<li><a href="#CATEGORY">CATEGORY</a></li>
<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
-<li><a href="#METHODS">METHODS</a>
+<li><a href="#CONSTRUCTOR">CONSTRUCTOR </a>
<ul><li><a href="#new">new</a></li>
-<li><a href="#surface">surface</a></li>
-<li><a href="#get_display">get_display</a></li>
+<li><a href="#display">display</a></li>
+<li><a href="#duplicate">duplicate</a></li>
+</ul>
+</li>
+<li><a href="#ATTRIBUTES">ATTRIBUTES</a>
+<ul><li><a href="#surface">surface</a></li>
+<li><a href="#w_h_format_pitch_flags">w, h, format, pitch, flags</a></li>
+<li><a href="#clip_rect">clip_rect</a></li>
</ul>
</li>
<li><a href="#EXTENSIONS">EXTENSIONS</a>
-<ul><li><a href="#blit">blit </a></li>
+<ul><li><a href="#load">load</a></li>
+<li><a href="#blit">blit </a></li>
+<li><a href="#blit_by">blit_by</a></li>
<li><a href="#flip">flip</a></li>
<li><a href="#update">update</a></li>
+<li><a href="#draw_rect">draw_rect</a></li>
+<li><a href="#draw_line">draw_line</a></li>
+<li><a href="#draw_circle">draw_circle</a></li>
+<li><a href="#draw_circle_filled">draw_circle_filled</a></li>
+<li><a href="#draw_gfx_text">draw_gfx_text</a></li>
</ul>
</li>
-<li><a href="#AUTHOR">AUTHOR</a>
+<li><a href="#AUTHORS">AUTHORS</a>
</li>
</ul><hr />
<!-- INDEX END -->
my $surf_matrix = SDLx::Surface->new( surface => $display);
- $surf__matrix->[10][10] = 0xFFFF; #for 16bpp write white at x = 10 and y=10
+ $surf_matrix->[10][10] = 0xFFFF; #for 16bpp write white at x = 10 and y=10
$surf_matrix->surface( $new_surface );
<p>An <code>SDLx::Surface</code> allows matrix read and write to a surface, safely. </p>
</div>
-<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="METHODS_CONTENT">
+<h1 id="CONSTRUCTOR">CONSTRUCTOR </h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="CONSTRUCTOR_CONTENT">
</div>
<h2 id="new">new</h2>
SDLx::Surface->new( width=> 400, height=>200, flags=> SDL_SWSURFACE, depth=>32, greenmask=>0xFF000000 )
# A SDL::Surface->new( SDL_ANYFORMAT, 400, 200, 32, 0, 0xFF000000,0, 0, 0 ) is loaded
+ SDLx::Surface->new( w => 1, h => 1, color => 0xFF0000FF )
+ # A SDL::Surface->new( SDL_ANYFORMAT, 1, 1, 32, 0, 0, 0, 0 ) is loaded
+ all pixels are colored with color (red)
</pre>
</div>
-<h2 id="surface">surface</h2>
-<div id="surface_CONTENT">
-<p>If a SDL::Surface is passed it is attached to the matrix. Returns the SDL::Surface that is currently attached to this SDLx::Surface</p>
-
-</div>
-<h2 id="get_display">get_display</h2>
-<div id="get_display_CONTENT">
+<h2 id="display">display</h2>
+<div id="display_CONTENT">
<p>If <a href="http://search.cpan.org/perldoc?SDLx::App::new">SDLx::App::new</a> or <a href="/SDL-Video.html#get_video_mode">SDL::Video::get_video_mode</a> called before then:</p>
-<pre> my $appx = SDLx::Surface::get_display();
+<pre> my $appx = SDLx::Surface::display();
</pre>
<p>gets the display if it is already made. Passed options are ignored. Otherwise you can quickly make the display with :</p>
-<pre> SDLx::Surface::get_display( width => 20, height => 20) #depth => 32 and SDL_ANYFORMAT used
+<pre> SDLx::Surface::display( width => 20, height => 20) #depth => 32 and SDL_ANYFORMAT used
</pre>
<p>or you can also pass flags and depth. </p>
-<pre> SDLx::Surface::get_display( width => 20, height => 20, flags=> SDL_HWSURFACE, depth=>24)
+<pre> SDLx::Surface::display( width => 20, height => 20, flags=> SDL_HWSURFACE, depth=>24)
</pre>
+<p>You can also use the keys <code>w</code> and <code>h</code> in place of <code>width</code> and <code>height</code>, as with <code>new</code>.</p>
<p>Get or create the main display surface and attach to a SDLx::Surface.</p>
</div>
+<h2 id="duplicate">duplicate</h2>
+<div id="duplicate_CONTENT">
+<p>Does a attributes only, no pixel, copy of another SDLx::Surface. </p>
+
+</div>
+<h1 id="ATTRIBUTES">ATTRIBUTES</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="ATTRIBUTES_CONTENT">
+
+</div>
+<h2 id="surface">surface</h2>
+<div id="surface_CONTENT">
+<p>If a SDL::Surface is passed it is attached to the matrix. Returns the SDL::Surface that is currently attached to this SDLx::Surface</p>
+
+</div>
+<h2 id="w_h_format_pitch_flags">w, h, format, pitch, flags</h2>
+<div id="w_h_format_pitch_flags_CONTENT">
+<p>Returns the inner SDL::Surface's respective attribute. See <code>SDL::Surface</code>.</p>
+
+</div>
+<h2 id="clip_rect">clip_rect</h2>
+<div id="clip_rect_CONTENT">
+<p>Sets the passed <code>SDL::Rect</code> as the new clip_rect for the surface. Returns the SDL::Surface's clip_rect. See <code>SDL::Video::get_clip_rect</code> and <code>SDL::Video::set_clip_rect</code>.</p>
+
+</div>
<h1 id="EXTENSIONS">EXTENSIONS</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="EXTENSIONS_CONTENT">
</div>
+<h2 id="load">load</h2>
+<div id="load_CONTENT">
+<pre> my $surface = SDLx::Surface->load( 'hero.png' );
+ my $surface = SDLx::Surface->load( 'hero.dat', 'bmp' );
+
+</pre>
+<p>Loads the given image file into a <i>new</i> SDLx::Surface surface. A new
+surface is <strong>always</strong> created, even if you call it from an already crafted
+object. Croaks on errors such as no support built for that image extension
+or a file reading error (the error message is SDL::get_error and should
+give more details).</p>
+<p>Note that load() will automatically figure out the extension based on the
+filename you provide. If you wish to force an extension for whatever reason
+(like having a filename with a different extension or none at all), you can
+optionally pass the file type as a second parameter. Case is not relevant.</p>
+<p>If you don't have SDL_image in your build, only bitmap images will be
+supported.</p>
+<p>Returns the new Surface.</p>
+
+
+
+
+
+</div>
<h2 id="blit">blit </h2>
<div id="blit_CONTENT">
<pre> $sdlx_surface->blit( $dest, $src_rect, $dest_rect );
</pre>
<p>Blits SDLx::Surface onto $dest surface.
-$src_rect or $dest_rect are optional. $src_rect or $dest_rect can be array refs or SDL::Rect. $dest can be SDLx::Surface or SDL::Surface. </p>
+$src_rect or $dest_rect are optional. If $src_rect is ommited, it will be the size of the entire surface. If $dest_rect is ommited, it will be blitted at <code>(0, 0)</code>. $src_rect or $dest_rect can be array refs or SDL::Rect. $dest can be SDLx::Surface or SDL::Surface.</p>
<p>Returns $self</p>
</div>
+<h2 id="blit_by">blit_by</h2>
+<div id="blit_by_CONTENT">
+<pre> $sdlx_surface->blit_by( $src, $src_rect, $dest_rect );
+
+</pre>
+<p>Does the same as <code>blit</code> but the <code>SDLx::Surface</code> is the one being blitted to.
+This is useful when the surface you have isn't an <code>SDLx::Surface</code>, but the surface it is being blitted to is.</p>
+
+</div>
<h2 id="flip">flip</h2>
<div id="flip_CONTENT">
<p>Applies <a href="/SDL-Video.html#flip">SDL::Video::flip</a> to the Surface, with error checking.</p>
<p>Applies <a href="/SDL-Video.html#update_rect">SDL::Video::update_rect</a> for no rect or 1 array ref. Applies <a href="/SDL-Video.html#update_rects">SDL::Video::update_rects</a> for array of <a href="SDL-Rect.html">SDL::Rect</a>s. </p>
<p>Returns $self</p>
+
+
+
+
+</div>
+<h2 id="draw_rect">draw_rect</h2>
+<div id="draw_rect_CONTENT">
+<pre> $sdlx_surface->draw_rect( [$x,$y,$w,$h], 0xFFFF00FF );
+ $sdlx_surface->draw_rect( SDL::Rect->new($x,$y,$w,$h), 0xFFFF00FF );
+
+</pre>
+<p>Draws a rect on the surface with the given color. If the rect is ommited, the colored rect will be drawn to the entire surface.</p>
+<p>Returns $self</p>
+
</div>
-<h1 id="AUTHOR">AUTHOR</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="AUTHOR_CONTENT">
-<pre> kthakore
+<h2 id="draw_line">draw_line</h2>
+<div id="draw_line_CONTENT">
+<pre> $sdlx_surface->draw_line( [$x1, $y1], [$x2, $y2], $color, $antialias); # $color is a number
+ $sdlx_surface->draw_line( [$x1, $y1], [$x2, $y2], \@color, $antialias); #
+</pre>
+<p>Draws a line on the surface. Antialias is turned on if $antialias is true. </p>
+<p>Returns $self</p>
+
+</div>
+<h2 id="draw_circle">draw_circle</h2>
+<div id="draw_circle_CONTENT">
+<pre> $sdlx_surface->draw_circle( [$x1, $y1], $radius, \@color );
+</pre>
+<p>Draws an unfilled circle at <code>($x1,$y1)</code> of size $radius and $color.</p>
+<p>Returns $self</p>
+</div>
+<h2 id="draw_circle_filled">draw_circle_filled</h2>
+<div id="draw_circle_filled_CONTENT">
+<pre> $sdlx_surface->draw_filled_circle( [$x1, $y1], $radius, \@color );
</pre>
+<p>Draws an <strong>filled</strong> circle at <code>($x1,$y1)</code> of size $radius and $color.</p>
+<p>Returns $self</p>
+
+
+
+
+
+
+
+
+</div>
+<h2 id="draw_gfx_text">draw_gfx_text</h2>
+<div id="draw_gfx_text_CONTENT">
+<p>Draw text using gfx (not pretty but fast) at give vector, color.</p>
+<pre> $surf->draw_gfx_text( [0,0], 0xffffffff, "fooo");
+ $surf->draw_gfx_text( [10,10], [20,20,20,20], "fooo");
+
+</pre>
+<p>You can also set the gfx font but passing a hash reference as shown below.</p>
+<pre> my $f = '';
+ open( my $FH, '<', 'test/data/5x7.fnt');
+ binmode ($FH);
+ read($FH, $f, 4096);
+ close ($FH);
+
+ my $font = {data=>$f, cw => 5, ch => 7};
+ $surf->draw_gfx_text( [0,0], 0xffffffff, "fooo", $font );
+
+</pre>
+<p>Returns $self</p>
+
+</div>
+<h1 id="AUTHORS">AUTHORS</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="AUTHORS_CONTENT">
+<p>See <b>AUTHORS</b> in <cite>SDL</cite>.</p>
</div>
</div>
\ No newline at end of file