break ;
+ break;
if (Map[index].Handle == NULL_HANDLE)
- null_index = index ;
+ null_index = index;
}
if (index == MAX_CB && null_index == MAX_CB)
- croak ("Too many callback functions registered\n") ;
+ croak ("Too many callback functions registered\n");
if (index == MAX_CB)
- index = null_index ;
+ index = null_index;
/* Save the file handle */
- Map[index].Handle = fh ;
+ Map[index].Handle = fh;
/* Remember the Perl sub */
if (Map[index].PerlSub == (SV*)NULL)
- Map[index].PerlSub = newSVsv(callback) ;
+ Map[index].PerlSub = newSVsv(callback);
else
- SvSetSV(Map[index].PerlSub, callback) ;
+ SvSetSV(Map[index].PerlSub, callback);
- asynch_read(fh, Map[index].Function) ;
+ asynch_read(fh, Map[index].Function);
void
array_asynch_close(fh)
int fh
CODE:
- int index ;
+ int index;
/* Find the file handle */
- for (index = 0; index < MAX_CB ; ++ index)
+ for (index = 0; index < MAX_CB; ++ index)
if (Map[index].Handle == fh)
- break ;
+ break;
if (index == MAX_CB)
- croak ("could not close fh %d\n", fh) ;
+ croak ("could not close fh %d\n", fh);
- Map[index].Handle = NULL_HANDLE ;
- SvREFCNT_dec(Map[index].PerlSub) ;
- Map[index].PerlSub = (SV*)NULL ;
+ Map[index].Handle = NULL_HANDLE;
+ SvREFCNT_dec(Map[index].PerlSub);
+ Map[index].PerlSub = (SV*)NULL;
- asynch_close(fh) ;
+ asynch_close(fh);
In this case the functions C<fn1>, C<fn2>, and C<fn3> are used to
remember the Perl subroutine to be called. Each of the functions holds
Secondly, there is a hard-wired limit (in this case 3) to the number of
callbacks that can exist simultaneously. The only way to increase the
limit is by modifying the code to add more functions and then
-re-compiling. None the less, as long as the number of functions is
+recompiling. None the less, as long as the number of functions is
chosen with some care, it is still a workable solution and in some
cases is the only one available.
static void
call_AddSubtract2(a, b)
- int a ;
- int b ;
+ int a;
+ int b;
{
- dSP ;
- I32 ax ;
- int count ;
+ dSP;
+ I32 ax;
+ int count;
- ENTER ;
+ ENTER;
SAVETMPS;
- PUSHMARK(sp) ;
+ PUSHMARK(SP);
XPUSHs(sv_2mortal(newSViv(a)));
XPUSHs(sv_2mortal(newSViv(b)));
- PUTBACK ;
+ PUTBACK;
- count = perl_call_pv("AddSubtract", G_ARRAY);
+ count = call_pv("AddSubtract", G_ARRAY);
- SPAGAIN ;
- sp -= count ;
- ax = (sp - stack_base) + 1 ;
+ SPAGAIN;
+ SP -= count;
+ ax = (SP - PL_stack_base) + 1;
if (count != 2)
- croak("Big trouble\n") ;
+ croak("Big trouble\n");
- printf ("%d + %d = %d\n", a, b, SvIV(ST(0))) ;
- printf ("%d - %d = %d\n", a, b, SvIV(ST(1))) ;
+ printf ("%d + %d = %d\n", a, b, SvIV(ST(0)));
+ printf ("%d - %d = %d\n", a, b, SvIV(ST(1)));
- PUTBACK ;
- FREETMPS ;
- LEAVE ;
+ PUTBACK;
+ FREETMPS;
+ LEAVE;
}
Notes
The code
- SPAGAIN ;
- sp -= count ;
- ax = (sp - stack_base) + 1 ;
+ SPAGAIN;
+ SP -= count;
+ ax = (SP - PL_stack_base) + 1;
sets the stack up so that we can use the C<ST> macro.
Unlike the original coding of this example, the returned
values are not accessed in reverse order. So C<ST(0)> refers to the
-first value returned by the Perl subroutine and C<ST(count-1)>
+first value returned by the Perl subroutine and C<ST(count-1)>
refers to the last.
=back
+=head2 Creating and calling an anonymous subroutine in C
+
+As we've already shown, C<call_sv> can be used to invoke an
+anonymous subroutine. However, our example showed a Perl script
+invoking an XSUB to perform this operation. Let's see how it can be
+done inside our C code:
+
+ ...
+
+ SV *cvrv = eval_pv("sub { print 'You will not find me cluttering any namespace!' }", TRUE);
+
+ ...
+
+ call_sv(cvrv, G_VOID|G_NOARGS);
+
+C<eval_pv> is used to compile the anonymous subroutine, which
+will be the return value as well (read more about C<eval_pv> in
+L<perlapi/eval_pv>). Once this code reference is in hand, it
+can be mixed in with all the previous examples we've shown.
+
+=head1 LIGHTWEIGHT CALLBACKS
+
+Sometimes you need to invoke the same subroutine repeatedly.
+This usually happens with a function that acts on a list of
+values, such as Perl's built-in sort(). You can pass a
+comparison function to sort(), which will then be invoked
+for every pair of values that needs to be compared. The first()
+and reduce() functions from L<List::Util> follow a similar
+pattern.
+
+In this case it is possible to speed up the routine (often
+quite substantially) by using the lightweight callback API.
+The idea is that the calling context only needs to be
+created and destroyed once, and the sub can be called
+arbitrarily many times in between.
+
+It is usual to pass parameters using global variables -- typically
+$_ for one parameter, or $a and $b for two parameters -- rather
+than via @_. (It is possible to use the @_ mechanism if you know
+what you're doing, though there is as yet no supported API for
+it. It's also inherently slower.)
+
+The pattern of macro calls is like this:
+
+ dMULTICALL; /* Declare local variables */
+ I32 gimme = G_SCALAR; /* context of the call: G_SCALAR,
+ * G_LIST, or G_VOID */
+
+ PUSH_MULTICALL(cv); /* Set up the context for calling cv,
+ and set local vars appropriately */
+
+ /* loop */ {
+ /* set the value(s) af your parameter variables */
+ MULTICALL; /* Make the actual call */
+ } /* end of loop */
+
+ POP_MULTICALL; /* Tear down the calling context */
+
+For some concrete examples, see the implementation of the
+first() and reduce() functions of List::Util 1.18. There you
+will also find a header file that emulates the multicall API
+on older versions of perl.
+
=head1 SEE ALSO
L<perlxs>, L<perlguts>, L<perlembed>
=head1 AUTHOR
-Paul Marquess <F<pmarquess@bfsec.bt.co.uk>>
+Paul Marquess
Special thanks to the following people who assisted in the creation of
the document.
=head1 DATE
-Version 1.2, 16th Jan 1996
+Version 1.3, 14th Apr 1997