--- /dev/null
+<div class="pod">
+<!-- INDEX START -->
+<h3 id="TOP">Index</h3>
+
+<ul><li><a href="#NAME">NAME</a></li>
+<li><a href="#VERSION">VERSION</a></li>
+<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
+<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
+<li><a href="#METHODS">METHODS</a>
+<ul><li><a href="#new">new</a></li>
+<li><a href="#load">load</a></li>
+<li><a href="#play">play</a></li>
+<li><a href="#loud">loud</a></li>
+<li><a href="#stop">stop</a></li>
+</ul>
+</li>
+<li><a href="#AUTHOR">AUTHOR</a></li>
+<li><a href="#BUGS">BUGS</a></li>
+<li><a href="#SUPPORT">SUPPORT</a></li>
+<li><a href="#ACKNOWLEDGEMENTS">ACKNOWLEDGEMENTS</a></li>
+<li><a href="#LICENSE_AND_COPYRIGHT">LICENSE AND COPYRIGHT</a>
+</li>
+</ul><hr />
+<!-- INDEX END -->
+
+<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="NAME_CONTENT">
+<p>SDLx::Sound</p>
+
+</div>
+<h1 id="VERSION">VERSION</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="VERSION_CONTENT">
+<p>Version 0.01_01</p>
+
+
+
+
+
+</div>
+<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="SYNOPSIS_CONTENT">
+<pre> use SDLx::Sound;
+
+ my $snd = SDLx::Sound->new();
+
+ # loads and plays a single sound now
+ $snd->play('myfile.wav');
+
+ # load a single file
+ $snd->load('theSound.aif');
+
+ # plays it or all loaded files
+ $snd->play();
+
+ # more sounds
+ my %files = (
+ chanell_01 => "/my_sound1.wav",
+ chanell_02 => "/my_sound2.ogg"
+ );
+
+ # times sounds bangs
+ my %times = (
+ chanell_01 => 0, # start
+ chanell_01 => 1256, # miliseconds
+ chanell_02 => 2345
+ );
+
+ # Load files in channels for realtime play
+ $snd->load(%files);
+
+ # sets sound channel_01 loudness
+ $snd->loud('channel_01', 80); # loud at 80%
+ $snd->play(%times); # play loaded files at times
+ $snd->play; # play again
+
+ # plays sound channel_01 at 578 miliseconds from now
+ $snd->play('channel_01', 578);
+
+ # fades sound
+ $snd->fade('channel_02', 2345, 3456, -20);
+
+ # in a single act do the wole Sound
+ my $snd = SDLx::Sound->new(
+ files => (
+ chanell_01 => "/my_sound1.wav",
+ chanell_02 => "/my_sound2.ogg"
+
+ ),
+ loud => (
+ channel_01 => 80,
+ channel_02 => 75
+ ),
+ times => (
+ chanell_01 => 0, # start
+ chanell_01 => 1256, # miliseconds
+ chanell_02 => 2345
+ ),
+ fade => (
+ chanell_02 => [2345, 3456, -20]
+ )
+ )->play();
+
+</pre>
+
+</div>
+<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="DESCRIPTION_CONTENT">
+
+
+
+
+<p>You can think about the SDLx::Sound at 2 aproaches. </p>
+<dl>
+ <dt>* A simple sound or </dt>
+ <dt>* The sound of your game or app. </dt>
+</dl>
+<p>Your application will say what the best aproach.</p>
+<p>In a taste that resembles to perl and to SDL, our SDLx:Sound hooks at SDL::Audio and SDL::Mixer with a gracefull and simple interface that can offer to monks a modern perlish way to manage sounds.</p>
+<p>An SDLx::Sound object can load sounds from filesystem, play it, adjust this loudness level or stops the sound. </p>
+<p>Each sound will play in the next available channel, so it can be handled isolately.</p>
+
+</div>
+<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="METHODS_CONTENT">
+
+</div>
+<h2 id="new">new</h2>
+<div id="new_CONTENT">
+<p>Returns a new instance of SDLx::Sound</p>
+
+</div>
+<h2 id="load">load</h2>
+<div id="load_CONTENT">
+
+</div>
+<h2 id="play">play</h2>
+<div id="play_CONTENT">
+
+</div>
+<h2 id="loud">loud</h2>
+<div id="loud_CONTENT">
+
+</div>
+<h2 id="stop">stop</h2>
+<div id="stop_CONTENT">
+
+</div>
+<h1 id="AUTHOR">AUTHOR</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="AUTHOR_CONTENT">
+<p>Monsenhor, <code><ricardo.filipo at mitologica.com.br></code></p>
+
+</div>
+<h1 id="BUGS">BUGS</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="BUGS_CONTENT">
+<p>Please report any bugs or feature requests to <code>bug-sdlx-sound at rt.cpan.org</code>, or through
+the web interface at <a href="http://rt.cpan.org/NoAuth/ReportBug.html?Queue=SDLx-Sound">http://rt.cpan.org/NoAuth/ReportBug.html?Queue=SDLx-Sound</a>. I will be notified, and then you'll
+automatically be notified of progress on your bug as I make changes.</p>
+
+
+
+
+
+
+
+
+
+
+
+</div>
+<h1 id="SUPPORT">SUPPORT</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="SUPPORT_CONTENT">
+<p>You can find documentation for this module with the perldoc command.</p>
+<pre> perldoc SDLx::Sound
+
+
+
+
+</pre>
+<p>You can also look for information at:</p>
+<dl>
+ <dt>* RT: CPAN's request tracker</dt>
+ <dd>
+ <p><a href="http://rt.cpan.org/NoAuth/Bugs.html?Dist=SDLx-Sound">http://rt.cpan.org/NoAuth/Bugs.html?Dist=SDLx-Sound</a></p>
+ </dd>
+ <dt>* AnnoCPAN: Annotated CPAN documentation</dt>
+ <dd>
+ <p><a href="http://annocpan.org/dist/SDLx-Sound">http://annocpan.org/dist/SDLx-Sound</a></p>
+ </dd>
+ <dt>* CPAN Ratings</dt>
+ <dd>
+ <p><a href="http://cpanratings.perl.org/d/SDLx-Sound">http://cpanratings.perl.org/d/SDLx-Sound</a></p>
+ </dd>
+ <dt>* Search CPAN</dt>
+ <dd>
+ <p><a href="http://search.cpan.org/dist/SDLx-Sound/">http://search.cpan.org/dist/SDLx-Sound/</a></p>
+ </dd>
+</dl>
+
+
+
+
+
+</div>
+<h1 id="ACKNOWLEDGEMENTS">ACKNOWLEDGEMENTS</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="ACKNOWLEDGEMENTS_CONTENT">
+
+
+
+
+
+</div>
+<h1 id="LICENSE_AND_COPYRIGHT">LICENSE AND COPYRIGHT</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="LICENSE_AND_COPYRIGHT_CONTENT">
+<p>Copyright 2010 Monsenhor.</p>
+<p>This program is free software; you can redistribute it and/or modify it
+under the terms of either: the GNU General Public License as published
+by the Free Software Foundation; or the Artistic License.</p>
+<p>See http://dev.perl.org/licenses/ for more information.</p>
+
+
+
+
+
+</div>
+</div>
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