Updated the site
[sdlgit/SDL-Site.git] / pages / blog-0008.html-inc
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-<div class="blog">\r
-<h1 id="NAME">\r
-Why I will be sticking to CPAN\r
-</h1>\r
-<div class="CONTENT">\r
-<div style="text-align: right;"><i>sculpted in clay,</i></div><div style="text-align: right;"><i>then fired to glass.<br /></i><i><br /></i></div><br />Recently there was really long <a href="http://www.nntp.perl.org/group/perl.sdl.devel/2009/09/msg1424.html">discussion </a>on sdl-devel@perl.org about providing packages for SDL perl rather than focusing on CPAN releases. The gists of the argument was that SDL perl should be making platform specific packages for end users. I agree with this idea but I do have to face the truth. <br /><br />The truth is there are very few developers currently working on SDL Perl. The truth is CPAN provides several tools that which currently drives development for SDL Perl. There are people interested in packaging SDL Perl (<a href="http://rt.cpan.org/Ticket/Display.html?id=49003">kmx</a>, <a href="http://www.nntp.perl.org/group/perl.sdl.devel/2009/09/msg1433.html">jean</a> and Jerome Quelin). The truth is there are other very <a href="http://rt.cpan.org/Ticket/Display.html?id=49084">critical areas</a> we can focus on. <br /><br />If there are people looking to package SDL Perl for their platform please contact us at sdl-devel@perl.org.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-6565605958523853965?l=yapgh.blogspot.com'/></div></div>
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+<div class="blog">
+<h1 id="NAME">
+Perl+SDL 3D Rendering
+</h1>
+<div class="CONTENT">
+<i>Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. </i><br />
+<br />
+<i>--yapgh</i><br />
+<br />
+<hr />This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br />
+<br />
+Below are some screen shots of this little toy in action. If you'd like to try it yourself, you can download the entire project <a href="http://sdlperl.ath.cx/releases/texmap.tgz">here</a>. You can rotate the objects with the mouse, or keyboard arrows. Also press shift to toggle shading and space to switch objects.<br />
+<br />
+NOTE: the project is compressed in the .tgz format, if you are a windows user, you may need a tool like 7zip to extract the contents.<br />
+<br />
+<hr /><div>Standard Cube:<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAt5QUmgI/AAAAAAAAALQ/Yf9XBOYhA7w/s1600/cube.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAt5QUmgI/AAAAAAAAALQ/Yf9XBOYhA7w/s320/cube.png" /></a></div><br />
+</div><hr /><div>Standard Cube with Pseudo Shading:<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAxNHzBEI/AAAAAAAAALY/TMc-Dwzvz7k/s1600/cubeshade.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAxNHzBEI/AAAAAAAAALY/TMc-Dwzvz7k/s320/cubeshade.png" /></a></div><br />
+</div><hr /><div>Standard Diamond:<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSA0YnNSYI/AAAAAAAAALg/Ym6OD5JVjrs/s1600/diamond.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSA0YnNSYI/AAAAAAAAALg/Ym6OD5JVjrs/s320/diamond.png" /></a></div><br />
+</div><hr /><div>Standard Diamond with Pseudo Shading:<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSA39MwDSI/AAAAAAAAALo/WV5wzDtCyo8/s1600/diamondshade.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSA39MwDSI/AAAAAAAAALo/WV5wzDtCyo8/s320/diamondshade.png" /></a></div><br />
+</div><hr /><div>Textured Cube:<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NnqjAQEn1Xo/TFSA_RVjHtI/AAAAAAAAALw/nwEjFLv8XvE/s1600/texturedcube.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_NnqjAQEn1Xo/TFSA_RVjHtI/AAAAAAAAALw/nwEjFLv8XvE/s320/texturedcube.png" /></a></div><br />
+</div><hr /><div>Perspectively Correct Textured Cube:<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSBCIUu4iI/AAAAAAAAAL4/_lgY1_mE4ow/s1600/texturedcorrectcube.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSBCIUu4iI/AAAAAAAAAL4/_lgY1_mE4ow/s320/texturedcorrectcube.png" /></a></div><br />
+</div><hr /><div>Perspectively Correct Textured Cube with shading:<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_NnqjAQEn1Xo/TFSBEFUB9HI/AAAAAAAAAMA/uLPUugpgspg/s1600/texturedcubeshade.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/_NnqjAQEn1Xo/TFSBEFUB9HI/AAAAAAAAAMA/uLPUugpgspg/s320/texturedcubeshade.png" /></a></div><br />
+</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-6534662499260158364?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/0/da"><img src="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/1/da"><img src="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/nBAuxy51chg" height="1" width="1"/></div></div>
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