</div>
<h2 id="Loading_Images">Loading Images</h2>
<div id="Loading_Images_CONTENT">
-<p>As usual, start with an <a href="SDL-App">SDL::App</a> object representing the image window. Then
+<p>As usual, start with an <a href="SDL-App.html">SDL::App</a> object representing the image window. Then
preload the image file. This is easy; just pass the <code>name</code> parameter to the
-<a href="SDL-Surface">SDL::Surface</a> constructor:</p>
+<a href="SDL-Surface.html">SDL::Surface</a> constructor:</p>
<p> </p>
<pre> use SDL::Surface;
</pre>
<p> </p>
-<p>Here we have two <a href="SDL-Rect">SDL::Rect</a> objects which represent rectangular regions of a
+<p>Here we have two <a href="SDL-Rect.html">SDL::Rect</a> objects which represent rectangular regions of a
Surface. <code>$frame_rect</code> represents the entire area of <code>$frame</code>, while
<code>$dest_rect</code> represents the area of the main window in which to blit the
frame. This may be clearer with more descriptive variable names:</p>
<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="SEE_ALSO_CONTENT">
<dl>
- <dt><a href="SDL-Tutorial">SDL::Tutorial</a></dt>
+ <dt><a href="SDL-Tutorial.html">SDL::Tutorial</a></dt>
<dd>
<p>basic SDL tutorial</p>
</dd>
- <dt><a href="SDL-Tutorial-Animation">SDL::Tutorial::Animation</a></dt>
+ <dt><a href="SDL-Tutorial-Animation.html">SDL::Tutorial::Animation</a></dt>
<dd>
<p>non-image animation</p>
</dd>