<h2 id="Surfaces">Surfaces</h2>
<div id="Surfaces_CONTENT">
<p>All graphics in SDL live on a surface. You'll need at least one. That's what
-<a href="SDL-App.html">SDL::App</a> provides.</p>
+<a href="http://search.cpan.org/perldoc?SDLx::App">SDLx::App</a> provides.</p>
<p>Of course, before you can get a surface, you need to initialize your video
mode. SDL gives you several options, including whether to run in a window or
take over the full screen, the size of the window, the bit depth of your
</div>
<h2 id="Initialization">Initialization</h2>
<div id="Initialization_CONTENT">
-<p>SDL::App makes it easy to initialize video and create a surface. Here's how to
+<p>SDLx::App makes it easy to initialize video and create a surface. Here's how to
ask for a windowed surface with 640x480x16 resolution:</p>
-<pre> use SDL::App;
+<pre> use SDLx::App;
- my $app = SDL::App->new(
+ my $app = SDLx::App->new(
-width => 640,
-height => 480,
-depth => 16,
<p>You can get more creative, especially if you use the <code>-title</code> and <code>-icon</code>
attributes in a windowed application. Here's how to set the window title of
the application to <code>My SDL Program</code>:</p>
-<pre> use SDL::App;
+<pre> use SDLx::App;
- my $app = SDL::App->new(
+ my $app = SDLx::App->new(
-height => 640,
-width => 480,
-depth => 16,