</ul>
</li>
<li><a href="#SEE_ALSO">SEE ALSO</a></li>
-<li><a href="#AUTHOR">AUTHOR</a></li>
+<li><a href="#AUTHORS">AUTHORS</a></li>
<li><a href="#COPYRIGHT">COPYRIGHT</a>
</li>
</ul><hr />
<h2 id="Surfaces">Surfaces</h2>
<div id="Surfaces_CONTENT">
<p>All graphics in SDL live on a surface. You'll need at least one. That's what
-<a href="http://search.cpan.org/perldoc?SDLx::App">SDLx::App</a> provides.</p>
+<a href="SDLx-App.html">SDLx::App</a> provides.</p>
<p>Of course, before you can get a surface, you need to initialize your video
mode. SDL gives you several options, including whether to run in a window or
take over the full screen, the size of the window, the bit depth of your
</dl>
</div>
-<h1 id="AUTHOR">AUTHOR</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="AUTHOR_CONTENT">
+<h1 id="AUTHORS">AUTHORS</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="AUTHORS_CONTENT">
<p>chromatic, <chromatic@wgz.org>. </p>
-<p>nelson ferraz, <nferraz@cpan.org>. </p>
-<p>Updated by kthakore and garu.</p>
-<p>Written for and maintained by the Perl SDL project, <a href="http://sdl.perl.org/">http://sdl.perl.org/</a>.</p>
+<p>Written for and maintained by the Perl SDL project, <a href="http://sdl.perl.org/">http://sdl.perl.org/</a>. See <a href="/SDL.html#AUTHORS">/SDL.html#AUTHORS</a> for details.</p>
</div>
<h1 id="COPYRIGHT">COPYRIGHT</h1><p><a href="#TOP" class="toplink">Top</a></p>