of SDL should take this parameter only as a hint, then read back the value that the OS (for example, OSS or ALSA) has chosen to use in case the
desired audio type is not supported. </p>
<p><strong>Note</strong>: When already initialized, this function will not re-initialize SDL_mixer, nor fail. It will merely increment the number of times
-<a href="/SDL-Mixer.html#close_audio">SDL::Mixer::close_audio</a> must be called to actually get it to uninitialize. This serves as a very simplistic method for multiple application
+<a href="SDL-Mixer::close_audio.html">SDL::Mixer::close_audio</a> must be called to actually get it to uninitialize. This serves as a very simplistic method for multiple application
components to use SDL_mixer without necessitating a great deal of inter-component awareness. Be warned however that in such a situation, the
latest components to initialize SDL_mixer will probably not get the SDL_mixer settings they're expecting. </p>
<p>Example:</p>