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-Huge World Maps in less then 100 lines
+SDL Perl Game Contest - week 2 roundup
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-<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TEBxQGLPevI/AAAAAAAAALI/3k4lruLMbZ0/s1600/foo.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TEBxQGLPevI/AAAAAAAAALI/3k4lruLMbZ0/s320/foo.bmp" /></a></div><br />
-Hello folks,<br />
-<br />
-Recently we have been <a href="http://github.com/kthakore/SDL_perl/commits/master">working</a> on making the Perl&nbsp;syntax&nbsp;sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. &nbsp;The code is at&nbsp;<a href="http://gist.github.com/478440">http://gist.github.com/478440</a>. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of &nbsp;'<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.'&nbsp;</span><br />
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-<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"><span style="font-family: inherit;"><b>UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link</span></b></span></span><br />
-<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"><span style="font-family: inherit;"><b><span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">&nbsp; </span></b></span></span><br />
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---caio&nbsp;yapgh<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4587488240162102295?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/></div></div>
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+Yes, I know it's already wednesday, sorry for the delay! The <a href="http://yapgh.blogspot.com/2011/02/sdl-perl-game-contest.html">SDL Perl Game Contest</a> continues - I should know, I'm about halfway through my third game now! - and last week we had some real nice entries. Check 'em out!<br /><br /><br /><a href="https://github.com/FROGGS/Games-WheelOfFortune">Wheel of Fortune</a>, by Tobias Leich (FROGGS)<br /><br /><a href="http://3.bp.blogspot.com/-chf_zVmlu-k/TYEhNEfL_4I/AAAAAAAAALA/J0Q8OHHPTAw/s1600/wheel_of_fortune.png"><img style="cursor: pointer; width: 400px; height: 231px;" src="http://3.bp.blogspot.com/-chf_zVmlu-k/TYEhNEfL_4I/AAAAAAAAALA/J0Q8OHHPTAw/s400/wheel_of_fortune.png" alt="" id="BLOGGER_PHOTO_ID_5584781521342693250" border="0" /></a><br /><br />Who never yelled madly in front of the TV watching contestants make a fool out of themselves for not knowing the words in Wheel of Fortune? Well, now you can show them how it's done in this Hangman style classic! One note though: to play it, you must install the latest experimental version of SDL Perl, that includes rects with alpha blending and other goodies.<br /><br /><br /><a href="https://github.com/jtpalmer/sdl-contest/tree/master/week2">Snake</a>, by JT Palmer (jtpalmer)<br /><br /><a href="http://4.bp.blogspot.com/-PtigRvQdJFo/TYEhXed7WHI/AAAAAAAAALI/SwHeKIJdGyo/s1600/snake.png"><img style="cursor: pointer; width: 400px; height: 312px;" src="http://4.bp.blogspot.com/-PtigRvQdJFo/TYEhXed7WHI/AAAAAAAAALI/SwHeKIJdGyo/s400/snake.png" alt="" id="BLOGGER_PHOTO_ID_5584781700115421298" border="0" /></a><br /><br /><br />Another classic remake beautifully done by jtpalmer. This "nibbles" clone actually comes with a nice twist: a full-blown network version that lets you enjoy the game with a friend anywhere in the world. Sweet!<br /><br /><br /><a href="https://github.com/zpmorgan/march_sdl_madness/tree/master/first">CyberHack</a>, by Zach Morgan (zpmorgan)<br /><br /><a href="http://1.bp.blogspot.com/-gD_eGGjtJlM/TYE_7iaPbSI/AAAAAAAAALg/0BDAFCMutpE/s1600/cyberhack.png"><img style="cursor: pointer; width: 400px; height: 315px;" src="http://1.bp.blogspot.com/-gD_eGGjtJlM/TYE_7iaPbSI/AAAAAAAAALg/0BDAFCMutpE/s400/cyberhack.png" alt="" id="BLOGGER_PHOTO_ID_5584815304997825826" border="0" /></a><br /><br />CyberHack is a quick platformer demo by zpmorgan, our newest participant in the Challenge! In this game, you control a green creature that falls through a deep underground maze. It still has some minor quirks in the image blitting, but it's nevertheless really fun to play!<br /><br /><br /><a href="https://github.com/kthakore/SDL_Contest/tree/master/second">Synthesia Kinda</a>, by Kartik Thakore (kthakore)<br /><br /><a href="http://3.bp.blogspot.com/-LK_ztBA-aOw/TYEhktRtpMI/AAAAAAAAALQ/d-NivmUQ1Cs/s1600/synthesia_kinda.png"><img style="cursor: pointer; width: 400px; height: 177px;" src="http://3.bp.blogspot.com/-LK_ztBA-aOw/TYEhktRtpMI/AAAAAAAAALQ/d-NivmUQ1Cs/s400/synthesia_kinda.png" alt="" id="BLOGGER_PHOTO_ID_5584781927429022914" border="0" /></a><br /><br />The Mad Canadian strikes again, in a dazzling... thing. It was originally supposed to be based in <a href="http://www.synthesiagame.com/">Synthesia</a>, but kthakore envisioned a game that plays <span style="font-weight: bold;">any</span> image! Of course, as FROGGS put it, <span style="font-style: italic;">"you can't play a random image and expect that it sounds like mozart"</span>, but kthakore is determined to work on it even more, letting it flow until it find its course in game art history.<br /><br /><br /><a href="https://github.com/PerlGameDev/Games-Reflex">Reflex</a>, by... me (garu)<br /><br /><a href="http://2.bp.blogspot.com/-XXybYwheg88/TYEh0_lLrmI/AAAAAAAAALY/t-vQnkkzVGw/s1600/reflex.png"><img style="cursor: pointer; width: 400px; height: 312px;" src="http://2.bp.blogspot.com/-XXybYwheg88/TYEh0_lLrmI/AAAAAAAAALY/t-vQnkkzVGw/s400/reflex.png" alt="" id="BLOGGER_PHOTO_ID_5584782207220428386" border="0" /></a><br /><br />This is a very simple game in which you test your reflexes by pressing any key on your keyboard whenever the big red button lights up. Your Top 20 times appear on the right. According to <a href="http://humanbenchmark.com/">HumanBenchmark</a>, the average reaction time for visual stimuli in a humans is 215 miliseconds. Are you faster??<br /><br />This week's roundup of games showed some pretty interesting stuff, and we saw a lot of ideas come to life in a very short period of time. I can't wait to see the next entries!<br /><br />See you next week =)<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1170164316359856576?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/5tsWcgX8Z-ZfrSaCg3n_lfOb4oU/0/da"><img src="http://feedads.g.doubleclick.net/~a/5tsWcgX8Z-ZfrSaCg3n_lfOb4oU/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/5tsWcgX8Z-ZfrSaCg3n_lfOb4oU/1/da"><img src="http://feedads.g.doubleclick.net/~a/5tsWcgX8Z-ZfrSaCg3n_lfOb4oU/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/mmA2tOBq6h8" height="1" width="1"/></div></div>
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